/* Rosegarden A sequencer and musical notation editor. Copyright 2000-2011 the Rosegarden development team. See the AUTHORS file for more details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "base/BaseProperties.h" #include #include namespace Rosegarden { namespace BaseProperties { // Some of the most basic property names are defined in individual // classes in NotationTypes.h -- those are the ones that are used to // store the value of a clef/key/timesig event, whereas things like // notes have their values calculated from the duration property. // We mostly define persistent properties with lower-case names and // non-persistent ones with mixed-case. That's just because lower- // case looks nicer in XML, whereas mixed-case is friendlier for the // sorts of long names sometimes found in cached calculations. const PropertyName PITCH = "pitch"; const PropertyName VELOCITY = "velocity"; const PropertyName ACCIDENTAL = "accidental"; const PropertyName NOTE_TYPE = "notetype"; const PropertyName NOTE_DOTS = "notedots"; const PropertyName MARK_COUNT = "marks"; PropertyName getMarkPropertyName(int markNo) { static std::vector firstFive; if (firstFive.size() == 0) { firstFive.push_back(PropertyName("mark1")); firstFive.push_back(PropertyName("mark2")); firstFive.push_back(PropertyName("mark3")); firstFive.push_back(PropertyName("mark4")); firstFive.push_back(PropertyName("mark5")); } if (markNo < 5) return firstFive[markNo]; // This is slower than it looks, because it means we need to do // the PropertyName interning process for each string -- hence the // firstFive cache std::stringstream markPropertyName; markPropertyName << "mark" << (markNo + 1); return markPropertyName.str(); } const PropertyName TIED_BACKWARD = "tiedback"; const PropertyName TIED_FORWARD = "tiedforward"; const PropertyName TIE_IS_ABOVE = "tieabove"; // capitalised for back-compatibility (used to be in NotationProperties) const PropertyName HEIGHT_ON_STAFF = "HeightOnStaff"; const PropertyName NOTE_STYLE = "NoteStyle"; const PropertyName BEAMED = "Beamed"; const PropertyName BEAMED_GROUP_ID = "groupid"; const PropertyName BEAMED_GROUP_TYPE = "grouptype"; const PropertyName BEAMED_GROUP_TUPLET_BASE = "tupletbase"; const PropertyName BEAMED_GROUP_TUPLED_COUNT = "tupledcount"; const PropertyName BEAMED_GROUP_UNTUPLED_COUNT = "untupledcount"; // persistent, but mixed-case anyway const PropertyName IS_GRACE_NOTE = "IsGraceNote"; // obsolete const PropertyName HAS_GRACE_NOTES = "HasGraceNotes"; // non-persistent const PropertyName MAY_HAVE_GRACE_NOTES = "MayHaveGraceNotes"; const std::string GROUP_TYPE_BEAMED = "beamed"; const std::string GROUP_TYPE_TUPLED = "tupled"; const std::string GROUP_TYPE_GRACE = "grace"; const PropertyName TRIGGER_SEGMENT_ID = "triggersegmentid"; const PropertyName TRIGGER_SEGMENT_RETUNE = "triggersegmentretune"; const PropertyName TRIGGER_SEGMENT_ADJUST_TIMES = "triggersegmentadjusttimes"; const std::string TRIGGER_SEGMENT_ADJUST_NONE = "none"; const std::string TRIGGER_SEGMENT_ADJUST_SQUISH = "squish"; const std::string TRIGGER_SEGMENT_ADJUST_SYNC_START = "syncstart"; const std::string TRIGGER_SEGMENT_ADJUST_SYNC_END = "syncend"; const PropertyName RECORDED_CHANNEL = "recordedchannel"; const PropertyName RECORDED_PORT = "recordedport"; const PropertyName DISPLACED_X = "displacedx"; const PropertyName DISPLACED_Y = "displacedy"; const PropertyName INVISIBLE = "invisible"; } }