/********************************************************************** Cylinder - Class for drawing cylinders in OpenGL Copyright (C) 2006,2007 Benoit Jacob This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef CYLINDER_H #define CYLINDER_H #include #include namespace Avogadro { /** * @class Cylinder * @internal * @brief This class represents and draws a cylinder * @author Benoit Jacob */ class CylinderPrivate; class Cylinder { protected: void initialize(); void freeBuffers(); public: Cylinder(int faces=0); ~Cylinder(); /** initializes the cylinder with given number of faces. If the * cylinder was already initialized, any pre-allocated buffers * are freed and then re-allocated */ void setup( int faces ); /** * draws the cylinder at specified position, with specified * radius. @param end1 the position of the first end of the cylinder. that is, the center of the first disc-shaped face. @param end2 the position of the second end of the cylinder. that is, the center of the second disc-shaped face. @param radius the radius of the cylinder */ void draw( const Eigen::Vector3d &end1, const Eigen::Vector3d &end2, double radius ) const; /** * draws the cylinder at specified position, with specified * radius. the order and shift arguments allow to render * multiple cylinders at once, which is useful in libavogadro. * for multiple bonds between atoms. If you only want to render one * cylinder, leave order and shift at their default values. @param end1 the position of the first end of the cylinder. that is, the center of the first disc-shaped face. @param end2 the position of the second end of the cylinder. that is, the center of the second disc-shaped face. @param radius the radius of the cylinder @param order to render only one cylinder, leave this set to the default value, which is 1. If order>1, then order parallel cylinders are drawn around the axis (end1 - end2). @param shift this is only meaningful of order>1, otherwise just let this set to the default value. When order>1, this is interpreted as the displacement of the axis of the drawn cylinders from the axis (end1 - end2). @param planeNormalVector the unit normal vector of the plane in which we will try to fit the cylinders. This is useful to draw double bonds in a molecule in such a way that they avoid looking like single bonds. To achieve that, just pass the molecule's fitting plane's unit normal vector here. */ void drawMulti( const Eigen::Vector3d &end1, const Eigen::Vector3d &end2, double radius, int order, double shift, const Eigen::Vector3d &planeNormalVector ) const; private: CylinderPrivate * const d; }; } #endif