/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Rosegarden A MIDI and audio sequencer and musical notation editor. Copyright 2000-2011 the Rosegarden development team. Other copyrights also apply to some parts of this work. Please see the AUTHORS file and individual file headers for details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Fader.h" #include "TextFloat.h" #include "misc/Debug.h" #include "base/AudioLevel.h" #include #include #include #include #include #include #include #include #include #include #include namespace Rosegarden { Fader::PixmapCache Fader::m_pixmapCache; Fader::Fader(AudioLevel::FaderType type, int w, int h, QWidget *parent) : QWidget(parent), m_integral(false), m_vertical(h > w), m_min(0), m_max(0), m_type(type), m_clickMousePos( -1) { setBackgroundMode(Qt::NoBackground); setFixedSize(w, h); // provisional calculateButtonPixmap(); // if (m_vertical) { // setFixedSize(w, h + m_buttonPixmap->height() + 4); // } else { // setFixedSize(w + m_buttonPixmap->width() + 4, h); // } if (m_vertical) { m_sliderMin = buttonPixmap()->height() / 2 + 2; m_sliderMax = height() - m_sliderMin; } else { m_sliderMin = buttonPixmap()->width() / 2 + 2; m_sliderMax = width() - m_sliderMin; } m_outlineColour = palette().mid(); calculateGroovePixmap(); setFader(0.0); } Fader::Fader(int min, int max, int deflt, int w, int h, QWidget *parent) : QWidget(parent), m_integral(true), m_vertical(h > w), m_min(min), m_max(max), m_clickMousePos( -1) { setBackgroundMode(Qt::NoBackground); setFixedSize(w, h); // provisional calculateButtonPixmap(); // if (m_vertical) { // setFixedSize(w, h + m_buttonPixmap->height() + 4); // } else { // setFixedSize(w + m_buttonPixmap->width() + 4, h); // } if (m_vertical) { m_sliderMin = buttonPixmap()->height() / 2 + 2; m_sliderMax = height() - m_sliderMin; } else { m_sliderMin = buttonPixmap()->width() / 2 + 2; m_sliderMax = width() - m_sliderMin; } m_outlineColour = palette().mid(); calculateGroovePixmap(); setFader(deflt); } Fader::Fader(int min, int max, int deflt, bool vertical, QWidget *parent) : QWidget(parent), m_integral(true), m_vertical(vertical), m_min(min), m_max(max), m_clickMousePos( -1) { setBackgroundMode(Qt::NoBackground); calculateButtonPixmap(); if (m_vertical) { m_sliderMin = buttonPixmap()->height() / 2 + 2; m_sliderMax = height() - m_sliderMin; } else { m_sliderMin = buttonPixmap()->width() / 2 + 2; m_sliderMax = width() - m_sliderMin; } m_outlineColour = palette().mid(); calculateGroovePixmap(); setFader(deflt); } Fader::~Fader() {} void Fader::setOutlineColour(QColor c) { m_outlineColour = c; calculateGroovePixmap(); } QPixmap * Fader::groovePixmap() { PixmapCache::iterator i = m_pixmapCache.find(SizeRec(width(), height())); if (i != m_pixmapCache.end()) { ColourPixmapRec::iterator j = i->second.first.find(m_outlineColour.pixel()); if (j != i->second.first.end()) { return j->second; } } return 0; } QPixmap * Fader::buttonPixmap() { PixmapCache::iterator i = m_pixmapCache.find(SizeRec(width(), height())); if (i != m_pixmapCache.end()) { return i->second.second; } else return 0; } float Fader::getFaderLevel() const { return m_value; } void Fader::setFader(float value) { m_value = value; emit faderChanged(value); update(); } float Fader::position_to_value(int position) { float value; if (m_integral) { float sliderLength = float(m_sliderMax) - float(m_sliderMin); value = float(position) * float(m_max - m_min) / sliderLength - float(m_min); if (value > m_max) value = float(m_max); if (value < m_min) value = float(m_min); } else { value = AudioLevel::fader_to_dB (position, m_sliderMax - m_sliderMin, m_type); } /* RG_DEBUG << "Fader::position_to_value - position = " << position << ", new value = " << value << endl; if (m_min != m_max) // works for integral case { if (value > m_max) value = float(m_max); if (value < m_min) value = float(m_min); } RG_DEBUG << "Fader::position_to_value - limited value = " << value << endl; */ return value; } int Fader::value_to_position(float value) { int position; if (m_integral) { float sliderLength = float(m_sliderMax) - float(m_sliderMin); position = int(nearbyintf(sliderLength * (value - float(m_min)) / float(m_max - m_min) + 0.1)); } else { position = AudioLevel::dB_to_fader (value, m_sliderMax - m_sliderMin, m_type); } return position; } void Fader::paintEvent(QPaintEvent *) { QPainter paint(this); // sanity check // //!!! //@@@ // // I really can't figure out why this suddenly became necessary, and I don't // understand why faders in the MIDI mixer that weren't on the very first // tab didn't have these pixmaps calculated. When I just had the return, // all but the first page had blank faders, and they'd still crash if you // clicked on their undrawn blank areas. So I thought what the hell, what // happens if we try to re-create the pixmaps here if they're not already // present? And it seems to work. The volume fader on page 2 controls the // volume in the IPB for device 2. The whole thing has an air of fragility // about it though, and I wish I truly understood what was going on here. if (!buttonPixmap()) { calculateButtonPixmap(); } if (!buttonPixmap()) return; if (!groovePixmap()) { calculateGroovePixmap(); } if (!groovePixmap()) return; int position = value_to_position(m_value); if (m_vertical) { int aboveButton = height() - position - m_sliderMin - buttonPixmap()->height() / 2; int belowButton = position + m_sliderMin - buttonPixmap()->height() / 2; if (aboveButton > 0) { paint.drawPixmap(0, 0, *groovePixmap(), 0, 0, groovePixmap()->width(), aboveButton); } if (belowButton > 0) { paint.drawPixmap(0, aboveButton + buttonPixmap()->height(), *groovePixmap(), 0, aboveButton + buttonPixmap()->height(), groovePixmap()->width(), belowButton); } int buttonMargin = (width() - buttonPixmap()->width()) / 2; paint.drawPixmap(buttonMargin, aboveButton, *buttonPixmap()); paint.drawPixmap(0, aboveButton, *groovePixmap(), 0, aboveButton, buttonMargin, buttonPixmap()->height()); paint.drawPixmap(buttonMargin + buttonPixmap()->width(), aboveButton, *groovePixmap(), buttonMargin + buttonPixmap()->width(), aboveButton, width() - buttonMargin - buttonPixmap()->width(), buttonPixmap()->height()); } else { //... update int leftOfButton = (m_sliderMax - m_sliderMin) - position - buttonPixmap()->width() / 2; int rightOfButton = position - buttonPixmap()->width() / 2; if (leftOfButton > 0) { paint.drawPixmap(0, 0, *groovePixmap(), 0, 0, leftOfButton, groovePixmap()->height()); } if (rightOfButton > 0) { paint.drawPixmap(rightOfButton + buttonPixmap()->width(), 0, *groovePixmap(), groovePixmap()->width() - rightOfButton, 0, rightOfButton, groovePixmap()->height()); } paint.drawPixmap(leftOfButton, 0, *buttonPixmap()); } paint.end(); } void Fader::mousePressEvent(QMouseEvent *e) { m_clickMousePos = -1; if (e->button() == Qt::LeftButton) { if (e->type() == QEvent::MouseButtonDblClick) { setFader(0); return ; } if (m_vertical) { int buttonPosition = value_to_position(m_value); int clickPosition = height() - e->y() - m_sliderMin; if (clickPosition < buttonPosition + buttonPixmap()->height() / 2 && clickPosition > buttonPosition - buttonPixmap()->height() / 2) { m_clickMousePos = clickPosition; m_clickButtonPos = value_to_position(m_value); showFloatText(); } } } } void Fader::mouseReleaseEvent(QMouseEvent *e) { mouseMoveEvent(e); m_clickMousePos = -1; } void Fader::mouseMoveEvent(QMouseEvent *e) { if (m_clickMousePos >= 0) { if (m_vertical) { int mousePosition = height() - e->y() - m_sliderMin; int delta = mousePosition - m_clickMousePos; int buttonPosition = m_clickButtonPos + delta; if (buttonPosition < 0) buttonPosition = 0; if (buttonPosition > m_sliderMax - m_sliderMin) { buttonPosition = m_sliderMax - m_sliderMin; } setFader(position_to_value(buttonPosition)); showFloatText(); } } } void Fader::wheelEvent(QWheelEvent *e) { int buttonPosition = value_to_position(m_value); if (e->state() & Qt::SHIFT ) { if (e->delta() > 0) buttonPosition += 10; else buttonPosition -= 10; } else { if (e->delta() > 0) buttonPosition += 1; else buttonPosition -= 1; } RG_DEBUG << "Fader::wheelEvent - button position = " << buttonPosition << endl; setFader(position_to_value(buttonPosition)); RG_DEBUG << "Fader::wheelEvent - value = " << m_value << endl; showFloatText(); } void Fader::enterEvent(QEvent *) { TextFloat::getTextFloat()->attach(this); } void Fader::showFloatText() { // draw on the float text QString text; if (m_integral) { text = QString("%1").arg(int(m_value)); } else if (m_value == AudioLevel::DB_FLOOR) { text = "Off"; } else { float v = fabs(m_value); text = QString("%1%2.