/** * $Id: RAS_Deformer.h 29259 2010-06-06 01:15:44Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef RAS_DEFORMER #define RAS_DEFORMER #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 #include #include "GEN_Map.h" #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif struct DerivedMesh; class RAS_MeshObject; class RAS_Deformer { public: RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {}; virtual ~RAS_Deformer(){}; virtual void Relink(GEN_Map*map)=0; virtual bool Apply(class RAS_IPolyMaterial *polymat)=0; virtual bool Update(void)=0; virtual bool UpdateBuckets(void)=0; virtual RAS_Deformer *GetReplica()=0; virtual void ProcessReplica()=0; virtual bool SkipVertexTransform() { return false; } virtual bool ShareVertexArray() { return true; } virtual bool UseVertexArray() { return true; } // true when deformer produces varying vertex (shape or armature) bool IsDynamic() { return m_bDynamic; } virtual struct DerivedMesh* GetFinalMesh() { return NULL; } virtual class RAS_MeshObject* GetRasMesh() { /* m_pMesh does not seem to be being used?? */ return NULL; } virtual float (* GetTransVerts(int *tot))[3] { *tot= 0; return NULL; } protected: class RAS_MeshObject *m_pMesh; bool m_bDynamic; #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_Deformer"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif