/* $Id: VideoFFmpeg.h 27806 2010-03-28 17:50:45Z ben2610 $ ----------------------------------------------------------------------------- This source file is part of VideoTexture library Copyright (c) 2007 The Zdeno Ash Miklas This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #if !defined VIDEOFFMPEG_H #define VIDEOFFMPEG_H #ifdef WITH_FFMPEG extern "C" { #undef __cplusplus #include #include #include #include #include #include "DNA_listBase.h" #include "BLI_threads.h" #include "BLI_blenlib.h" #define __cplusplus } #if LIBAVFORMAT_VERSION_INT < (49 << 16) #define FFMPEG_OLD_FRAME_RATE 1 #else #define FFMPEG_CODEC_IS_POINTER 1 #endif #if LIBAVFORMAT_VERSION_INT >= (52 << 16) #define FFMPEG_PB_IS_POINTER 1 #endif #ifdef FFMPEG_CODEC_IS_POINTER static inline AVCodecContext* get_codec_from_stream(AVStream* stream) { return stream->codec; } #else static inline AVCodecContext* get_codec_from_stream(AVStream* stream) { return &stream->codec; } #endif #include "VideoBase.h" #define CACHE_FRAME_SIZE 10 #define CACHE_PACKET_SIZE 30 // type VideoFFmpeg declaration class VideoFFmpeg : public VideoBase { public: /// constructor VideoFFmpeg (HRESULT * hRslt); /// destructor virtual ~VideoFFmpeg (); /// set initial parameters void initParams (short width, short height, float rate, bool image=false); /// open video/image file virtual void openFile (char * file); /// open video capture device virtual void openCam (char * driver, short camIdx); /// release video source virtual bool release (void); /// play video virtual bool play (void); /// pause video virtual bool pause (void); /// stop video virtual bool stop (void); /// set play range virtual void setRange (double start, double stop); /// set frame rate virtual void setFrameRate (float rate); // some specific getters and setters int getPreseek(void) { return m_preseek; } void setPreseek(int preseek) { if (preseek >= 0) m_preseek = preseek; } bool getDeinterlace(void) { return m_deinterlace; } void setDeinterlace(bool deinterlace) { m_deinterlace = deinterlace; } char *getImageName(void) { return (m_isImage) ? m_imageName.Ptr() : NULL; } protected: // format and codec information AVCodec *m_codec; AVFormatContext *m_formatCtx; AVCodecContext *m_codecCtx; // raw frame extracted from video file AVFrame *m_frame; // deinterlaced frame if codec requires it AVFrame *m_frameDeinterlaced; // decoded RGB24 frame if codec requires it AVFrame *m_frameRGB; // conversion from raw to RGB is done with sws_scale struct SwsContext *m_imgConvertCtx; // should the codec be deinterlaced? bool m_deinterlace; // number of frame of preseek int m_preseek; // order number of stream holding the video in format context int m_videoStream; // the actual frame rate double m_baseFrameRate; /// last displayed frame long m_lastFrame; /// end of file reached bool m_eof; /// flag to indicate that time is coming from application bool m_externTime; /// current file pointer position in file expressed in frame number long m_curPosition; /// time of video play start double m_startTime; /// width of capture in pixel short m_captWidth; /// height of capture in pixel short m_captHeight; /// frame rate of capture in frames per seconds float m_captRate; /// is file an image? bool m_isImage; /// is image loading done in a separate thread? bool m_isThreaded; /// is streaming or camera? bool m_isStreaming; /// keep last image name STR_String m_imageName; /// image calculation virtual void calcImage (unsigned int texId, double ts); /// set actual position void setPositions (void); /// get actual framerate double actFrameRate (void) { return m_frameRate * m_baseFrameRate; } /// common function to video file and capture int openStream(const char *filename, AVInputFormat *inputFormat, AVFormatParameters *formatParams); /// check if a frame is available and load it in pFrame, return true if a frame could be retrieved AVFrame* grabFrame(long frame); /// in case of caching, put the frame back in free queue void releaseFrame(AVFrame* frame); /// start thread to load the video file/capture/stream bool startCache(); void stopCache(); private: typedef struct { Link link; long framePosition; AVFrame *frame; } CacheFrame; typedef struct { Link link; AVPacket packet; } CachePacket; bool m_stopThread; bool m_cacheStarted; ListBase m_thread; ListBase m_frameCacheBase; // list of frames that are ready ListBase m_frameCacheFree; // list of frames that are unused ListBase m_packetCacheBase; // list of packets that are ready for decoding ListBase m_packetCacheFree; // list of packets that are unused pthread_mutex_t m_cacheMutex; AVFrame *allocFrameRGB(); static void *cacheThread(void *); }; inline VideoFFmpeg * getFFmpeg (PyImage * self) { return static_cast(self->m_image); } #endif //WITH_FFMPEG #endif