/* * $Id: KX_Camera.cpp 30370 2010-07-15 11:51:43Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Camera in the gameengine. Cameras are also used for views. */ #include "GL/glew.h" #include "KX_Camera.h" #include "KX_Scene.h" #include "KX_PythonInit.h" #include "KX_Python.h" #include "KX_PyMath.h" KX_Camera::KX_Camera(void* sgReplicationInfo, SG_Callbacks callbacks, const RAS_CameraData& camdata, bool frustum_culling, bool delete_node) : KX_GameObject(sgReplicationInfo,callbacks), m_camdata(camdata), m_dirty(true), m_normalized(false), m_frustum_culling(frustum_culling), m_set_projection_matrix(false), m_set_frustum_center(false), m_delete_node(delete_node) { // setting a name would be nice... m_name = "cam"; m_projection_matrix.setIdentity(); m_modelview_matrix.setIdentity(); } KX_Camera::~KX_Camera() { if (m_delete_node && m_pSGNode) { // for shadow camera, avoids memleak delete m_pSGNode; m_pSGNode = NULL; } } CValue* KX_Camera::GetReplica() { KX_Camera* replica = new KX_Camera(*this); // this will copy properties and so on... replica->ProcessReplica(); return replica; } void KX_Camera::ProcessReplica() { KX_GameObject::ProcessReplica(); // replicated camera are always registered in the scene m_delete_node = false; } MT_Transform KX_Camera::GetWorldToCamera() const { MT_Transform camtrans; camtrans.invert(MT_Transform(NodeGetWorldPosition(), NodeGetWorldOrientation())); return camtrans; } MT_Transform KX_Camera::GetCameraToWorld() const { return MT_Transform(NodeGetWorldPosition(), NodeGetWorldOrientation()); } void KX_Camera::CorrectLookUp(MT_Scalar speed) { } const MT_Point3 KX_Camera::GetCameraLocation() const { /* this is the camera locatio in cam coords... */ //return m_trans1.getOrigin(); //return MT_Point3(0,0,0); <----- /* .... I want it in world coords */ //MT_Transform trans; //trans.setBasis(NodeGetWorldOrientation()); return NodeGetWorldPosition(); } /* I want the camera orientation as well. */ const MT_Quaternion KX_Camera::GetCameraOrientation() const { return NodeGetWorldOrientation().getRotation(); } /** * Sets the projection matrix that is used by the rasterizer. */ void KX_Camera::SetProjectionMatrix(const MT_Matrix4x4 & mat) { m_projection_matrix = mat; m_dirty = true; m_set_projection_matrix = true; m_set_frustum_center = false; } /** * Sets the modelview matrix that is used by the rasterizer. */ void KX_Camera::SetModelviewMatrix(const MT_Matrix4x4 & mat) { m_modelview_matrix = mat; m_dirty = true; m_set_frustum_center = false; } /** * Gets the projection matrix that is used by the rasterizer. */ const MT_Matrix4x4& KX_Camera::GetProjectionMatrix() const { return m_projection_matrix; } /** * Gets the modelview matrix that is used by the rasterizer. */ const MT_Matrix4x4& KX_Camera::GetModelviewMatrix() const { return m_modelview_matrix; } bool KX_Camera::hasValidProjectionMatrix() const { return m_set_projection_matrix; } void KX_Camera::InvalidateProjectionMatrix(bool valid) { m_set_projection_matrix = valid; } /* * These getters retrieve the clip data and the focal length */ float KX_Camera::GetLens() const { return m_camdata.m_lens; } float KX_Camera::GetScale() const { return m_camdata.m_scale; } float KX_Camera::GetCameraNear() const { return m_camdata.m_clipstart; } float KX_Camera::GetCameraFar() const { return m_camdata.m_clipend; } float KX_Camera::GetFocalLength() const { return m_camdata.m_focallength; } RAS_CameraData* KX_Camera::GetCameraData() { return &m_camdata; } void KX_Camera::ExtractClipPlanes() { if (!m_dirty) return; MT_Matrix4x4 m = m_projection_matrix * m_modelview_matrix; // Left clip plane