/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Rosegarden A sequencer and musical notation editor. Copyright 2000-2011 the Rosegarden development team. See the AUTHORS file for more details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include #include #include "XmlExportable.h" #include "Instrument.h" #include "Device.h" #include "MidiProgram.h" #include "MidiMetronome.h" #include "ControlParameter.h" #include // The Studio is where Midi and Audio devices live. We can query // them for a list of Instruments, connect them together or to // effects units (eventually) and generally do real studio-type // stuff to them. // // #ifndef _STUDIO_H_ #define _STUDIO_H_ namespace Rosegarden { typedef std::vector InstrumentList; typedef std::vector DeviceList; typedef std::vector BussList; typedef std::vector RecordInList; typedef std::vector::iterator DeviceListIterator; typedef std::vector::const_iterator DeviceListConstIterator; class MidiDevice; class Segment; class Track; class Studio : public XmlExportable { Q_DECLARE_TR_FUNCTIONS(Rosegarden::Studio) public: Studio(); ~Studio(); private: Studio(const Studio &); Studio& operator=(const Studio &); public: void addDevice(const std::string &name, DeviceId id, InstrumentId baseInstrumentId, Device::DeviceType type); void removeDevice(DeviceId id); DeviceId getSpareDeviceId(InstrumentId &baseInstrumentId); // Return the combined instrument list from all devices // InstrumentList getAllInstruments(); InstrumentList getPresentationInstruments(); // Return an Instrument Instrument* getInstrumentById(InstrumentId id); Instrument* getInstrumentFromList(int index); // Convenience functions Instrument *getInstrumentFor(Segment *); Instrument *getInstrumentFor(Track *); // Return a Buss BussList getBusses(); Buss *getBussById(BussId id); void addBuss(Buss *buss); // Return an Instrument or a Buss PluginContainer *getContainerById(InstrumentId id); RecordInList getRecordIns() { return m_recordIns; } RecordIn *getRecordIn(int number); void addRecordIn(RecordIn *ri) { m_recordIns.push_back(ri); } // A clever method to best guess MIDI file program mappings // to available MIDI channels across all MidiDevices. // // Set the percussion flag if it's a percussion channel (mapped // channel) we're after. // Instrument* assignMidiProgramToInstrument(MidiByte program, bool percussion) { return assignMidiProgramToInstrument(program, -1, -1, percussion); } // Same again, but with bank select // Instrument* assignMidiProgramToInstrument(MidiByte program, int msb, int lsb, bool percussion); // Get a suitable name for a Segment belonging to this instrument. // Takes into account ProgramChanges. // std::string getSegmentName(InstrumentId id); // Clear down all the ProgramChange flags in all MIDI Instruments // void unassignAllInstruments(); // Clear down all MIDI banks and programs on all MidiDevices // prior to reloading. The Instruments and Devices are generated // at the Sequencer - the Banks and Programs are loaded from the // RG4 file. // void clearMidiBanksAndPrograms(); void clearBusses(); void clearRecordIns(); // Clear down void clear(); // Get a MIDI metronome from a given device // const MidiMetronome* getMetronomeFromDevice(DeviceId id); // Return the device list // DeviceList* getDevices() { return &m_devices; } // Const iterators // DeviceListConstIterator begin() const { return m_devices.begin(); } DeviceListConstIterator end() const { return m_devices.end(); } // Get a device by ID // Device *getDevice(DeviceId id); // Get device of audio type (there is only one) // Device *getAudioDevice(); // Get device of soft synth type (there is only one) // Device *getSoftSynthDevice(); bool haveMidiDevices() const; // Export as XML string // virtual std::string toXmlString(); // Export a subset of devices as XML string. If devices is empty, // exports all devices just as the above method does. // virtual std::string toXmlString(const std::vector &devices); // Get an audio preview Instrument // InstrumentId getAudioPreviewInstrument(); // MIDI filtering into and thru Rosegarden // void setMIDIThruFilter(MidiFilter filter) { m_midiThruFilter = filter; } MidiFilter getMIDIThruFilter() const { return m_midiThruFilter; } void setMIDIRecordFilter(MidiFilter filter) { m_midiRecordFilter = filter; } MidiFilter getMIDIRecordFilter() const { return m_midiRecordFilter; } void setMixerDisplayOptions(unsigned int options) { m_mixerDisplayOptions = options; } unsigned int getMixerDisplayOptions() const { return m_mixerDisplayOptions; } DeviceId getMetronomeDevice() const { return m_metronomeDevice; } void setMetronomeDevice(DeviceId device) { m_metronomeDevice = device; } private: DeviceList m_devices; BussList m_busses; RecordInList m_recordIns; int m_audioInputs; // stereo pairs MidiFilter m_midiThruFilter; MidiFilter m_midiRecordFilter; unsigned int m_mixerDisplayOptions; DeviceId m_metronomeDevice; }; } #endif // _STUDIO_H_