/********************************************************************** AxesEngine - Engine to display the x, y, z axes Copyright (C) 2008 Marcus D. Hanwell This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef AXESENGINE_H #define AXESENGINE_H #include #include namespace Avogadro { //! Axes Engine class. class AxesEngine : public Engine { Q_OBJECT AVOGADRO_ENGINE("Axes", tr("Axes"), tr("Renders the x, y, and z axes at the origin")) public: //! Constructor AxesEngine(QObject *parent=0); //! Deconstructor ~AxesEngine(); //! Copy Engine *clone() const; //! \name Render Methods //@{ bool renderOpaque(PainterDevice *pd); //@} double transparencyDepth() const; Layers layers() const; PrimitiveTypes primitiveTypes() const; ColorTypes colorTypes() const; double radius(const PainterDevice *pd, const Primitive *p = 0) const; }; //! Generates instances of our AxesEngine class class AxesEngineFactory : public QObject, public PluginFactory { Q_OBJECT Q_INTERFACES(Avogadro::PluginFactory) AVOGADRO_ENGINE_FACTORY(AxesEngine) }; } // end namespace Avogadro #endif