m_planes[0] = m[3] + m[0]; // Right clip plane m_planes[1] = m[3] - m[0]; // Top clip plane m_planes[2] = m[3] - m[1]; // Bottom clip plane m_planes[3] = m[3] + m[1]; // Near clip plane m_planes[4] = m[3] + m[2]; // Far clip plane m_planes[5] = m[3] - m[2]; m_dirty = false; m_normalized = false; } void KX_Camera::NormalizeClipPlanes() { if (m_normalized) return; for (unsigned int p = 0; p < 6; p++) { MT_Scalar factor = sqrt(m_planes[p][0]*m_planes[p][0] + m_planes[p][1]*m_planes[p][1] + m_planes[p][2]*m_planes[p][2]); if (!MT_fuzzyZero(factor)) m_planes[p] /= factor; } m_normalized = true; } void KX_Camera::ExtractFrustumSphere() { if (m_set_frustum_center) return; // compute sphere for the general case and not only symmetric frustum: // the mirror code in ImageRender can use very asymmetric frustum. // We will put the sphere center on the line that goes from origin to the center of the far clipping plane // This is the optimal position if the frustum is symmetric or very asymmetric and probably close // to optimal for the general case. The sphere center position is computed so that the distance to // the near and far extreme frustum points are equal. // get the transformation matrix from device coordinate to camera coordinate MT_Matrix4x4 clip_camcs_matrix = m_projection_matrix; clip_camcs_matrix.invert(); if (m_projection_matrix[3][3] == MT_Scalar(0.0)) { // frustrum projection // detect which of the corner of the far clipping plane is the farthest to the origin MT_Vector4 nfar; // far point in device normalized coordinate MT_Point3 farpoint; // most extreme far point in camera coordinate MT_Point3 nearpoint;// most extreme near point in camera coordinate MT_Point3 farcenter(0.,0.,0.);// center of far cliping plane in camera coordinate MT_Scalar F=-1.0, N; // square distance of far and near point to origin MT_Scalar f, n; // distance of far and near point to z axis. f is always > 0 but n can be < 0 MT_Scalar e, s; // far and near clipping distance (<0) MT_Scalar c; // slope of center line = distance of far clipping center to z axis / far clipping distance MT_Scalar z; // projection of sphere center on z axis (<0) // tmp value MT_Vector4 npoint(1., 1., 1., 1.); MT_Vector4 hpoint; MT_Point3 point; MT_Scalar len; for (int i=0; i<4; i++) { hpoint = clip_camcs_matrix*npoint; point.setValue(hpoint[0]/hpoint[3], hpoint[1]/hpoint[3], hpoint[2]/hpoint[3]); len = point.dot(point); if (len > F) { nfar = npoint; farpoint = point; F = len; } // rotate by 90 degree along the z axis to walk through the 4 extreme points of the far clipping plane len = npoint[0]; npoint[0] = -npoint[1]; npoint[1] = len; farcenter += point; } // the far center is the average of the far clipping points farcenter *= 0.25; // the extreme near point is the opposite point on the near clipping plane nfar.setValue(-nfar[0], -nfar[1], -1., 1.); nfar = clip_camcs_matrix*nfar; nearpoint.setValue(nfar[0]/nfar[3], nfar[1]/nfar[3], nfar[2]/nfar[3]); // this is a frustrum projection N = nearpoint.dot(nearpoint); e = farpoint[2]; s = nearpoint[2]; // projection on XY plane for distance to axis computation MT_Point2 farxy(farpoint[0], farpoint[1]); // f is forced positive by construction f = farxy.length(); // get corresponding point on the near plane farxy *= s/e; // this formula preserve the sign of n n = f*s/e - MT_Point2(nearpoint[0]-farxy[0], nearpoint[1]-farxy[1]).length(); c = MT_Point2(farcenter[0], farcenter[1]).length()/e; // the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case z = (F-N)/(2.0*(e-s+c*(f-n))); m_frustum_center = MT_Point3(farcenter[0]*z/e, farcenter[1]*z/e, z); m_frustum_radius = m_frustum_center.distance(farpoint); } else { // orthographic projection // The most extreme points on the near and far plane. (normalized device coords) MT_Vector4 hnear(1., 1., 1., 1.), hfar(-1., -1., -1., 1.); // Transform to hom camera local space hnear = clip_camcs_matrix*hnear; hfar = clip_camcs_matrix*hfar; // Tranform to 3d camera local space. MT_Point3 nearpoint(hnear[0]/hnear[3], hnear[1]/hnear[3], hnear[2]/hnear[3]); MT_Point3 farpoint(hfar[0]/hfar[3], hfar[1]/hfar[3], hfar[2]/hfar[3]); // just use mediant point m_frustum_center = (farpoint + nearpoint)*0.5; m_frustum_radius = m_frustum_center.distance(farpoint); } // Transform to world space. m_frustum_center = GetCameraToWorld()(m_frustum_center); m_frustum_radius /= fabs(NodeGetWorldScaling()[NodeGetWorldScaling().closestAxis()]); m_set_frustum_center = true; } bool KX_Camera::PointInsideFrustum(const MT_Point3& x) { ExtractClipPlanes(); for( unsigned int i = 0; i < 6 ; i++ ) { if (m_planes[i][0]*x[0] + m_planes[i][1]*x[1] + m_planes[i][2]*x[2] + m_planes[i][3] < 0.) return false; } return true; } int KX_Camera::BoxInsideFrustum(const MT_Point3 *box) { ExtractClipPlanes(); unsigned int insideCount = 0; // 6 view frustum planes for( unsigned int p = 0; p < 6 ; p++ ) { unsigned int behindCount = 0; // 8 box verticies. for (unsigned int v = 0; v < 8 ; v++) { if (m_planes[p][0]*box[v][0] + m_planes[p][1]*box[v][1] + m_planes[p][2]*box[v][2] + m_planes[p][3] < 0.) behindCount++; } // 8 points behind this plane if (behindCount == 8) return OUTSIDE; // Every box vertex is on the front side of this plane if (!behindCount) insideCount++; } // All box verticies are on the front side of all frustum planes. if (insideCount == 6) return INSIDE; return INTERSECT; } int KX_Camera::SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &radius) { ExtractFrustumSphere(); if (center.distance2(m_frustum_center) > (radius + m_frustum_radius)*(radius + m_frustum_radius)) return OUTSIDE; unsigned int p; ExtractClipPlanes(); NormalizeClipPlanes(); MT_Scalar distance; int intersect = INSIDE; // distance: <-------- OUTSIDE -----|----- INTERSECT -----0----- INTERSECT -----|----- INSIDE --------> // -radius radius for (p = 0; p < 6; p++) { distance = m_planes[p][0]*center[0] + m_planes[p][1]*center[1] + m_planes[p][2]*center[2] + m_planes[p][3]; if (fabs(distance) <= radius) intersect = INTERSECT; else if (distance < -radius) return OUTSIDE; } return intersect; } bool KX_Camera::GetFrustumCulling() const { return m_frustum_culling; } void KX_Camera::EnableViewport(bool viewport) { m_camdata.m_viewport = viewport; } void KX_Camera::SetViewport(int left, int bottom, int right, int top) { m_camdata.m_viewportleft = left; m_camdata.m_viewportbottom = bottom; m_camdata.m_viewportright = right; m_camdata.m_viewporttop = top; } bool KX_Camera::GetViewport() const { return m_camdata.m_viewport; } int KX_Camera::GetViewportLeft() const { return m_camdata.m_viewportleft; } int KX_Camera::GetViewportBottom() const { return m_camdata.m_viewportbottom; } int KX_Camera::GetViewportRight() const { return m_camdata.m_viewportright; } int KX_Camera::GetViewportTop() const { return m_camdata.m_viewporttop; } #ifndef DISABLE_PYTHON //---------------------------------------------------------------------------- //Python PyMethodDef KX_Camera::Methods[] = { KX_PYMETHODTABLE(KX_Camera, sphereInsideFrustum), KX_PYMETHODTABLE_O(KX_Camera, boxInsideFrustum), KX_PYMETHODTABLE_O(KX_Camera, pointInsideFrustum), KX_PYMETHODTABLE_NOARGS(KX_Camera, getCameraToWorld), KX_PYMETHODTABLE_NOARGS(KX_Camera, getWorldToCamera), KX_PYMETHODTABLE(KX_Camera, setViewport), KX_PYMETHODTABLE_NOARGS(KX_Camera, setOnTop), KX_PYMETHODTABLE_O(KX_Camera, getScreenPosition), KX_PYMETHODTABLE(KX_Camera, getScreenVect), KX_PYMETHODTABLE(KX_Camera, getScreenRay), {NULL,NULL} //Sentinel }; PyAttributeDef KX_Camera::Attributes[] = { KX_PYATTRIBUTE_BOOL_RW("frustum_culling", KX_Camera, m_frustum_culling), KX_PYATTRIBUTE_RW_FUNCTION("perspective", KX_Camera, pyattr_get_perspective, pyattr_set_perspective), KX_PYATTRIBUTE_RW_FUNCTION("lens", KX_Camera, pyattr_get_lens, pyattr_set_lens), KX_PYATTRIBUTE_RW_FUNCTION("ortho_scale", KX_Camera, pyattr_get_ortho_scale, pyattr_set_ortho_scale), KX_PYATTRIBUTE_RW_FUNCTION("near", KX_Camera, pyattr_get_near, pyattr_set_near), KX_PYATTRIBUTE_RW_FUNCTION("far", KX_Camera, pyattr_get_far, pyattr_set_far), KX_PYATTRIBUTE_RW_FUNCTION("useViewport", KX_Camera, pyattr_get_use_viewport, pyattr_set_use_viewport), KX_PYATTRIBUTE_RW_FUNCTION("projection_matrix", KX_Camera, pyattr_get_projection_matrix, pyattr_set_projection_matrix), KX_PYATTRIBUTE_RO_FUNCTION("modelview_matrix", KX_Camera, pyattr_get_modelview_matrix), KX_PYATTRIBUTE_RO_FUNCTION("camera_to_world", KX_Camera, pyattr_get_camera_to_world), KX_PYATTRIBUTE_RO_FUNCTION("world_to_camera", KX_Camera, pyattr_get_world_to_camera), /* Grrr, functions for constants? */ KX_PYATTRIBUTE_RO_FUNCTION("INSIDE", KX_Camera, pyattr_get_INSIDE), KX_PYATTRIBUTE_RO_FUNCTION("OUTSIDE", KX_Camera, pyattr_get_OUTSIDE), KX_PYATTRIBUTE_RO_FUNCTION("INTERSECT", KX_Camera, pyattr_get_INTERSECT), { NULL } //Sentinel }; PyTypeObject KX_Camera::Type = { PyVarObject_HEAD_INIT(NULL, 0) "KX_Camera", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0, &KX_GameObject::Sequence, &KX_GameObject::Mapping, 0,0,0, NULL, NULL, 0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &KX_GameObject::Type, 0,0,0,0,0,0, py_base_new }; KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, sphereInsideFrustum, "sphereInsideFrustum(center, radius) -> Integer\n" "\treturns INSIDE, OUTSIDE or INTERSECT if the given sphere is\n" "\tinside/outside/intersects this camera's viewing frustum.\n\n" "\tcenter = the center of the sphere (in world coordinates.)\n" "\tradius = the radius of the sphere\n\n" "\tExample:\n" "\timport GameLogic\n\n" "\tco = GameLogic.getCurrentController()\n" "\tcam = co.GetOwner()\n\n" "\t# A sphere of radius 4.0 located at [x, y, z] = [1.0, 1.0, 1.0]\n" "\tif (cam.sphereInsideFrustum([1.0, 1.0, 1.0], 4) != cam.OUTSIDE):\n" "\t\t# Sphere is inside frustum !\n" "\t\t# Do something useful !\n" "\telse:\n" "\t\t# Sphere is outside frustum\n" ) { PyObject *pycenter; float radius; if (PyArg_ParseTuple(args, "Of:sphereInsideFrustum", &pycenter, &radius)) { MT_Point3 center; if (PyVecTo(pycenter, center)) { return PyLong_FromSsize_t(SphereInsideFrustum(center, radius)); /* new ref */ } } PyErr_SetString(PyExc_TypeError, "camera.sphereInsideFrustum(center, radius): KX_Camera, expected arguments: (center, radius)"); return NULL; } KX_PYMETHODDEF_DOC_O(KX_Camera, boxInsideFrustum, "boxInsideFrustum(box) -> Integer\n" "\treturns INSIDE, OUTSIDE or INTERSECT if the given box is\n" "\tinside/outside/intersects this camera's viewing frustum.\n\n" "\tbox = a list of the eight (8) corners of the box (in world coordinates.)\n\n" "\tExample:\n" "\timport GameLogic\n\n" "\tco = GameLogic.getCurrentController()\n" "\tcam = co.GetOwner()\n\n" "\tbox = []\n" "\tbox.append([-1.0, -1.0, -1.0])\n" "\tbox.append([-1.0, -1.0, 1.0])\n" "\tbox.append([-1.0, 1.0, -1.0])\n" "\tbox.append([-1.0, 1.0, 1.0])\n" "\tbox.append([ 1.0, -1.0, -1.0])\n" "\tbox.append([ 1.0, -1.0, 1.0])\n" "\tbox.append([ 1.0, 1.0, -1.0])\n" "\tbox.append([ 1.0, 1.0, 1.0])\n\n" "\tif (cam.boxInsideFrustum(box) != cam.OUTSIDE):\n" "\t\t# Box is inside/intersects frustum !