// // Add object to the game world on action of this actuator // // $Id: KX_SCA_ReplaceMeshActuator.h 26841 2010-02-12 13:34:04Z campbellbarton $ // // ***** BEGIN GPL LICENSE BLOCK ***** // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. // // The Original Code is: all of this file. // // Contributor(s): none yet. // // ***** END GPL LICENSE BLOCK ***** // // Previously existed as: // \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.h // Please look here for revision history. // #ifndef __KX_SCA_REPLACEMESHACTUATOR #define __KX_SCA_REPLACEMESHACTUATOR #include "SCA_IActuator.h" #include "SCA_PropertyActuator.h" #include "SCA_LogicManager.h" #include "SCA_IScene.h" #include "RAS_MeshObject.h" class KX_SCA_ReplaceMeshActuator : public SCA_IActuator { Py_Header; // mesh reference (mesh to replace) RAS_MeshObject* m_mesh; SCA_IScene* m_scene; bool m_use_gfx; bool m_use_phys; public: KX_SCA_ReplaceMeshActuator( SCA_IObject* gameobj, RAS_MeshObject *mesh, SCA_IScene* scene, bool use_gfx, bool use_phys ); ~KX_SCA_ReplaceMeshActuator( ); CValue* GetReplica( ); virtual bool Update(); void InstantReplaceMesh(); #ifndef DISABLE_PYTHON /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ virtual void Replace_IScene(SCA_IScene *val) { m_scene= val; }; static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh); #endif // DISABLE_PYTHON }; #endif