/** * KX_ConstraintActuator.h * * $Id: KX_ConstraintActuator.h 26841 2010-02-12 13:34:04Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __KX_CONSTRAINTACTUATOR #define __KX_CONSTRAINTACTUATOR #include "SCA_IActuator.h" #include "MT_Scalar.h" #include "MT_Vector3.h" #include "KX_ClientObjectInfo.h" class KX_RayCast; class KX_GameObject; class KX_ConstraintActuator : public SCA_IActuator { Py_Header; protected: // Damp time (int), int m_posDampTime; int m_rotDampTime; // min (float) float m_minimumBound; // max (float) float m_maximumBound; // sinus of minimum angle float m_minimumSine; // sinus of maximum angle float m_maximumSine; // reference direction float m_refDirection[3]; MT_Vector3 m_refDirVector; // same as m_refDirection // locrotxyz choice (pick one): only one choice allowed at a time! int m_locrot; // active time of actuator int m_activeTime; int m_currentTime; // option int m_option; // property to check STR_String m_property; // hit object KX_GameObject* m_hitObject; /** * Clamp to , . Borders are included (in as far as * float comparisons are good for equality...). */ void Clamp(MT_Scalar &var, float min, float max); public: // m_locrot enum KX_CONSTRAINTTYPE { KX_ACT_CONSTRAINT_NODEF = 0, KX_ACT_CONSTRAINT_LOCX, KX_ACT_CONSTRAINT_LOCY, KX_ACT_CONSTRAINT_LOCZ, KX_ACT_CONSTRAINT_ROTX, KX_ACT_CONSTRAINT_ROTY, KX_ACT_CONSTRAINT_ROTZ, KX_ACT_CONSTRAINT_DIRPX, KX_ACT_CONSTRAINT_DIRPY, KX_ACT_CONSTRAINT_DIRPZ, KX_ACT_CONSTRAINT_DIRNX, KX_ACT_CONSTRAINT_DIRNY, KX_ACT_CONSTRAINT_DIRNZ, KX_ACT_CONSTRAINT_ORIX, KX_ACT_CONSTRAINT_ORIY, KX_ACT_CONSTRAINT_ORIZ, KX_ACT_CONSTRAINT_FHPX, KX_ACT_CONSTRAINT_FHPY, KX_ACT_CONSTRAINT_FHPZ, KX_ACT_CONSTRAINT_FHNX, KX_ACT_CONSTRAINT_FHNY, KX_ACT_CONSTRAINT_FHNZ, KX_ACT_CONSTRAINT_MAX }; // match ACT_CONST_... values from BIF_interface.h enum KX_CONSTRAINTOPT { KX_ACT_CONSTRAINT_NORMAL = 64, KX_ACT_CONSTRAINT_MATERIAL = 128, KX_ACT_CONSTRAINT_PERMANENT = 256, KX_ACT_CONSTRAINT_DISTANCE = 512, KX_ACT_CONSTRAINT_LOCAL = 1024, KX_ACT_CONSTRAINT_DOROTFH = 2048 }; bool IsValidMode(KX_CONSTRAINTTYPE m); bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data); bool NeedRayCast(KX_ClientObjectInfo*); KX_ConstraintActuator(SCA_IObject* gameobj, int posDamptime, int rotDampTime, float min, float max, float refDir[3], int locrot, int time, int option, char *property); virtual ~KX_ConstraintActuator(); virtual CValue* GetReplica() { KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this); replica->ProcessReplica(); return replica; }; virtual bool Update(double curtime, bool frame); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ static int pyattr_check_direction(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_check_min(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); }; #endif //__KX_CONSTRAINTACTUATOR