// // Add object to the game world on action of this actuator // // $Id: KX_SCA_EndObjectActuator.h 26841 2010-02-12 13:34:04Z campbellbarton $ // // ***** BEGIN GPL LICENSE BLOCK ***** // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. // // The Original Code is: all of this file. // // Contributor(s): none yet. // // ***** END GPL LICENSE BLOCK ***** // // Previously existed as: // \source\gameengine\GameLogic\SCA_EndObjectActuator.h // Please look here for revision history. #ifndef __KX_SCA_ENDOBJECTACTUATOR #define __KX_SCA_ENDOBJECTACTUATOR #include "SCA_IActuator.h" class SCA_IScene; class KX_SCA_EndObjectActuator : public SCA_IActuator { Py_Header; SCA_IScene* m_scene; public: KX_SCA_EndObjectActuator( SCA_IObject* gameobj, SCA_IScene* scene ); ~KX_SCA_EndObjectActuator(); CValue* GetReplica( ); virtual bool Update(); virtual void Replace_IScene(SCA_IScene *val) { m_scene= val; }; /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ }; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */ #endif