/* AbiWord * Copyright (C) 1998 AbiSource, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ // *sigh* lots and lots of defines needed to not make the compiler try to // parse over 512KB (and then some) of include files... #define WIN32_LEAN_AND_MEAN #define NOUSER #define NOHELP #define NOSYSPARAMSINFO #define NOWINABLE #define NOMETAFILE //#define NOTEXTMETRIC #define NOGDICAPMASKS #define NOSERVICE #define NOIME #define NOMCX #include #include "gr_Win32Graphics.h" #include "gr_Win32Image.h" #include "png.h" #include "ut_jpeg.h" #include "ut_assert.h" #include "ut_bytebuf.h" GR_Win32Image::GR_Win32Image(const char* szName) : m_pDIB(0) { if (szName) { setName( szName ); } else { setName( "Win32Image" ); } } struct _bb { const UT_ByteBuf* pBB; UT_uint32 iCurPos; }; static void _png_read(png_structp png_ptr, png_bytep data, png_size_t length) { struct _bb* p = (struct _bb*) png_get_io_ptr(png_ptr); const UT_Byte* pBytes = p->pBB->getPointer(0); memcpy(data, pBytes + p->iCurPos, length); p->iCurPos += length; } /*! * Returns true if pixel at point (x,y) in device units is transparent. * See gr_UnixImage.cpp for how it's done in GTK. */ bool GR_Win32Image::isTransparentAt(UT_sint32 /*x*/, UT_sint32 /*y*/) { UT_ASSERT_HARMLESS(0); return false; } /*! * Returns true if there is any transparency in the image. */ bool GR_Win32Image::hasAlpha(void) const { UT_ASSERT_HARMLESS(0); return false; } bool GR_Win32Image::convertFromBuffer(const UT_ByteBuf* pBB, const std::string& mimetype, UT_sint32 iDisplayWidth, UT_sint32 iDisplayHeight) { if (mimetype == "image/png") return _convertFromPNG(pBB, iDisplayWidth, iDisplayHeight); else if (mimetype == "image/jpeg") return _convertFromJPEG(pBB, iDisplayWidth, iDisplayHeight); return false; } GR_Win32Image::~GR_Win32Image() { g_free(m_pDIB); } static void _png_write(png_structp png_ptr, png_bytep data, png_size_t length) { UT_ByteBuf* pBB = (UT_ByteBuf*) png_get_io_ptr(png_ptr); pBB->ins(pBB->getLength(), data, length); } static void _png_flush(png_structp /*png_ptr*/) { } #if 0 //these don't seem to be used static void _png_warning(png_structp png_ptr, png_const_charp message) { } static void _png_error(png_structp png_ptr, png_const_charp message) { } #endif bool GR_Win32Image::convertToBuffer(UT_ByteBuf** ppBB) const { /* The purpose of this routine is to convert our DIB (m_pDIB) into a PNG image, storing it in a ByteBuf and returning it to the caller. */ // Create our bytebuf UT_ByteBuf* pBB = new UT_ByteBuf(); png_structp png_ptr; png_infop info_ptr; // initialize some libpng stuff png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (png_voidp)NULL, (png_error_ptr)NULL, (png_error_ptr)NULL); info_ptr = png_create_info_struct(png_ptr); // libpng will longjmp back to here if a fatal error occurs if (setjmp(png_ptr->jmpbuf)) { /* If we get here, we had a problem reading the file */ png_destroy_write_struct(&png_ptr, (png_infopp)NULL); *ppBB = NULL; return false; } // We want libpng to write to our ByteBuf, not stdio png_set_write_fn(png_ptr, (void *)pBB, _png_write, _png_flush); UT_uint32 iWidth = m_pDIB->bmiHeader.biWidth; UT_uint32 iHeight; /* DIBs are usually bottom-up (backwards, if you ask me), but sometimes they are top-down. */ bool bTopDown = false; if (m_pDIB->bmiHeader.biHeight < 0) { iHeight = -(m_pDIB->bmiHeader.biHeight); bTopDown = true; } else { iHeight = (m_pDIB->bmiHeader.biHeight); } png_set_IHDR(png_ptr, info_ptr, iWidth, iHeight, 8, // 8 bits per channel (24 bits) PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); /* Write the file header information. REQUIRED */ png_write_info(png_ptr, info_ptr); /* The