\n" "\t\t# Do something useful !\n" "\telse:\n" "\t\t# Box is outside the frustum !\n" ) { unsigned int num_points = PySequence_Size(value); if (num_points != 8) { PyErr_Format(PyExc_TypeError, "camera.boxInsideFrustum(box): KX_Camera, expected eight (8) points, got %d", num_points); return NULL; } MT_Point3 box[8]; for (unsigned int p = 0; p < 8 ; p++) { PyObject *item = PySequence_GetItem(value, p); /* new ref */ bool error = !PyVecTo(item, box[p]); Py_DECREF(item); if (error) return NULL; } return PyLong_FromSsize_t(BoxInsideFrustum(box)); /* new ref */ } KX_PYMETHODDEF_DOC_O(KX_Camera, pointInsideFrustum, "pointInsideFrustum(point) -> Bool\n" "\treturns 1 if the given point is inside this camera's viewing frustum.\n\n" "\tpoint = The point to test (in world coordinates.)\n\n" "\tExample:\n" "\timport GameLogic\n\n" "\tco = GameLogic.getCurrentController()\n" "\tcam = co.GetOwner()\n\n" "\t# Test point [0.0, 0.0, 0.0]" "\tif (cam.pointInsideFrustum([0.0, 0.0, 0.0])):\n" "\t\t# Point is inside frustum !\n" "\t\t# Do something useful !\n" "\telse:\n" "\t\t# Box is outside the frustum !\n" ) { MT_Point3 point; if (PyVecTo(value, point)) { return PyLong_FromSsize_t(PointInsideFrustum(point)); /* new ref */ } PyErr_SetString(PyExc_TypeError, "camera.pointInsideFrustum(point): KX_Camera, expected point argument."); return NULL; } KX_PYMETHODDEF_DOC_NOARGS(KX_Camera, getCameraToWorld, "getCameraToWorld() -> Matrix4x4\n" "\treturns the camera to world transformation matrix, as a list of four lists of four values.\n\n" "\tie: [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]])\n" ) { return PyObjectFrom(GetCameraToWorld()); /* new ref */ } KX_PYMETHODDEF_DOC_NOARGS(KX_Camera, getWorldToCamera, "getWorldToCamera() -> Matrix4x4\n" "\treturns the world to camera transformation matrix, as a list of four lists of four values.\n\n" "\tie: [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]])\n" ) { return PyObjectFrom(GetWorldToCamera()); /* new ref */ } KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, setViewport, "setViewport(left, bottom, right, top)\n" "Sets this camera's viewport\n") { int left, bottom, right, top; if (!PyArg_ParseTuple(args,"iiii:setViewport",&left, &bottom, &right, &top)) return NULL; SetViewport(left, bottom, right, top); Py_RETURN_NONE; } KX_PYMETHODDEF_DOC_NOARGS(KX_Camera, setOnTop, "setOnTop()\n" "Sets this camera's viewport on top\n") { class KX_Scene* scene = KX_GetActiveScene(); scene->SetCameraOnTop(this); Py_RETURN_NONE; } PyObject* KX_Camera::pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyBool_FromLong(self->m_camdata.m_perspective); } int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_Camera* self= static_cast(self_v); int param = PyObject_IsTrue( value ); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.perspective = bool: KX_Camera, expected True/False or 0/1"); return PY_SET_ATTR_FAIL; } self->m_camdata.m_perspective= param; return PY_SET_ATTR_SUCCESS; } PyObject* KX_Camera::pyattr_get_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyFloat_FromDouble(self->m_camdata.m_lens); } int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_Camera* self= static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater then zero"); return PY_SET_ATTR_FAIL; } self->m_camdata.m_lens= param; self->m_set_projection_matrix = false; return PY_SET_ATTR_SUCCESS; } PyObject* KX_Camera::pyattr_get_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyFloat_FromDouble(self->m_camdata.m_scale); } int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_Camera* self= static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.ortho_scale = float: KX_Camera, expected a float greater then zero"); return PY_SET_ATTR_FAIL; } self->m_camdata.m_scale= param; self->m_set_projection_matrix = false; return PY_SET_ATTR_SUCCESS; } PyObject* KX_Camera::pyattr_get_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyFloat_FromDouble(self->m_camdata.m_clipstart); } int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_Camera* self= static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater then zero"); return PY_SET_ATTR_FAIL; } self->m_camdata.m_clipstart= param; self->m_set_projection_matrix = false; return PY_SET_ATTR_SUCCESS; } PyObject* KX_Camera::pyattr_get_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyFloat_FromDouble(self->m_camdata.m_clipend); } int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_Camera* self= static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater then zero"); return PY_SET_ATTR_FAIL; } self->m_camdata.m_clipend= param; self->m_set_projection_matrix = false; return PY_SET_ATTR_SUCCESS; } PyObject* KX_Camera::pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyBool_FromLong(self->GetViewport()); } int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_Camera* self= static_cast(self_v); int param = PyObject_IsTrue( value ); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.useViewport = bool: KX_Camera, expected True or False"); return PY_SET_ATTR_FAIL; } self->EnableViewport((bool)param); return PY_SET_ATTR_SUCCESS; } PyObject* KX_Camera::pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyObjectFrom(self->GetProjectionMatrix()); } int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { KX_Camera* self= static_cast(self_v); MT_Matrix4x4 mat; if (!PyMatTo(value, mat)) return PY_SET_ATTR_FAIL; self->SetProjectionMatrix(mat); return PY_SET_ATTR_SUCCESS; } PyObject* KX_Camera::pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyObjectFrom(self->GetModelviewMatrix()); } PyObject* KX_Camera::pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyObjectFrom(self->GetCameraToWorld()); } PyObject* KX_Camera::pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_Camera* self= static_cast(self_v); return PyObjectFrom(self->GetWorldToCamera()); } PyObject* KX_Camera::pyattr_get_INSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { return PyLong_FromSsize_t(INSIDE); } PyObject* KX_Camera::pyattr_get_OUTSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { return PyLong_FromSsize_t(OUTSIDE); } PyObject* KX_Camera::pyattr_get_INTERSECT(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { return PyLong_FromSsize_t(INTERSECT); } bool ConvertPythonToCamera(PyObject * value, KX_Camera **object, bool py_none_ok, const char *error_prefix) { if (value==NULL) { PyErr_Format(PyExc_TypeError, "%s, python pointer NULL, should never happen", error_prefix); *object = NULL; return false; } if (value==Py_None) { *object = NULL; if (py_none_ok) { return true; } else { PyErr_Format(PyExc_TypeError, "%s, expected KX_Camera or a KX_Camera name, None is invalid", error_prefix); return false; } } if (PyUnicode_Check(value)) { STR_String value_str = _PyUnicode_AsString(value); *object = KX_GetActiveScene()->FindCamera(value_str); if (*object) { return true; } else { PyErr_Format(PyExc_ValueError, "%s, requested name \"%s\" did not match any KX_Camera in this scene", error_prefix, _PyUnicode_AsString(value)); return false; } } if (PyObject_TypeCheck(value, &KX_Camera::Type)) { *object = static_castBGE_PROXY_REF(value); /* sets