/* $Id: FilterSource.h 19820 2009-04-20 15:06:46Z blendix $ ----------------------------------------------------------------------------- This source file is part of blendTex library Copyright (c) 2007 The Zdeno Ash Miklas This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #if !defined FILTERSOURCE_H #define FILTERSOURCE_H #include "Common.h" #include "FilterBase.h" /// class for RGB24 conversion class FilterRGB24 : public FilterBase { public: /// constructor FilterRGB24 (void) {} /// destructor virtual ~FilterRGB24 (void) {} /// get source pixel size virtual unsigned int getPixelSize (void) { return 3; } protected: /// filter pixel, source byte buffer virtual unsigned int filter (unsigned char * src, short x, short y, short * size, unsigned int pixSize, unsigned int val) { VT_RGBA(val,src[0],src[1],src[2],0xFF); return val; } }; /// class for RGBA32 conversion class FilterRGBA32 : public FilterBase { public: /// constructor FilterRGBA32 (void) {} /// destructor virtual ~FilterRGBA32 (void) {} /// get source pixel size virtual unsigned int getPixelSize (void) { return 4; } protected: /// filter pixel, source byte buffer virtual unsigned int filter (unsigned char * src, short x, short y, short * size, unsigned int pixSize, unsigned int val) { if ((intptr_t(src)&0x3) == 0) return *(unsigned int*)src; else { VT_RGBA(val,src[0],src[1],src[2],src[3]); return val; } } }; /// class for BGR24 conversion class FilterBGR24 : public FilterBase { public: /// constructor FilterBGR24 (void) {} /// destructor virtual ~FilterBGR24 (void) {} /// get source pixel size virtual unsigned int getPixelSize (void) { return 3; } protected: /// filter pixel, source byte buffer virtual unsigned int filter (unsigned char * src, short x, short y, short * size, unsigned int pixSize, unsigned int val) { VT_RGBA(val,src[2],src[1],src[0],0xFF); return val; } }; /// class for YV12 conversion class FilterYV12 : public FilterBase { public: /// constructor FilterYV12 (void) {} /// destructor virtual ~FilterYV12 (void) {} /// get source pixel size virtual unsigned int getPixelSize (void) { return 1; } /// set pointers to color buffers void setBuffs (unsigned char * buff, short * size) { unsigned int buffSize = size[0] * size[1]; m_buffV = buff + buffSize; m_buffU = m_buffV + (buffSize >> 2); m_pitchUV = size[0] >> 1; } protected: /// begin of V buffer unsigned char * m_buffV; /// begin of U buffer unsigned char * m_buffU; /// pitch for V & U buffers short m_pitchUV; /// interpolation function int interpol (int a, int b, int c, int d) { return (9 * (b + c) - a - d + 8) >> 4; } /// common horizontal interpolation int interpolH (unsigned char * src) { return interpol(*(src-1), *src, *(src+1), *(src+2)); } /// common vertical interpolation int interpolV (unsigned char * src) { return interpol(*(src-m_pitchUV), *src, *(src+m_pitchUV), *(src+2*m_pitchUV)); } /// common joined vertical and horizontal interpolation int interpolVH (unsigned char * src) { return interpol(interpolV(src-1), interpolV(src), interpolV(src+1), interpolV(src+2)); } /// is pixel on edge bool isEdge (short x, short y, short * size) { return x <= 1 || x >= size[0] - 4 || y <= 1 || y >= size[1] - 4; } /// get the first parameter on the low edge unsigned char * interParA (unsigned char * src, short x, short size, short shift) { return x > 1 ? src - shift : src; } /// get the third parameter on the high edge unsigned char * interParC (unsigned char * src, short x, short size, short shift) { return x < size - 2 ? src + shift : src; } /// get the fourth parameter on the high edge unsigned char * interParD (unsigned char * src, short x, short size, short shift) { return x < size - 4 ? src + 2 * shift : x < size - 2 ? src + shift : src; } /// horizontal interpolation on edges int interpolEH (unsigned char * src, short x, short size) { return interpol(*interParA(src, x, size, 1), *src, *interParC(src, x, size, 1), *interParD(src, x, size, 1)); } /// vertical interpolation on edges int interpolEV (unsigned char * src, short y, short size) { return interpol(*interParA(src, y, size, m_pitchUV), *src, *interParC(src, y, size, m_pitchUV), *interParD(src, y, size, m_pitchUV)); } /// joined vertical and horizontal interpolation on edges int interpolEVH (unsigned char * src, short x, short y, short * size) { return interpol(interpolEV(interParA(src, x, size[0], 1), y, size[1]), interpolEV(src, y, size[1]), interpolEV(interParC(src, x, size[0], 1), y, size[1]), interpolEV(interParD(src, x, size[0], 1), y, size[1])); } /// filter pixel, source byte buffer virtual unsigned int filter (unsigned char * src, short x, short y, short * size, unsigned int pixSize, unsigned int val) { // V & U offset long offset = (x >> 1) + m_pitchUV * (y >> 1); // get modified YUV -> CDE: C = Y - 16; D = U - 128; E = V - 128 int c = *src - 16; int d = m_buffU[offset] - 128; int e = m_buffV[offset] - 128; // if horizontal interpolation is needed if ((x & 1) == 1) { // if vertical interpolation is needed too if ((y & 1) == 1) { // if this pixel is on the edge if (isEdge(x, y, size)) { // get U & V from edge d = interpolEVH(m_buffU + offset, x, y, size) - 128; e = interpolEVH(m_buffV + offset, x, y, size) - 128; } // otherwise get U & V from inner range else { d = interpolVH(m_buffU + offset) - 128; e = interpolVH(m_buffV + offset) - 128; } // otherwise use horizontal interpolation only } else { // if this pixel is on the edge if (isEdge(x, y, size)) { // get U & V from edge d = interpolEH(m_buffU + offset, x, size[0]) - 128; e = interpolEH(m_buffV + offset, x, size[0]) - 128; } // otherwise get U & V from inner range else { d = interpolH(m_buffU + offset) - 128; e = interpolH(m_buffV + offset) - 128; } // otherwise if only vertical interpolation is needed } } else if ((y & 1) == 1) { // if this pixel is on the edge if (isEdge(x, y, size)) { // get U & V from edge d = interpolEV(m_buffU + offset, y, size[1]) - 128; e = interpolEV(m_buffV + offset, y, size[1]) - 128; } // otherwise get U & V from inner range else { d = interpolV(m_buffU + offset) - 128; e = interpolV(m_buffV + offset) - 128; } } // convert to RGB // R = clip(( 298 * C + 409 * E + 128) >> 8) // G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8) // B = clip(( 298 * C + 516 * D + 128) >> 8) int red = (298 * c + 409 * e + 128) >> 8; if (red >= 0x100) red = 0xFF; else if (red < 0) red = 0; int green = (298 * c - 100 * d - 208 * e) >> 8; if (green >= 0x100) green = 0xFF; else if (green < 0) green = 0; int blue = (298 * c + 516 * d + 128) >> 8; if (blue >= 0x100) blue = 0xFF; else if (blue < 0) blue = 0; // return result VT_RGBA(val, red, green, blue, 0xFF); return val; } }; #endif