/* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --- Copyright (C) 2009 Alexander Rieder */ #include "animation.h" #include #include Animation::Animation(QObject* parent) : QObject(parent) { } Animation::~Animation() { if(m_movie) m_movie->stop(); } void Animation::setMovie(QMovie* movie) { disconnect(0, 0, this, SLOT(movieFrameChanged())); m_movie=movie; connect(movie, SIGNAL(frameChanged(int)), this, SLOT(movieFrameChanged())); } QMovie* Animation::movie() { return m_movie; } void Animation::setPosition(const QTextCursor& cursor) { m_position=cursor; } QTextCursor Animation::position() { return m_position; } void Animation::movieFrameChanged() { QTextCursor cursor = m_position; cursor.setPosition(m_position.position()+1, QTextCursor::KeepAnchor); const QString& text=cursor.selectedText(); if (text==QString(QChar::ObjectReplacementCharacter)) { // update a bogus property, which will trigger a paint QTextCharFormat format2; format2.setProperty(QTextFormat::UserFormat + 2, m_movie->currentFrameNumber()); cursor.mergeCharFormat(format2); } else { // we got removed from the document kDebug()<<"animation got removed"; disconnect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(movieFrameChanged())); } } AnimationHelperItem::AnimationHelperItem( ) : m_animation(new Animation()) { } AnimationHelperItem::AnimationHelperItem(const AnimationHelperItem& other) { m_animation=other.m_animation; } AnimationHelperItem::~AnimationHelperItem() { } void AnimationHelperItem::setPosition(const QTextCursor& cursor) { m_animation->setPosition(cursor); } QTextCursor AnimationHelperItem::position() const { return m_animation->position(); } void AnimationHelperItem::setMovie(QMovie* movie) { m_animation->setMovie(movie); } QMovie* AnimationHelperItem::movie() const { return m_animation->movie(); } #include "animation.moc"