/** * $Id: PHY_IMotionState.h 29259 2010-06-06 01:15:44Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef PHY__MOTIONSTATE_H #define PHY__MOTIONSTATE_H #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif /** PHY_IMotionState is the Interface to explicitly synchronize the world transformation. Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. */ class PHY_IMotionState { public: virtual ~PHY_IMotionState(); virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0; virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0; virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0; // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second colum, [8..11] = third column virtual void getWorldOrientation(float* ori)=0; virtual void setWorldOrientation(const float* ori)=0; virtual void setWorldPosition(float posX,float posY,float posZ)=0; virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0; virtual void calculateWorldTransformations()=0; #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif //PHY__MOTIONSTATE_H