/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Rosegarden A MIDI and audio sequencer and musical notation editor. Copyright 2000-2011 the Rosegarden development team. Other copyrights also apply to some parts of this work. Please see the AUTHORS file and individual file headers for details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _RG_NOTEPIXMAPPARAMETERS_H_ #define _RG_NOTEPIXMAPPARAMETERS_H_ #include "base/NotationTypes.h" #include #include namespace Rosegarden { class NotePixmapParameters { public: NotePixmapParameters(Note::Type noteType, int dots, Accidental accidental = Accidentals::NoAccidental); ~NotePixmapParameters(); void setNoteType(Note::Type type) { m_noteType = type; } void setDots(int dots) { m_dots = dots; } void setAccidental(Accidental acc) { m_accidental = acc; } void setAccidentalCautionary(bool cautionary) { m_cautionary = cautionary; } void setNoteHeadShifted(bool shifted) { m_shifted = shifted; } void setNoteDotShifted(bool shifted) { m_dotShifted = shifted; } void setAccidentalShift(int shift) { m_accidentalShift = shift; } void setAccExtraShift(bool extra) { m_accidentalExtra = extra; } void setDrawFlag(bool df) { m_drawFlag = df; } void setDrawStem(bool ds) { m_drawStem = ds; } void setStemGoesUp(bool up) { m_stemGoesUp = up; } void setStemLength(int length) { m_stemLength = length; } void setLegerLines(int lines) { m_legerLines = lines; } void setSlashes(int slashes) { m_slashes = slashes; } void setRestOutside(bool os) { m_restOutsideStave = os; } void setSelected(bool selected) { m_selected = selected; } void setHighlighted(bool highlighted) { m_highlighted = highlighted;} void setQuantized(bool quantized) { m_quantized = quantized; } void setTrigger(bool trigger) { m_trigger = trigger; } void setIsOnLine(bool isOnLine) { m_onLine = isOnLine; } void setSafeVertDistance(int safe) { m_safeVertDistance = safe; } void setBeamed(bool beamed) { m_beamed = beamed; } void setNextBeamCount(int tc) { m_nextBeamCount = tc; } void setThisPartialBeams(bool pt) { m_thisPartialBeams = pt; } void setNextPartialBeams(bool pt) { m_nextPartialBeams = pt; } void setWidth(int width) { m_width = width; } void setGradient(double gradient) { m_gradient = gradient; } void setTupletCount(int count) { m_tupletCount = count; } void setTuplingLineY(int y) { m_tuplingLineY = y; } void setTuplingLineWidth(int width) { m_tuplingLineWidth = width; } void setTuplingLineGradient(double g) { m_tuplingLineGradient = g; } void setTuplingLineFollowsBeam(bool b){ m_tuplingLineFollowsBeam = b; } void setTied(bool tied) { m_tied = tied; } void setTieLength(int tieLength) { m_tieLength = tieLength; } void setTiePosition(bool expl, bool above) { m_tiePositionExplicit = expl; m_tieAbove = above; } void setMarks(const std::vector &marks); void removeMarks(); void setInRange(bool inRange) { m_inRange = inRange; } /** Return a list of normal marks that draw either above or below the note * head, opposite the stem direction */ std::vector getNormalMarks() const; /** Return a list of marks that must always be drawn above the note, even if * this means drawing above the stem too */ std::vector getAboveMarks() const; // bowings, pause etc // While I'm in here, it seems to me there's something or other that should // always be drawn *below* the note, and we get it wrong, and/or there are // some things we treat as normal marks and shouldn't. Hrm. bool operator==(const NotePixmapParameters &p) { return (m_noteType == p.m_noteType && m_dots == p.m_dots && m_accidental == p.m_accidental && m_cautionary == p.m_cautionary && m_shifted == p.m_shifted && m_dotShifted == p.m_dotShifted && m_accidentalShift == p.m_accidentalShift && m_accidentalExtra == p.m_accidentalExtra && m_drawFlag == p.m_drawFlag && m_drawStem == p.m_drawStem && m_stemGoesUp == p.m_stemGoesUp && m_stemLength == p.m_stemLength && m_legerLines == p.m_legerLines && m_slashes == p.m_slashes && m_selected == p.m_selected && m_highlighted == p.m_highlighted && m_quantized == p.m_quantized && m_trigger == p.m_trigger && m_onLine == p.m_onLine && m_safeVertDistance == p.m_safeVertDistance && m_restOutsideStave == p.m_restOutsideStave && m_beamed == p.m_beamed && m_nextBeamCount == p.m_nextBeamCount && m_thisPartialBeams == p.m_thisPartialBeams && m_nextPartialBeams == p.m_nextPartialBeams && m_width == p.m_width && fabs(m_gradient - p.m_gradient) < 0.0001 && m_tupletCount == p.m_tupletCount && m_tuplingLineY == p.m_tuplingLineY && m_tuplingLineWidth == p.m_tuplingLineWidth && fabs(m_tuplingLineGradient - p.m_tuplingLineGradient) < 0.0001 && m_tuplingLineFollowsBeam == p.m_tuplingLineFollowsBeam && m_tied == p.m_tied && m_tieLength == p.m_tieLength && m_tiePositionExplicit == p.m_tiePositionExplicit && m_tieAbove == p.m_tieAbove && m_inRange == p.m_inRange && m_marks == p.m_marks); } private: friend class NotePixmapFactory; friend class NotationStaff; //--------------- Data members --------------------------------- Note::Type m_noteType; int m_dots; Accidental m_accidental; bool m_cautionary; bool m_shifted; bool m_dotShifted; int m_accidentalShift; bool m_accidentalExtra; bool m_drawFlag; bool m_drawStem; bool m_stemGoesUp; int m_stemLength; int m_legerLines; int m_slashes; bool m_selected; bool m_highlighted; bool m_quantized; bool m_trigger; bool m_onLine; int m_safeVertDistance; bool m_restOutsideStave; bool m_beamed; int m_nextBeamCount; bool m_thisPartialBeams; bool m_nextPartialBeams; int m_width; double m_gradient; int m_tupletCount; int m_tuplingLineY; int m_tuplingLineWidth; double m_tuplingLineGradient; bool m_tuplingLineFollowsBeam; bool m_tied; int m_tieLength; bool m_tiePositionExplicit; bool m_tieAbove; bool m_inRange; std::vector m_marks; }; class NotePixmapPainter; } #endif