next big thing is writing out all of the pixels into the PNG file. We've got quite a bit of code here to handle various kinds of DIB images. */ UT_uint32 iSizeOfColorData = m_pDIB->bmiHeader.biClrUsed * sizeof(RGBQUAD); RGBQUAD* pColors = (RGBQUAD*) (((unsigned char*) m_pDIB) + m_pDIB->bmiHeader.biSize); UT_Byte* pBits = ((unsigned char*) m_pDIB) + m_pDIB->bmiHeader.biSize + iSizeOfColorData; UT_Byte* pData = (UT_Byte*) g_try_malloc(iWidth * iHeight * 3); UT_return_val_if_fail(pData, false); // TODO outofmem UT_uint32 iRow; UT_uint32 iCol; UT_Byte* pRow; UT_uint32 iBytesInRow; /* We can handle a DIB in either 4-bit, 8-bit, or 24-bit format. The way we do this is allocate a single 24-bit buffer, and regardless of what the format of the DIB is, we convert it to our 24-bit buffer. Below, we will copy our 24-bit buffer into the PNG file. */ switch (m_pDIB->bmiHeader.biBitCount) { case 4: { iBytesInRow = iWidth / 2; if (iWidth % 2) { iBytesInRow++; } if (iBytesInRow % 4) { iBytesInRow += (4 - (iBytesInRow % 4)); } for (iRow = 0; iRow> 4; } UT_ASSERT(pixel < m_pDIB->bmiHeader.biClrUsed); pData[(iRow*iWidth + iCol)*3 + 0] = pColors[pixel].rgbRed; pData[(iRow*iWidth + iCol)*3 + 1] = pColors[pixel].rgbGreen; pData[(iRow*iWidth + iCol)*3 + 2] = pColors[pixel].rgbBlue; } } break; } case 8: { iBytesInRow = iWidth; if (iBytesInRow % 4) { iBytesInRow += (4 - (iBytesInRow % 4)); } for (iRow = 0; iRowbmiHeader.biClrUsed); pData[(iRow*iWidth + iCol)*3 + 0] = pColors[pixel].rgbRed; pData[(iRow*iWidth + iCol)*3 + 1] = pColors[pixel].rgbGreen; pData[(iRow*iWidth + iCol)*3 + 2] = pColors[pixel].rgbBlue; } } break; } case 24: { iBytesInRow = iWidth * 3; if (iBytesInRow % 4) { iBytesInRow += (4 - (iBytesInRow % 4)); } for (iRow = 0; iRowbmiHeader.biBitCount == 24, NULL); // the ration of x and y coords for the graphics class double fXYRatio = ((GR_Win32Graphics *)pG)->getXYRatio(); // We have three different coordinate systems here: // // rec: the requested segment size, in layout units // // m_pDIB->bmiHeader.biHeight/Width(): physical size of the bitmap // // getDisplayWidth()/Height() : size in device units for which this image was to be // rendered // // From these we need to work out the size/offset of the segment in the DIB // coordinaces // these are the DIB physical dimensions of the original UT_sint32 dH = m_pDIB->bmiHeader.biHeight; UT_sint32 dW = m_pDIB->bmiHeader.biWidth; // this is the internal scaling of the orginal DIB, which we need to workout // relationship between display units and DIB units; we need to use separate factors // for x and y axis, since the proportions of the DIB have no formal relationship to // the dimensions of the displayed rectangle (e.g., the display image could be // cropped). double fDibScaleFactorX = (double) dW / (double)getDisplayWidth(); double fDibScaleFactorY = (double) dH / (double)getDisplayHeight(); // these are the requested dimensions in device units UT_sint32 widthDU = (UT_sint32)((double)pG->tdu(rec.width) * fXYRatio); UT_sint32 heightDU = pG->tdu(rec.height); UT_sint32 xDU = (UT_sint32)((double)pG->tdu(rec.left) * fXYRatio); UT_sint32 yDU = pG->tdu(rec.top); // now convert the DUs into DIB units -- these are the values we need to work with // when copying the image segment UT_sint32 widthDIB = (UT_sint32)((double)widthDU * fDibScaleFactorX); UT_sint32 heightDIB = (UT_sint32)((double)heightDU * fDibScaleFactorY); UT_sint32 xDIB = (UT_sint32)((double)xDU * fDibScaleFactorX); UT_sint32 yDIB = (UT_sint32)((double)yDU * fDibScaleFactorY); if(xDIB < 0) { xDIB = 0; } if(yDIB < 0) { yDIB = 0; } if(heightDIB > dH) { heightDIB = dH; } if(widthDIB > dW) { widthDIB = dW; } if(xDIB + widthDIB > dW) { widthDIB = dW - xDIB; } if(yDIB + heightDIB > dH) { heightDIB = dH - yDIB; } if(widthDIB < 0) { xDIB = dW -1; widthDIB = 1; } if(heightDIB < 0) { yDIB = dH -1; heightDIB = 1; } UT_String sName(""); getName(sName); UT_String sSub(""); UT_String_sprintf(sSub,"_segment_%d_%d_%d_%d",xDIB,yDIB,widthDIB,heightDIB); sName += sSub; GR_Win32Image * pImage = new GR_Win32Image(sName.c_str()); UT_return_val_if_fail( pImage, NULL ); // now allocate memory -- mostly copied from convertFromBuffer() UT_uint32 iBytesInRow = widthDIB * 3; if (iBytesInRow % 4) { iBytesInRow += (4 - (iBytesInRow % 4)); } pImage->m_pDIB = (BITMAPINFO*) g_try_malloc(sizeof(BITMAPINFOHEADER) + heightDIB * iBytesInRow); UT_return_val_if_fail( pImage->m_pDIB, NULL ); // simply copy the whole header memcpy(pImage->m_pDIB, m_pDIB, sizeof(BITMAPINFOHEADER)); // now set the image size ... pImage->setDisplaySize(widthDU, heightDU); pImage->m_pDIB->bmiHeader.biWidth = widthDIB; pImage->m_pDIB->bmiHeader.biHeight = heightDIB; pImage->m_pDIB->bmiHeader.biSizeImage = 0; // now copy the bitmap bits // the rows in both maps are/need to be padded to 4-bytes // NB: in the DIB lines are numbered from bottom up, while in our coord system y goes // from top to bottom // how wide is a row in the orignal ? UT_uint32 iOrigRowBytes = m_pDIB->bmiHeader.biWidth*3; if(iOrigRowBytes%4) iOrigRowBytes += (4 - iOrigRowBytes%4); // what are the coords in the orginal we want? UT_uint32 iByteWidth = widthDIB*3; UT_uint32 iLeft = xDIB*3; UT_uint32 iRight = iLeft + iByteWidth; UT_uint32 iTop = m_pDIB->bmiHeader.biHeight - yDIB; UT_uint32 iBottom = iTop - heightDIB; UT_uint32 iRightPadded = iRight + (iBytesInRow - iByteWidth); UT_Byte * pBits1 = ((UT_Byte*)m_pDIB) + sizeof(BITMAPINFOHEADER); UT_Byte * pBits2 = ((UT_Byte*)pImage->m_pDIB) + sizeof(BITMAPINFOHEADER); UT_uint32 iRow; for(iRow = iBottom; iRow < iTop; iRow++) { memcpy(pBits2, pBits1 + iRow * iOrigRowBytes + iLeft, iByteWidth); pBits2 += iByteWidth; // now the padding ... for(UT_uint32 iPad = iRight; iPad < iRightPadded; iPad++, pBits2++) { *pBits2 = 0; } } return static_cast(pImage); } bool GR_Win32Image::_convertFromPNG(const UT_ByteBuf* pBB, UT_sint32 iDisplayWidth, UT_sint32 iDisplayHeight) { png_structp png_ptr; png_infop info_ptr; png_uint_32 width, height; int bit_depth, color_type, interlace_type; png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, (void*) NULL, NULL, NULL); if (png_ptr == NULL) { return false; } /* Allocate/initialize the memory for image information. REQUIRED. */ info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL); return false; } /* Set error handling if you are using the setjmp/longjmp method (this is * the normal method of doing things with libpng). REQUIRED unless you * set up your own error handlers in the png_create_read_struct() earlier. */ if (setjmp(png_ptr->jmpbuf)) { /* Free all of the memory associated with the png_ptr and info_ptr */ png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL); /* If we get here, we had a problem reading the file */ return false; } struct _bb myBB; myBB.pBB = pBB; myBB.iCurPos = 0; png_set_read_fn(png_ptr, (void *)&myBB, _png_read); /* The call to png_read_info() gives us all of the information from the * PNG file before the first IDAT (image data chunk). REQUIRED */ png_read_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL); /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single * byte into separate bytes (useful for paletted and grayscale images). */ png_set_packing(png_ptr); /* Expand paletted colors into true RGB triplets */ png_set_expand(png_ptr); /* If we've got images with 16 bits per channel, we don't need that much precision. We'll do fine with 8 bits per channel */ png_set_strip_16(png_ptr); /* For simplicity, treat grayscale as RGB */ png_set_gray_to_rgb(png_ptr); /* For simplicity, we'll ignore alpha */ png_set_strip_alpha(png_ptr); /* We want libpng to deinterlace the image for us */ UT_uint32 iInterlacePasses = png_set_interlace_handling(png_ptr); /* flip the RGB pixels to BGR (or RGBA to BGRA) */ png_set_bgr(png_ptr); UT_uint32 iBytesInRow = width * 3; if (iBytesInRow % 4) { iBytesInRow += (4 - (iBytesInRow % 4)); } m_pDIB = (BITMAPINFO*) g_try_malloc(sizeof(BITMAPINFOHEADER) + height * iBytesInRow); if (!m_pDIB) { png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL); return false; } /* Note that we do NOT create a DIB of iDisplayWidth,iDisplayHeight, since DIBs can be stretched automatically by the Win32 API. So we simply remember the display size for drawing later. */ setDisplaySize(iDisplayWidth, iDisplayHeight); m_pDIB->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); m_pDIB->bmiHeader.biWidth = width; m_pDIB->bmiHeader.biHeight = height; m_pDIB->bmiHeader.biPlanes = 1; m_pDIB->bmiHeader.biBitCount = 24; m_pDIB->bmiHeader.biCompression = BI_RGB; m_pDIB->bmiHeader.biSizeImage = 0; m_pDIB->bmiHeader.biXPelsPerMeter = 0; m_pDIB->bmiHeader.biYPelsPerMeter = 0; m_pDIB->bmiHeader.biClrUsed = 0; m_pDIB->bmiHeader.biClrImportant = 0; UT_Byte* pBits = ((unsigned char*) m_pDIB) + m_pDIB->bmiHeader.biSize; for (; iInterlacePasses; iInterlacePasses--) { for (UT_uint32 iRow = 0; iRow < height; iRow++) { UT_Byte* pRow = pBits + (height - iRow - 1) * iBytesInRow; png_read_rows(png_ptr, &pRow, NULL, 1); } } /* read rest of file, and get additional chunks in info_ptr - REQUIRED */ png_read_end(png_ptr, info_ptr); /* clean up after the read, and g_free any memory allocated - REQUIRED */ png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL); return true; } bool GR_Win32Image::_convertFromJPEG(const UT_ByteBuf* pBB, UT_sint32 iDisplayWidth, UT_sint32 iDisplayHeight) { UT_sint32 iImageWidth; UT_sint32 iImageHeight; // Get the size of the jpeg image. This is a bit of a performance // issue, as it starts decoding the jpeg (though it does not actually decode it) // while we also do that in UT_JPEG_getRGBData below. // This however allows us to decode the image data directly into the DIB we // create below, which saves us a potentially huge memory copy. if (!UT_JPEG_getDimensions(pBB, iImageWidth, iImageHeight)) return false; UT_uint32 iBytesInRow = iImageWidth * 3; if (iBytesInRow % 4) { iBytesInRow += (4 - (iBytesInRow % 4)); } m_pDIB = (BITMAPINFO*) g_try_malloc(sizeof(BITMAPINFOHEADER) + iImageHeight * iBytesInRow); if (!m_pDIB) return false; /* Note that we do NOT create a DIB of iDisplayWidth,iDisplayHeight, since DIBs can be stretched automatically by the Win32 API. So we simply remember the display size for drawing later. */ setDisplaySize(iDisplayWidth, iDisplayHeight); m_pDIB->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); m_pDIB->bmiHeader.biWidth = iImageWidth; m_pDIB->bmiHeader.biHeight = iImageHeight; m_pDIB->bmiHeader.biPlanes = 1; m_pDIB->bmiHeader.biBitCount = 24; m_pDIB->bmiHeader.biCompression = BI_RGB; m_pDIB->bmiHeader.biSizeImage = 0; m_pDIB->bmiHeader.biXPelsPerMeter = 0; m_pDIB->bmiHeader.biYPelsPerMeter = 0; m_pDIB->bmiHeader.biClrUsed = 0; m_pDIB->bmiHeader.biClrImportant = 0; UT_Byte* pBuf = ((unsigned char*) m_pDIB) + m_pDIB->bmiHeader.biSize; if (!UT_JPEG_getRGBData(pBB, pBuf, iBytesInRow, true, true)) { FREEP(m_pDIB); return false; } return true; }