/**********************************************************************
BSDYEngine - Dynamic detail engine for "balls and sticks" display
Copyright (C) 2007 Donald Ephraim Curtis
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef BSDYENGINE_H
#define BSDYENGINE_H
#include
#include
#include "ui_bsdysettingswidget.h"
namespace Avogadro {
//! Ball and Stick Engine class.
class Atom;
class BSDYSettingsWidget;
class BSDYEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Ball and Stick", tr("Ball and Stick"),
tr("Renders primitives using Balls (atoms) and Sticks (bonds)"))
public:
//! Constructor
BSDYEngine(QObject *parent=0);
Engine *clone() const;
//! Deconstructor
~BSDYEngine();
bool renderOpaque(PainterDevice *pd);
bool renderTransparent(PainterDevice *pd);
bool renderQuick(PainterDevice *pd);
bool renderPick(PainterDevice *pd);
double transparencyDepth() const;
Engine::Layers layers() const;
double radius(const PainterDevice *pd, const Primitive *p = 0) const;
/**
* @return a pointer to the BSDYEngine settings widget
*/
QWidget *settingsWidget();
/**
* Write the engine settings so that they can be saved between sessions.
*/
void writeSettings(QSettings &settings) const;
/**
* Read in the settings that have been saved for the engine instance.
*/
void readSettings(QSettings &settings);
private:
double radius(const Atom *atom) const;
BSDYSettingsWidget *m_settingsWidget;
double m_atomRadiusPercentage;
double m_bondRadius;
int m_showMulti;
double m_alpha; // transparency of the balls & sticks
private Q_SLOTS:
void settingsWidgetDestroyed();
/**
* @param percent percentage of the VdwRad
*/
void setAtomRadiusPercentage(int percent);
/**
* @param value radius of the bonds * 10
*/
void setBondRadius(int value);
/**
* @param value determines where multiple bonds are shown
*/
void setShowMulti(int value);
/**
* @param value opacity of the balls & sticks / 20
*/
void setOpacity(int value);
};
class BSDYSettingsWidget : public QWidget, public Ui::BSDYSettingsWidget
{
public:
BSDYSettingsWidget(QWidget *parent=0) : QWidget(parent) {
setupUi(this);
}
};
class BSDYEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(BSDYEngine);
};
} // end namespace Avogadro
#endif