// // Add object to the game world on action of this actuator // // $Id: KX_SceneActuator.h 26841 2010-02-12 13:34:04Z campbellbarton $ // // ***** BEGIN GPL LICENSE BLOCK ***** // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. // All rights reserved. // // The Original Code is: all of this file. // // Contributor(s): none yet. // // ***** END GPL LICENSE BLOCK ***** // #ifndef __KX_SCENEACTUATOR #define __KX_SCENEACTUATOR #include "SCA_IActuator.h" #include "SCA_IScene.h" /* Replace_IScene only */ #include "KX_Scene.h" /* Replace_IScene only */ class KX_SceneActuator : public SCA_IActuator { Py_Header; int m_mode; // (restart) has become a toggle internally... not in the interface though bool m_restart; // (set Scene) Scene /** The current scene. */ class KX_Scene* m_scene; class KX_KetsjiEngine* m_KetsjiEngine; /** The scene to switch to. */ STR_String m_nextSceneName; // (Set Camera) Object class KX_Camera* m_camera; /** Is this a valid scene? */ class KX_Scene* FindScene(char* sceneName); /** Is this a valid camera? */ class KX_Camera* FindCamera(char* cameraName); public: enum SCA_SceneActuatorMode { KX_SCENE_NODEF = 0, KX_SCENE_RESTART, KX_SCENE_SET_SCENE, KX_SCENE_SET_CAMERA, KX_SCENE_ADD_FRONT_SCENE, KX_SCENE_ADD_BACK_SCENE, KX_SCENE_REMOVE_SCENE, KX_SCENE_SUSPEND, KX_SCENE_RESUME, KX_SCENE_MAX }; KX_SceneActuator(SCA_IObject* gameobj, int mode, KX_Scene* scene, KX_KetsjiEngine* ketsjiEngine, const STR_String& nextSceneName, KX_Camera* camera); virtual ~KX_SceneActuator(); virtual CValue* GetReplica(); virtual void ProcessReplica(); virtual bool UnlinkObject(SCA_IObject* clientobj); virtual void Relink(GEN_Map *obj_map); virtual bool Update(); #ifndef DISABLE_PYTHON virtual void Replace_IScene(SCA_IScene *val) { m_scene= static_cast(val); }; /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ static PyObject* pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); #endif // DISABLE_PYTHON }; /* end of class KXSceneActuator */ #endif