// // actuator for global game stuff // // $Id: KX_GameActuator.h 26841 2010-02-12 13:34:04Z campbellbarton $ // // ***** BEGIN GPL LICENSE BLOCK ***** // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. // // The Original Code is: all of this file. // // Contributor(s): none yet. // // ***** END GPL LICENSE BLOCK ***** // #ifndef __KX_GAMEACTUATOR #define __KX_GAMEACTUATOR #include "SCA_IActuator.h" #include "SCA_IScene.h" /* Replace_IScene only */ #include "KX_Scene.h" /* Replace_IScene only */ class KX_GameActuator : public SCA_IActuator { Py_Header; protected: int m_mode; bool m_restart; STR_String m_filename; STR_String m_loadinganimationname; class SCA_IScene* m_scene; class KX_KetsjiEngine* m_ketsjiengine; public: enum KX_GameActuatorMode { KX_GAME_NODEF = 0, KX_GAME_LOAD, KX_GAME_START, KX_GAME_RESTART, KX_GAME_QUIT, KX_GAME_SAVECFG, KX_GAME_LOADCFG, KX_GAME_MAX }; KX_GameActuator(SCA_IObject* gameobj, int mode, const STR_String& filename, const STR_String& loadinganimationname, SCA_IScene* scene, KX_KetsjiEngine* ketsjiEngine); virtual ~KX_GameActuator(); virtual CValue* GetReplica(); virtual bool Update(); virtual void Replace_IScene(SCA_IScene *val) { m_scene= val; }; /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ }; /* end of class KX_GameActuator */ #endif