%3%4%5 dB") .arg(m_value < 0 ? '-' : '+') .arg(int(v)) .arg(int(v * 10) % 10) .arg(int(v * 100) % 10) .arg(int(v * 1000) % 10); } TextFloat *textFloat = TextFloat::getTextFloat(); textFloat->setText(text); // Reposition : Move just top/right QPoint offset = QPoint(width() + width() / 5, + height() / 5); textFloat->display(offset); // Keep text float visible for 500ms textFloat->hideAfterDelay(500); } void Fader::calculateGroovePixmap() { QPixmap *& map = m_pixmapCache[SizeRec(width(), height())].first[m_outlineColour.pixel()]; delete map; map = new QPixmap(width(), height()); // The area between the groove and the border takes a very translucent tint // of border color QColor bg = m_outlineColour; int H = 0; int S = 0; int V = 0; int A = 0; bg.getHsv(&H, &S, &V, &A); A = 40; bg = QColor::fromHsv(H, S, V, A); map->fill(bg); QPainter paint(map); paint.setBrush(bg); if (m_vertical) { paint.setPen(m_outlineColour); paint.drawRect(0, 0, width() - 1, height() - 1); if (m_integral) { //... } else { for (int dB = -70; dB <= 10; ) { int position = value_to_position(float(dB)); if (position >= 0 && position < m_sliderMax - m_sliderMin) { if (dB == 0) paint.setPen(palette().dark()); else paint.setPen(palette().midlight()); paint.drawLine(1, (m_sliderMax - position), width() - 2, (m_sliderMax - position)); } if (dB < -10) dB += 10; else dB += 2; } } // the "groove" is a dark rounded rectangle like the ones on my real // mixer paint.setPen(QColor(0x20, 0x20, 0x20)); paint.setBrush(QColor(0x20, 0x20, 0x20)); paint.drawRect(width() / 2 - 3, height() - m_sliderMax, 6, m_sliderMax - m_sliderMin); paint.end(); } else { //... } } void Fader::calculateButtonPixmap() { PixmapCache::iterator i = m_pixmapCache.find(SizeRec(width(), height())); if (i != m_pixmapCache.end() && i->second.second) return ; QPixmap *& map = m_pixmapCache[SizeRec(width(), height())].second; int h = height() - 1; int w = width() - 1; if (m_vertical) { int buttonHeight = h / 7; buttonHeight /= 10; ++buttonHeight; buttonHeight *= 10; ++buttonHeight; int buttonWidth = w * 2 / 3; buttonWidth /= 5; ++buttonWidth; buttonWidth *= 5; buttonWidth -= 2; if (buttonWidth > w - 2) buttonWidth = w - 2; map = new QPixmap(buttonWidth, buttonHeight); // we have to draw something with our own stylesheet-compatible colors // instead of pulling button colors from the palette, and presumably // the active system style. I tried to use a QLinearGradient for this // to match the stylesheet, but it didn't work, or I made a mistake in // the code. We'll just use a solid color and be done with it then. // This should come out of GUIPalette, I suppose, but I don't feel like // rebuilding half the application every time I tweak the following // number: QBrush bg(QColor(0xBB, 0xBB, 0xBB)); map->fill(bg); int x = 0; int y = 0; QPainter paint(map); paint.setPen(palette().light()); paint.drawLine(x + 1, y, x + buttonWidth - 2, y); paint.drawLine(x, y + 1, x, y + buttonHeight - 2); paint.setPen(palette().midlight()); paint.drawLine(x + 1, y + 1, x + buttonWidth - 2, y + 1); paint.drawLine(x + 1, y + 1, x + 1, y + buttonHeight - 2); paint.setPen(palette().mid()); paint.drawLine(x + 2, y + buttonHeight - 2, x + buttonWidth - 2, y + buttonHeight - 2); paint.drawLine(x + buttonWidth - 2, y + 2, x + buttonWidth - 2, y + buttonHeight - 2); paint.setPen(palette().dark()); paint.drawLine(x + 1, y + buttonHeight - 1, x + buttonWidth - 2, y + buttonHeight - 1); paint.drawLine(x + buttonWidth - 1, y + 1, x + buttonWidth - 1, y + buttonHeight - 2); paint.setPen(palette().shadow()); paint.drawLine(x + 1, y + buttonHeight / 2, x + buttonWidth - 2, y + buttonHeight / 2); paint.setPen(palette().mid()); paint.drawLine(x + 1, y + buttonHeight / 2 - 1, x + buttonWidth - 2, y + buttonHeight / 2 - 1); paint.drawPoint(x, y + buttonHeight / 2); paint.setPen(palette().light()); paint.drawLine(x + 1, y + buttonHeight / 2 + 1, x + buttonWidth - 2, y + buttonHeight / 2 + 1); paint.setPen(bg); paint.setBrush(bg); paint.drawRoundedRect(x + 2, y + 2, buttonWidth - 4, buttonHeight / 2 - 4, 4.0, 4.0); paint.drawRoundedRect(x + 2, y + buttonHeight / 2 + 2, buttonWidth - 4, buttonHeight / 2 - 4, 4.0, 4.0); paint.end(); } else { //... } } } #include "Fader.moc"