/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Rosegarden A sequencer and musical notation editor. Copyright 2000-2011 the Rosegarden development team. See the AUTHORS file for more details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "NoteCharacterNames.h" namespace Rosegarden { namespace NoteCharacterNames { const CharName SHARP = "MUSIC SHARP SIGN"; const CharName FLAT = "MUSIC FLAT SIGN"; const CharName NATURAL = "MUSIC NATURAL SIGN"; const CharName DOUBLE_SHARP = "MUSICAL SYMBOL DOUBLE SHARP"; const CharName DOUBLE_FLAT = "MUSICAL SYMBOL DOUBLE FLAT"; const CharName BREVE = "MUSICAL SYMBOL BREVE"; const CharName WHOLE_NOTE = "MUSICAL SYMBOL WHOLE NOTE"; const CharName VOID_NOTEHEAD = "MUSICAL SYMBOL VOID NOTEHEAD"; const CharName NOTEHEAD_BLACK = "MUSICAL SYMBOL NOTEHEAD BLACK"; const CharName X_NOTEHEAD = "MUSICAL SYMBOL X NOTEHEAD"; const CharName CIRCLE_X_NOTEHEAD = "MUSICAL SYMBOL CIRCLE X NOTEHEAD"; const CharName BREVIS = "MUSICAL SYMBOL BREVIS"; const CharName SEMIBREVIS_WHITE = "MUSICAL SYMBOL SEMIBREVIS WHITE"; const CharName SEMIBREVIS_BLACK = "MUSICAL SYMBOL SEMIBREVIS BLACK"; const CharName TRIANGLE_NOTEHEAD_UP_WHITE = "MUSICAL SYMBOL TRIANGLE NOTEHEAD UP WHITE"; const CharName TRIANGLE_NOTEHEAD_UP_BLACK = "MUSICAL SYMBOL TRIANGLE NOTEHEAD UP BLACK"; const CharName SQUARE_NOTEHEAD_WHITE = "MUSICAL SYMBOL SQUARE NOTEHEAD WHITE"; const CharName SQUARE_NOTEHEAD_BLACK = "MUSICAL SYMBOL SQUARE NOTEHEAD BLACK"; // These two names are not valid Unicode names. They describe flags // that should be used to compose multi-flag notes, rather than used // on their own. Unicode has no code point for these, but they're // common in real fonts. COMBINING PARTIAL FLAG is a flag that may be // drawn several times to make a multi-flag note; COMBINING PARTIAL // FLAG FINAL may be used as the flag nearest the note head and may // have an additional swash. (In many fonts, the FLAG 1 character may // also be suitable for use as PARTIAL FLAG FINAL). const CharName FLAG_PARTIAL = "MUSICAL SYMBOL COMBINING PARTIAL FLAG"; const CharName FLAG_PARTIAL_FINAL = "MUSICAL SYMBOL COMBINING PARTIAL FLAG FINAL"; const CharName FLAG_1 = "MUSICAL SYMBOL COMBINING FLAG-1"; const CharName FLAG_2 = "MUSICAL SYMBOL COMBINING FLAG-2"; const CharName FLAG_3 = "MUSICAL SYMBOL COMBINING FLAG-3"; const CharName FLAG_4 = "MUSICAL SYMBOL COMBINING FLAG-4"; const CharName MULTI_REST = "MUSICAL SYMBOL MULTI REST"; // Unicode-4 glyph 1D13A const CharName MULTI_REST_ON_STAFF = "MUSICAL SYMBOL MULTI REST ON STAFF"; const CharName WHOLE_REST = "MUSICAL SYMBOL WHOLE REST"; // Unicode-4 glyph 1D13B const CharName WHOLE_REST_ON_STAFF = "MUSICAL SYMBOL WHOLE REST ON STAFF"; const CharName HALF_REST = "MUSICAL SYMBOL HALF REST"; // Unicode-4 glyph 1D13C const CharName HALF_REST_ON_STAFF = "MUSICAL SYMBOL HALF REST ON STAFF"; const CharName QUARTER_REST = "MUSICAL SYMBOL QUARTER REST"; const CharName EIGHTH_REST = "MUSICAL SYMBOL EIGHTH REST"; const CharName SIXTEENTH_REST = "MUSICAL SYMBOL SIXTEENTH REST"; const CharName THIRTY_SECOND_REST = "MUSICAL SYMBOL THIRTY-SECOND REST"; const CharName SIXTY_FOURTH_REST = "MUSICAL SYMBOL SIXTY-FOURTH REST"; const CharName DOT = "MUSICAL SYMBOL COMBINING AUGMENTATION DOT"; const CharName ACCENT = "MUSICAL SYMBOL COMBINING ACCENT"; const CharName TENUTO = "MUSICAL SYMBOL COMBINING TENUTO"; const CharName STACCATO = "MUSICAL SYMBOL COMBINING STACCATO"; const CharName STACCATISSIMO = "MUSICAL SYMBOL COMBINING STACCATISSIMO"; const CharName MARCATO = "MUSICAL SYMBOL COMBINING MARCATO"; const CharName OPEN = "MUSICAL SYMBOL COMBINING OPEN"; const CharName STOPPED = "MUSICAL SYMBOL COMBINING STOPPED"; const CharName FERMATA = "MUSICAL SYMBOL FERMATA"; const CharName TRILL = "MUSICAL SYMBOL TR"; const CharName TRILL_LINE = "MUSICAL SYMBOL COMBINING TRILL LINE"; const CharName TURN = "MUSICAL SYMBOL TURN"; const CharName MORDENT = "MUSICAL SYMBOL MORDENT"; const CharName MORDENT_INVERTED = "MUSICAL SYMBOL INVERTED MORDENT"; const CharName MORDENT_LONG = "MUSICAL SYMBOL LONG MORDENT"; const CharName MORDENT_LONG_INVERTED = "MUSICAL SYMBOL LONG INVERTED MORDENT"; const CharName PEDAL_MARK = "MUSICAL SYMBOL PEDAL MARK"; const CharName PEDAL_UP_MARK = "MUSICAL SYMBOL PEDAL UP MARK"; const CharName UP_BOW = "MUSICAL SYMBOL COMBINING UP BOW"; const CharName DOWN_BOW = "MUSICAL SYMBOL COMBINING DOWN BOW"; const CharName HARMONIC = "MUSICAL SYMBOL COMBINING HARMONIC"; const CharName C_CLEF = "MUSICAL SYMBOL C CLEF"; const CharName G_CLEF = "MUSICAL SYMBOL G CLEF"; const CharName F_CLEF = "MUSICAL SYMBOL F CLEF"; const CharName COMMON_TIME = "MUSICAL SYMBOL COMMON TIME"; const CharName CUT_TIME = "MUSICAL SYMBOL CUT TIME"; const CharName DIGIT_ZERO = "DIGIT ZERO"; const CharName DIGIT_ONE = "DIGIT ONE"; const CharName DIGIT_TWO = "DIGIT TWO"; const CharName DIGIT_THREE = "DIGIT THREE"; const CharName DIGIT_FOUR = "DIGIT FOUR"; const CharName DIGIT_FIVE = "DIGIT FIVE"; const CharName DIGIT_SIX = "DIGIT SIX"; const CharName DIGIT_SEVEN = "DIGIT SEVEN"; const CharName DIGIT_EIGHT = "DIGIT EIGHT"; const CharName DIGIT_NINE = "DIGIT NINE"; const CharName SEGNO = "MUSICAL SYMBOL SEGNO"; const CharName CODA = "MUSICAL SYMBOL CODA"; const CharName BREATH_MARK = "MUSICAL SYMBOL BREATH_MARK"; const CharName UNKNOWN = "__UNKNOWN__"; } }