/** * Sense if other objects are near * * $Id: KX_NearSensor.h 26841 2010-02-12 13:34:04Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef KX_NEARSENSOR_H #define KX_NEARSENSOR_H #include "KX_TouchSensor.h" #include "KX_ClientObjectInfo.h" class KX_Scene; struct PHY_CollData; class KX_NearSensor : public KX_TouchSensor { Py_Header; protected: float m_Margin; float m_ResetMargin; KX_ClientObjectInfo* m_client_info; public: KX_NearSensor(class SCA_EventManager* eventmgr, class KX_GameObject* gameobj, float margin, float resetmargin, bool bFindMaterial, const STR_String& touchedpropname, PHY_IPhysicsController* ctrl); /* public: KX_NearSensor(class SCA_EventManager* eventmgr, class KX_GameObject* gameobj, double margin, double resetmargin, bool bFindMaterial, const STR_String& touchedpropname, class KX_Scene* scene); */ virtual ~KX_NearSensor(); virtual void SynchronizeTransform(); virtual CValue* GetReplica(); virtual void ProcessReplica(); virtual void SetPhysCtrlRadius(); virtual bool Evaluate(); virtual void ReParent(SCA_IObject* parent); virtual bool NewHandleCollision(void* obj1,void* obj2, const PHY_CollData * coll_data); virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2); virtual bool BroadPhaseSensorFilterCollision(void*obj1,void*obj2) { return false; }; virtual sensortype GetSensorType() { return ST_NEAR; } #ifndef DISABLE_PYTHON /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ //No methods //This method is used to make sure the distance does not exceed the reset distance static int CheckResetDistance(void *self, const PyAttributeDef*) { KX_NearSensor* sensor = reinterpret_cast(self); if (sensor->m_Margin > sensor->m_ResetMargin) sensor->m_ResetMargin = sensor->m_Margin; sensor->SetPhysCtrlRadius(); return 0; } #endif // DISABLE_PYTHON }; #endif //KX_NEARSENSOR_H