the error */ if (*object==NULL) { PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix); return false; } return true; } *object = NULL; if (py_none_ok) { PyErr_Format(PyExc_TypeError, "%s, expect a KX_Camera, a string or None", error_prefix); } else { PyErr_Format(PyExc_TypeError, "%s, expect a KX_Camera or a string", error_prefix); } return false; } KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition, "getScreenPosition()\n" ) { MT_Vector3 vect; KX_GameObject *obj = NULL; if (!PyVecTo(value, vect)) { if(ConvertPythonToGameObject(value, &obj, true, "")) { PyErr_Clear(); vect = MT_Vector3(obj->NodeGetWorldPosition()); } else { PyErr_SetString(PyExc_TypeError, "Error in getScreenPosition. Expected a Vector3 or a KX_GameObject or a string for a name of a KX_GameObject"); return NULL; } } GLint viewport[4]; GLdouble win[3]; GLdouble modelmatrix[16]; GLdouble projmatrix[16]; MT_Matrix4x4 m_modelmatrix = this->GetModelviewMatrix(); MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix(); m_modelmatrix.getValue(modelmatrix); m_projmatrix.getValue(projmatrix); glGetIntegerv(GL_VIEWPORT, viewport); gluProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]); vect[0] = (win[0] - viewport[0]) / viewport[2]; vect[1] = (win[1] - viewport[1]) / viewport[3]; vect[1] = 1.0 - vect[1]; //to follow Blender window coordinate system (Top-Down) PyObject* ret = PyTuple_New(2); if(ret){ PyTuple_SET_ITEM(ret, 0, PyFloat_FromDouble(vect[0])); PyTuple_SET_ITEM(ret, 1, PyFloat_FromDouble(vect[1])); return ret; } return NULL; } KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenVect, "getScreenVect()\n" ) { double x,y; if (!PyArg_ParseTuple(args,"dd:getScreenVect",&x,&y)) return NULL; y = 1.0 - y; //to follow Blender window coordinate system (Top-Down) MT_Vector3 vect; MT_Point3 campos, screenpos; GLint viewport[4]; GLdouble win[3]; GLdouble modelmatrix[16]; GLdouble projmatrix[16]; MT_Matrix4x4 m_modelmatrix = this->GetModelviewMatrix(); MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix(); m_modelmatrix.getValue(modelmatrix); m_projmatrix.getValue(projmatrix); glGetIntegerv(GL_VIEWPORT, viewport); vect[0] = x * viewport[2]; vect[1] = y * viewport[3]; vect[0] += viewport[0]; vect[1] += viewport[1]; glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &vect[2]); gluUnProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]); campos = this->GetCameraLocation(); screenpos = MT_Point3(win[0], win[1], win[2]); vect = campos-screenpos; vect.normalize(); return PyObjectFrom(vect); } KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay, "getScreenRay()\n" ) { MT_Vector3 vect; double x,y,dist; char *propName = NULL; if (!PyArg_ParseTuple(args,"ddd|s:getScreenRay",&x,&y,&dist,&propName)) return NULL; PyObject* argValue = PyTuple_New(2); if (argValue) { PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x)); PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y)); } if(!PyVecTo(PygetScreenVect(argValue), vect)) { Py_DECREF(argValue); PyErr_SetString(PyExc_TypeError, "Error in getScreenRay. Invalid 2D coordinate. Expected a normalized 2D screen coordinate, a distance and an optional property argument"); return NULL; } Py_DECREF(argValue); dist = -dist; vect += this->GetCameraLocation(); argValue = (propName?PyTuple_New(3):PyTuple_New(2)); if (argValue) { PyTuple_SET_ITEM(argValue, 0, PyObjectFrom(vect)); PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(dist)); if (propName) PyTuple_SET_ITEM(argValue, 2, PyUnicode_FromString(propName)); PyObject* ret= this->PyrayCastTo(argValue,NULL); Py_DECREF(argValue); return ret; } return NULL; } #endif