/** * $Id: KX_SG_NodeRelationships.cpp 28254 2010-04-18 10:28:37Z campbellbarton $ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "KX_SG_NodeRelationships.h" /** * Implementation of classes defined in KX_SG_NodeRelationships.h */ /** * first of all KX_NormalParentRelation */ KX_NormalParentRelation * KX_NormalParentRelation:: New( ) { return new KX_NormalParentRelation(); } bool KX_NormalParentRelation:: UpdateChildCoordinates( SG_Spatial * child, const SG_Spatial * parent, bool& parentUpdated ){ MT_assert(child != NULL); if (!parentUpdated && !child->IsModified()) return false; parentUpdated = true; if (parent==NULL) { /* Simple case */ child->SetWorldFromLocalTransform(); child->ClearModified(); return true; //false; } else { // the childs world locations which we will update. const MT_Vector3 & p_world_scale = parent->GetWorldScaling(); const MT_Point3 & p_world_pos = parent->GetWorldPosition(); const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation(); child->SetWorldScale(p_world_scale * child->GetLocalScale()); child->SetWorldOrientation(p_world_rotation * child->GetLocalOrientation()); child->SetWorldPosition(p_world_pos + p_world_scale * (p_world_rotation * child->GetLocalPosition())); child->ClearModified(); return true; } } SG_ParentRelation * KX_NormalParentRelation:: NewCopy( ){ return new KX_NormalParentRelation(); } KX_NormalParentRelation:: ~KX_NormalParentRelation( ){ //nothing to do } KX_NormalParentRelation:: KX_NormalParentRelation( ){ // nothing to do } /** * Next KX_VertexParentRelation */ KX_VertexParentRelation * KX_VertexParentRelation:: New( ){ return new KX_VertexParentRelation(); } /** * Method inherited from KX_ParentRelation */ bool KX_VertexParentRelation:: UpdateChildCoordinates( SG_Spatial * child, const SG_Spatial * parent, bool& parentUpdated ){ MT_assert(child != NULL); if (!parentUpdated && !child->IsModified()) return false; child->SetWorldScale(child->GetLocalScale()); if (parent) child->SetWorldPosition(child->GetLocalPosition()+parent->GetWorldPosition()); else child->SetWorldPosition(child->GetLocalPosition()); child->SetWorldOrientation(child->GetLocalOrientation()); child->ClearModified(); return true; //parent != NULL; } /** * Method inherited from KX_ParentRelation */ SG_ParentRelation * KX_VertexParentRelation:: NewCopy( ){ return new KX_VertexParentRelation(); }; KX_VertexParentRelation:: ~KX_VertexParentRelation( ){ //nothing to do } KX_VertexParentRelation:: KX_VertexParentRelation( ){ //nothing to do } /** * Slow parent relationship */ KX_SlowParentRelation * KX_SlowParentRelation:: New( MT_Scalar relaxation ){ return new KX_SlowParentRelation(relaxation); } /** * Method inherited from KX_ParentRelation */ bool KX_SlowParentRelation:: UpdateChildCoordinates( SG_Spatial * child, const SG_Spatial * parent, bool& parentUpdated ){ MT_assert(child != NULL); // the child will move even if the parent is not parentUpdated = true; const MT_Vector3 & child_scale = child->GetLocalScale(); const MT_Point3 & child_pos = child->GetLocalPosition(); const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation(); // the childs world locations which we will update. MT_Vector3 child_w_scale; MT_Point3 child_w_pos; MT_Matrix3x3 child_w_rotation; if (parent) { // This is a slow parent relation // first compute the normal child world coordinates. MT_Vector3 child_n_scale; MT_Point3 child_n_pos; MT_Matrix3x3 child_n_rotation; const MT_Vector3 & p_world_scale = parent->GetWorldScaling(); const MT_Point3 & p_world_pos = parent->GetWorldPosition(); const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation(); child_n_scale = p_world_scale * child_scale; child_n_rotation = p_world_rotation * child_rotation; child_n_pos = p_world_pos + p_world_scale * (p_world_rotation * child_pos); if (m_initialized) { // get the current world positions child_w_scale = child->GetWorldScaling(); child_w_pos = child->GetWorldPosition(); child_w_rotation = child->GetWorldOrientation(); // now 'interpolate' the normal coordinates with the last // world coordinates to get the new world coordinates. MT_Scalar weight = MT_Scalar(1)/(m_relax + 1); child_w_scale = (m_relax * child_w_scale + child_n_scale) * weight; child_w_pos = (m_relax * child_w_pos + child_n_pos) * weight; // for rotation we must go through quaternion MT_Quaternion child_w_quat = child_w_rotation.getRotation().slerp(child_n_rotation.getRotation(), weight); child_w_rotation.setRotation(child_w_quat); //FIXME: update physics controller. } else { child_w_scale = child_n_scale; child_w_pos = child_n_pos; child_w_rotation = child_n_rotation; m_initialized = true; } } else { child_w_scale = child_scale; child_w_pos = child_pos; child_w_rotation = child_rotation; } child->SetWorldScale(child_w_scale); child->SetWorldPosition(child_w_pos); child->SetWorldOrientation(child_w_rotation); child->ClearModified(); // this node must always be updated, so reschedule it for next time child->ActivateRecheduleUpdateCallback(); return true; //parent != NULL; } /** * Method inherited from KX_ParentRelation */ SG_ParentRelation * KX_SlowParentRelation:: NewCopy( ){ return new KX_SlowParentRelation(m_relax); } KX_SlowParentRelation:: KX_SlowParentRelation( MT_Scalar relaxation ): m_relax(relaxation), m_initialized(false) { //nothing to do } KX_SlowParentRelation:: ~KX_SlowParentRelation( ){ //nothing to do }