/* * $Id: KX_StateActuator.h 26841 2010-02-12 13:34:04Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Actuator to toggle visibility/invisibility of objects */ #ifndef __KX_STATEACTUATOR #define __KX_STATEACTUATOR #include "SCA_IActuator.h" /* * Use of SG_DList : element of actuator being deactivated * Head: SCA_LogicManager::m_removedActuators * Use of SG_QList : element of global activated state actuator list * Head: KX_StateActuator::m_stateActuatorHead */ class KX_StateActuator : public SCA_IActuator { Py_Header; /** Make visible? */ enum { OP_NOP = -1, OP_CPY = 0, OP_SET, OP_CLR, OP_NEG, OP_COUNT }; // SG_Dlist: element of objects with active actuators, always put in front of the list // Head: SCA_LogicManager::m_activeActuators // SG_QList: Head of active state actuators list globally // Elements: KX_StateActuator static SG_QList m_stateActuatorHead; int m_operation; int m_mask; public: KX_StateActuator( SCA_IObject* gameobj, int operation, unsigned int mask ); virtual ~KX_StateActuator( void ); virtual CValue* GetReplica( void ); virtual bool Update(); virtual void Deactivate(); virtual void Activate(SG_DList& head); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ }; #endif