/* -*- Mode: C++ -*- * Worldvisions Weaver Software: * Copyright (C) 1997-2002 Net Integration Technologies, Inc. * */ #ifndef __WVUNIXSOCKET_H #define __WVUNIXSOCKET_H #include "wvfdstream.h" #include "wvaddr.h" class WvIStreamList; class WvUnixListener; class WvUnixConn; #ifndef _WIN32 /** * WvStream-based Unix domain socket connection class. * * Unlike WvTCPConn, WvUnixConn makes connections synchronously because either * the remote server is there, or it isn't. For convenience, we'll just * ignore situations where it's a local server but still slow. * * FIXME: support SOCK_DGRAM mode somehow. This is a bit tricky since the * listener/connection separation doesn't make as much sense then. I guess we * could just ignore the listener or something... * * FIXME: use the weird credential-passing stuff to exchange pid, uid, and gid * with the remote end of the socket. See the unix(7) man page. This would * be very cool for authentication purposes. */ class WvUnixConn : public WvFdStream { friend class WvUnixListener; protected: WvUnixAddr addr; /** connect an already-open socket (used by WvUnixListener) */ WvUnixConn(int _fd, const WvUnixAddr &_addr); public: /** connect a new socket */ WvUnixConn(const WvUnixAddr &_addr); virtual ~WvUnixConn(); /** * the local address of this socket (ie. from getsockname()) * really useful only for transparent proxies, but always available. * may be 0.0.0.0 if we did not bind explicitly! */ const WvUnixAddr &localaddr() { return addr; } /** * return the remote address (source of all incoming packets), * which is a constant for any given connection. * This doesn't make much sense in Unix domain sockets, so we just * return localaddr() instead. */ virtual const WvUnixAddr *src() const; public: const char *wstype() const { return "WvUnixConn"; } }; #endif // _WIN32 #endif // __WVUNIXSOCKET_H