/** * global game stuff * * $Id: KX_GameActuator.cpp 28254 2010-04-18 10:28:37Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "SCA_IActuator.h" #include "KX_GameActuator.h" //#include #include "KX_Scene.h" #include "KX_KetsjiEngine.h" #include "KX_PythonInit.h" /* for config load/saving */ #include #include /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj, int mode, const STR_String& filename, const STR_String& loadinganimationname, SCA_IScene* scene, KX_KetsjiEngine* ketsjiengine) : SCA_IActuator(gameobj, KX_ACT_GAME) { m_mode = mode; m_filename = filename; m_loadinganimationname = loadinganimationname; m_scene = scene; m_ketsjiengine = ketsjiengine; } /* End of constructor */ KX_GameActuator::~KX_GameActuator() { // there's nothing to be done here, really.... } /* end of destructor */ CValue* KX_GameActuator::GetReplica() { KX_GameActuator* replica = new KX_GameActuator(*this); replica->ProcessReplica(); return replica; } bool KX_GameActuator::Update() { // bool result = false; /*unused*/ bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); if (bNegativeEvent) return false; // do nothing on negative events switch (m_mode) { case KX_GAME_LOAD: case KX_GAME_START: { if (m_ketsjiengine) { STR_String exitstring = "start other game"; m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME); m_ketsjiengine->SetNameNextGame(m_filename); m_scene->AddDebugProperty((this)->GetParent(), exitstring); } break; } case KX_GAME_RESTART: { if (m_ketsjiengine) { STR_String exitstring = "restarting game"; m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME); m_ketsjiengine->SetNameNextGame(m_filename); m_scene->AddDebugProperty((this)->GetParent(), exitstring); } break; } case KX_GAME_QUIT: { if (m_ketsjiengine) { STR_String exitstring = "quiting game"; m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME); m_scene->AddDebugProperty((this)->GetParent(), exitstring); } break; } case KX_GAME_SAVECFG: { #ifndef DISABLE_PYTHON if (m_ketsjiengine) { char mashal_path[512]; char *marshal_buffer = NULL; unsigned int marshal_length; FILE *fp = NULL; pathGamePythonConfig(mashal_path); marshal_length = saveGamePythonConfig(&marshal_buffer); if (marshal_length && marshal_buffer) { fp = fopen(mashal_path, "wb"); if (fp) { if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length) { printf("Warning: could not write marshal data\n"); } fclose(fp); } else { printf("Warning: could not open marshal file\n"); } } else { printf("Warning: could not create marshal buffer\n"); } if (marshal_buffer) delete [] marshal_buffer; } break; #endif // DISABLE_PYTHON } case KX_GAME_LOADCFG: { #ifndef DISABLE_PYTHON if (m_ketsjiengine) { char mashal_path[512]; char *marshal_buffer; int marshal_length; FILE *fp = NULL; int result; pathGamePythonConfig(mashal_path); fp = fopen(mashal_path, "rb"); if (fp) { // obtain file size: fseek (fp , 0 , SEEK_END); marshal_length = ftell(fp); rewind(fp); marshal_buffer = (char*) malloc (sizeof(char)*marshal_length); result = fread (marshal_buffer, 1, marshal_length, fp); if (result == marshal_length) { loadGamePythonConfig(marshal_buffer, marshal_length); } else { printf("warning: could not read all of '%s'\n", mashal_path); } free(marshal_buffer); fclose(fp); } else { printf("warning: could not open '%s'\n", mashal_path); } } break; #endif // DISABLE_PYTHON } default: ; /* do nothing? this is an internal error !!! */ } return false; } #ifndef DISABLE_PYTHON /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_GameActuator::Type = { PyVarObject_HEAD_INIT(NULL, 0) "KX_GameActuator", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0,0,0,0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, &SCA_IActuator::Type, 0,0,0,0,0,0, py_base_new }; PyMethodDef KX_GameActuator::Methods[] = { {NULL,NULL} //Sentinel }; PyAttributeDef KX_GameActuator::Attributes[] = { KX_PYATTRIBUTE_STRING_RW("fileName",0,100,false,KX_GameActuator,m_filename), KX_PYATTRIBUTE_INT_RW("mode", KX_GAME_NODEF+1, KX_GAME_MAX-1, true, KX_GameActuator, m_mode), { NULL } //Sentinel }; #endif // DISABLE_PYTHON