/** * Do translation/rotation actions * * $Id: KX_ObjectActuator.h 26841 2010-02-12 13:34:04Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __KX_OBJECTACTUATOR #define __KX_OBJECTACTUATOR #include "SCA_IActuator.h" #include "MT_Vector3.h" #ifdef USE_MATHUTILS void KX_ObjectActuator_Mathutils_Callback_Init(void); #endif class KX_GameObject; // // Stores the flags for each CValue derived class // struct KX_LocalFlags { KX_LocalFlags() : Force(false), Torque(false), DRot(false), DLoc(false), LinearVelocity(false), AngularVelocity(false), AddOrSetLinV(false), ZeroForce(false), ZeroDRot(false), ZeroDLoc(false), ZeroLinearVelocity(false), ZeroAngularVelocity(false) { } bool Force; bool Torque; bool DRot; bool DLoc; bool LinearVelocity; bool AngularVelocity; bool AddOrSetLinV; bool ServoControl; bool ZeroForce; bool ZeroTorque; bool ZeroDRot; bool ZeroDLoc; bool ZeroLinearVelocity; bool ZeroAngularVelocity; }; class KX_ObjectActuator : public SCA_IActuator { Py_Header; MT_Vector3 m_force; MT_Vector3 m_torque; MT_Vector3 m_dloc; MT_Vector3 m_drot; MT_Vector3 m_linear_velocity; MT_Vector3 m_angular_velocity; MT_Vector3 m_pid; MT_Scalar m_linear_length2; MT_Scalar m_angular_length2; // used in damping MT_Scalar m_current_linear_factor; MT_Scalar m_current_angular_factor; short m_damping; // used in servo control MT_Vector3 m_previous_error; MT_Vector3 m_error_accumulator; KX_LocalFlags m_bitLocalFlag; KX_GameObject* m_reference; // A hack bool -- oh no sorry everyone // This bool is used to check if we have informed // the physics object that we are no longer // setting linear velocity. bool m_active_combined_velocity; bool m_linear_damping_active; bool m_angular_damping_active; public: enum KX_OBJECT_ACT_VEC_TYPE { KX_OBJECT_ACT_NODEF = 0, KX_OBJECT_ACT_FORCE, KX_OBJECT_ACT_TORQUE, KX_OBJECT_ACT_DLOC, KX_OBJECT_ACT_DROT, KX_OBJECT_ACT_LINEAR_VELOCITY, KX_OBJECT_ACT_ANGULAR_VELOCITY, KX_OBJECT_ACT_MAX }; /** * Check whether this is a valid vector mode */ bool isValid(KX_OBJECT_ACT_VEC_TYPE type); KX_ObjectActuator( SCA_IObject* gameobj, KX_GameObject* refobj, const MT_Vector3& force, const MT_Vector3& torque, const MT_Vector3& dloc, const MT_Vector3& drot, const MT_Vector3& linV, const MT_Vector3& angV, const short damping, const KX_LocalFlags& flag ); ~KX_ObjectActuator(); CValue* GetReplica(); void ProcessReplica(); bool UnlinkObject(SCA_IObject* clientobj); void Relink(GEN_Map *obj_map); void SetForceLoc(const double force[3]) { /*m_force=force;*/ } void UpdateFuzzyFlags() { m_bitLocalFlag.ZeroForce = MT_fuzzyZero(m_force); m_bitLocalFlag.ZeroTorque = MT_fuzzyZero(m_torque); m_bitLocalFlag.ZeroDLoc = MT_fuzzyZero(m_dloc); m_bitLocalFlag.ZeroDRot = MT_fuzzyZero(m_drot); m_bitLocalFlag.ZeroLinearVelocity = MT_fuzzyZero(m_linear_velocity); m_linear_length2 = (m_bitLocalFlag.ZeroLinearVelocity) ? 0.0 : m_linear_velocity.length2(); m_bitLocalFlag.ZeroAngularVelocity = MT_fuzzyZero(m_angular_velocity); m_angular_length2 = (m_bitLocalFlag.ZeroAngularVelocity) ? 0.0 : m_angular_velocity.length2(); } virtual bool Update(); #ifndef DISABLE_PYTHON /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ /* Attributes */ static PyObject* pyattr_get_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); #ifdef USE_MATHUTILS static PyObject* pyattr_get_linV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_linV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_angV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_angV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); #endif // This lets the attribute macros use UpdateFuzzyFlags() static int PyUpdateFuzzyFlags(void *self, const PyAttributeDef *attrdef) { KX_ObjectActuator* act = reinterpret_cast(self); act->UpdateFuzzyFlags(); return 0; } // This is the keep the PID values in check after they are assigned with Python static int PyCheckPid(void *self, const PyAttributeDef *attrdef) { KX_ObjectActuator* act = reinterpret_cast(self); //P 0 to 200 if (act->m_pid[0] < 0) { act->m_pid[0] = 0; } else if (act->m_pid[0] > 200) { act->m_pid[0] = 200; } //I 0 to 3 if (act->m_pid[1] < 0) { act->m_pid[1] = 0; } else if (act->m_pid[1] > 3) { act->m_pid[1] = 3; } //D -100 to 100 if (act->m_pid[2] < -100) { act->m_pid[2] = -100; } else if (act->m_pid[2] > 100) { act->m_pid[2] = 100; } return 0; } #endif // DISABLE_PYTHON }; #endif //__KX_OBJECTACTUATOR