/********************************************************************** Color - Class for handling color changes in OpenGL Copyright (C) 2006 Benoit Jacob Copyright (C) 2007 Geoffrey R. Hutchison This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #include #include #include // for fabs() namespace Avogadro { class ColorPrivate { public: ColorPrivate() { } ~ColorPrivate() { } }; Color::Color(): d(0) { } Color::~Color() { //delete d; } Color::Color(const GLfloat red, const GLfloat green, const GLfloat blue, const GLfloat alpha ) : d(0) { m_channels[0] = red; m_channels[1] = green; m_channels[2] = blue; m_channels[3] = alpha; } Color::Color( const Primitive *p ): d(0) { set(p); } void Color::set(const GLfloat red, const GLfloat green, const GLfloat blue, const GLfloat alpha) { m_channels[0] = red; m_channels[1] = green; m_channels[2] = blue; m_channels[3] = alpha; } void Color::setToSelectionColor() { m_channels[0] = 0.3; m_channels[1] = 0.6; m_channels[2] = 1.0; m_channels[3] = 0.7; } void Color::set(const QColor &color) { m_channels[0] = color.redF(); m_channels[1] = color.greenF(); m_channels[2] = color.blueF(); m_channels[3] = color.alphaF(); } void Color::set(const Primitive *) { return; } void Color::setIndex(const unsigned int) { return; } void Color::setGradient(const double, const double, const double, const double) { return; } void Color::setAlpha(double alpha) { m_channels[3] = alpha; } void Color::applyAsMaterials() { GLfloat ambientColor [] = { m_channels[0] / 3, m_channels[1] / 3, m_channels[2] / 3, m_channels[3] }; float s = ( 0.5 + fabsf( m_channels[0] - m_channels[1] ) + fabsf( m_channels[2] - m_channels[1] ) + fabsf( m_channels[2] - m_channels[0] ) ) / 4.0; float t = 1.0 - s; GLfloat specularColor [] = { s + t * m_channels[0], s + t * m_channels[1], s + t * m_channels[2], m_channels[3] }; glMaterialfv( GL_FRONT, GL_AMBIENT, ambientColor ); glMaterialfv( GL_FRONT, GL_DIFFUSE, m_channels ); glMaterialfv( GL_FRONT, GL_SPECULAR, specularColor ); glMaterialf( GL_FRONT, GL_SHININESS, 50.0 ); } void Color::applyAsFlatMaterials() { glMaterialfv( GL_FRONT, GL_AMBIENT, m_channels ); glMaterialfv( GL_FRONT, GL_DIFFUSE, m_channels ); glMaterialfv( GL_FRONT, GL_SPECULAR, m_channels ); glMaterialf( GL_FRONT, GL_SHININESS, 1.0 ); } void Color::setName(const QString& name) { m_name = name; } QString Color::name() const { if (m_name.isEmpty()) return "Generic Color"; // should never, ever appear else return m_name; } QString Color::identifier() const { return "Generic Color"; } } #include "color.moc"