/** * KX_SoundActuator.h * * $Id: KX_SoundActuator.h 26841 2010-02-12 13:34:04Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __KX_SOUNDACTUATOR #define __KX_SOUNDACTUATOR #include "SCA_IActuator.h" #include "AUD_C-API.h" #include "BKE_sound.h" typedef struct KX_3DSoundSettings { float min_gain; float max_gain; float reference_distance; float max_distance; float rolloff_factor; float cone_inner_angle; float cone_outer_angle; float cone_outer_gain; } KX_3DSoundSettings; class KX_SoundActuator : public SCA_IActuator { Py_Header; bool m_isplaying; AUD_Sound* m_sound; float m_volume; float m_pitch; bool m_is3d; KX_3DSoundSettings m_3d; AUD_Handle* m_handle; void play(); public: enum KX_SOUNDACT_TYPE { KX_SOUNDACT_NODEF = 0, KX_SOUNDACT_PLAYSTOP, KX_SOUNDACT_PLAYEND, KX_SOUNDACT_LOOPSTOP, KX_SOUNDACT_LOOPEND, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SOUNDACT_MAX }; KX_SOUNDACT_TYPE m_type; KX_SoundActuator(SCA_IObject* gameobj, AUD_Sound* sound, float volume, float pitch, bool is3d, KX_3DSoundSettings settings, KX_SOUNDACT_TYPE type); ~KX_SoundActuator(); virtual bool Update(double curtime, bool frame); CValue* GetReplica(); void ProcessReplica(); #ifndef DISABLE_PYTHON /* -------------------------------------------------------------------- */ /* Python interface --------------------------------------------------- */ /* -------------------------------------------------------------------- */ KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, startSound); KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, pauseSound); KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, stopSound); static int pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static int pyattr_set_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); #endif // DISABLE_PYTHON }; #endif //__KX_SOUNDACTUATOR