/**********************************************************************
Color - Class for handling color changes in OpenGL
Copyright (C) 2006 Benoit Jacob
Copyright (C) 2007 Geoffrey R. Hutchison
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#include
#include
#include // for fabs()
namespace Avogadro {
class ColorPrivate {
public:
ColorPrivate()
{ }
~ColorPrivate()
{ }
};
Color::Color(): d(0) {
}
Color::~Color() {
//delete d;
}
Color::Color(const GLfloat red, const GLfloat green,
const GLfloat blue, const GLfloat alpha ) : d(0)
{
m_channels[0] = red;
m_channels[1] = green;
m_channels[2] = blue;
m_channels[3] = alpha;
}
Color::Color( const Primitive *p ): d(0)
{
set(p);
}
void Color::set(const GLfloat red, const GLfloat green,
const GLfloat blue, const GLfloat alpha)
{
m_channels[0] = red;
m_channels[1] = green;
m_channels[2] = blue;
m_channels[3] = alpha;
}
void Color::setToSelectionColor()
{
m_channels[0] = 0.3;
m_channels[1] = 0.6;
m_channels[2] = 1.0;
m_channels[3] = 0.7;
}
void Color::set(const QColor &color)
{
m_channels[0] = color.redF();
m_channels[1] = color.greenF();
m_channels[2] = color.blueF();
m_channels[3] = color.alphaF();
}
void Color::set(const Primitive *)
{
return;
}
void Color::setIndex(const unsigned int)
{
return;
}
void Color::setGradient(const double, const double,
const double, const double)
{
return;
}
void Color::setAlpha(double alpha)
{
m_channels[3] = alpha;
}
void Color::applyAsMaterials()
{
GLfloat ambientColor [] = { m_channels[0] / 3, m_channels[1] / 3, m_channels[2] / 3,
m_channels[3] };
float s = ( 0.5 + fabsf( m_channels[0] - m_channels[1] )
+ fabsf( m_channels[2] - m_channels[1] ) + fabsf( m_channels[2] - m_channels[0] ) ) / 4.0;
float t = 1.0 - s;
GLfloat specularColor [] = { s + t * m_channels[0],
s + t * m_channels[1],
s + t * m_channels[2],
m_channels[3] };
glMaterialfv( GL_FRONT, GL_AMBIENT, ambientColor );
glMaterialfv( GL_FRONT, GL_DIFFUSE, m_channels );
glMaterialfv( GL_FRONT, GL_SPECULAR, specularColor );
glMaterialf( GL_FRONT, GL_SHININESS, 50.0 );
}
void Color::applyAsFlatMaterials()
{
glMaterialfv( GL_FRONT, GL_AMBIENT, m_channels );
glMaterialfv( GL_FRONT, GL_DIFFUSE, m_channels );
glMaterialfv( GL_FRONT, GL_SPECULAR, m_channels );
glMaterialf( GL_FRONT, GL_SHININESS, 1.0 );
}
void Color::setName(const QString& name)
{
m_name = name;
}
QString Color::name() const
{
if (m_name.isEmpty())
return "Generic Color"; // should never, ever appear
else
return m_name;
}
QString Color::identifier() const
{
return "Generic Color";
}
}
#include "color.moc"