/** * $Id: KX_RayCast.h 29259 2010-06-06 01:15:44Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __KX_RAYCAST_H__ #define __KX_RAYCAST_H__ #include "PHY_IPhysicsEnvironment.h" #include "PHY_IPhysicsController.h" #include "MT_Vector2.h" #include "MT_Point3.h" #include "MT_Vector3.h" class RAS_MeshObject; struct KX_ClientObjectInfo; class KX_IPhysicsController; /** * Defines a function for doing a ray cast. * * eg KX_RayCast::RayTest(ignore_physics_controller, physics_environment, frompoint, topoint, result_point, result_normal, KX_RayCast::Callback(this, data) * * Calls myclass->RayHit(client, hit_point, hit_normal, data) for all client * between frompoint and topoint * * myclass->RayHit should return true to end the raycast, false to ignore the current client. * * Returns true if a client was accepted, false if nothing found. */ class KX_RayCast : public PHY_IRayCastFilterCallback { public: bool m_hitFound; MT_Point3 m_hitPoint; MT_Vector3 m_hitNormal; const RAS_MeshObject* m_hitMesh; int m_hitPolygon; int m_hitUVOK; // !=0 if UV coordinate in m_hitUV is valid MT_Vector2 m_hitUV; KX_RayCast(KX_IPhysicsController* ignoreController, bool faceNormal, bool faceUV); virtual ~KX_RayCast() {} /** * The physic environment returns the ray casting result through this function */ virtual void reportHit(PHY_RayCastResult* result); /** ray test callback. * either override this in your class, or use a callback wrapper. */ virtual bool RayHit(KX_ClientObjectInfo* client) = 0; /** * Callback wrapper. * * Construct with KX_RayCast::Callback(this, data) * and pass to KX_RayCast::RayTest */ template class Callback; /// Public interface. /// Implement bool RayHit in your class to receive ray callbacks. static bool RayTest( PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& frompoint, const MT_Point3& topoint, KX_RayCast& callback); #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_RayCast"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; template class KX_RayCast::Callback : public KX_RayCast { T *self; void *data; public: Callback(T *_self, KX_IPhysicsController* controller=NULL, void *_data = NULL, bool faceNormal=false, bool faceUV=false) : KX_RayCast(controller, faceNormal, faceUV), self(_self), data(_data) { } ~Callback() {} virtual bool RayHit(KX_ClientObjectInfo* client) { return self->RayHit(client, this, data); } virtual bool needBroadphaseRayCast(PHY_IPhysicsController* controller) { KX_ClientObjectInfo* info = static_cast(controller->getNewClientInfo()); if (!info) { MT_assert(info && "Physics controller with no client object info"); return false; } return self->NeedRayCast(info); } #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_RayCast::Callback"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif