/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Rosegarden A sequencer and musical notation editor. Copyright 2000-2011 the Rosegarden development team. See the AUTHORS file for more details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _DEVICE_H_ #define _DEVICE_H_ #include "XmlExportable.h" #include "Instrument.h" #include #include // A Device can query underlying hardware/sound APIs to // generate a list of Instruments. // namespace Rosegarden { typedef unsigned int DeviceId; class Instrument; typedef std::vector InstrumentList; class Device : public XmlExportable { public: typedef enum { Midi, Audio, SoftSynth } DeviceType; // special device ids static const DeviceId NO_DEVICE; static const DeviceId ALL_DEVICES; static const DeviceId CONTROL_DEVICE; Device(DeviceId id, const std::string &name, DeviceType type): m_name(name), m_type(type), m_id(id) { } virtual ~Device(); void setType(DeviceType type) { m_type = type; } DeviceType getType() const { return m_type; } void setName(const std::string &name) { m_name = name; renameInstruments(); } std::string getName() const { return m_name; } void setId(DeviceId id) { m_id = id; } DeviceId getId() const { return m_id; } // Accessing instrument lists - Devices should only // show the world what they want it to see // // Two functions - one to return all Instruments on a // Device - one to return all Instruments that a user // is allowed to select (Presentation Instruments). // virtual InstrumentList getAllInstruments() const = 0; virtual InstrumentList getPresentationInstruments() const = 0; // It is not possible to query the connection from the Device. // This is because the Device doesn't really know what it's // connected to -- it does not get updated when the connection // changes in the sequencer. This function only exists so that we // can let the Device know its proper connection prior to // e.g. writing itself out as XML (because we want to include the // connection in the XML). // void setConnection(std::string connection) { m_connection = connection; } protected: virtual void addInstrument(Instrument *) = 0; virtual void renameInstruments() = 0; InstrumentList m_instruments; std::string m_name; DeviceType m_type; DeviceId m_id; std::string m_connection; }; } #endif // _DEVICE_H_