/********************************************************************** CartoonEngine - Engine for protein structures. Copyright (C) 2009 by Tim Vandermeersch Some portions Copyright (C) 2007-2008 by Marcus D. Hanwell This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef CARTOONENGINE_H #define CARTOONENGINE_H #include #include //#include "ui_ribbonsettingswidget.h" namespace Avogadro { //! CartoonEngine class. class CartoonEngine : public Engine { Q_OBJECT AVOGADRO_ENGINE("Cartoon", tr("Cartoon"), tr("Renders protein secundary structure")) public: //! Constructor CartoonEngine(QObject *parent=0); Engine *clone() const; //! Deconstructor ~CartoonEngine(); //! \name Render Methods //@{ bool renderOpaque(PainterDevice *pd); bool renderQuick(PainterDevice *pd); //@} PrimitiveTypes primitiveTypes() const; ColorTypes colorTypes() const; double radius(const PainterDevice *pd, const Primitive *p = 0) const; void setPrimitives(const PrimitiveList &primitives); /** * Write the engine settings so that they can be saved between sessions. */ void writeSettings(QSettings &settings) const; /** * Read in the settings that have been saved for the engine instance. */ void readSettings(QSettings &settings); public Q_SLOTS: void addPrimitive(Primitive *primitive); void updatePrimitive(Primitive *primitive); void removePrimitive(Primitive *primitive); private: void updateChains(PainterDevice *pd); int m_type; // Type of ribbon rendering to do double m_radius; // Cartoon radius bool m_update; // Is an update of the chain necessary? int m_useNitrogens; QList< QVector > m_chains; QList m_triangles; QList m_normals; QList m_debugPoints; QList< QVector > m_helixes3; QList< QVector > m_helixes4; QList< QVector > m_helixes5; }; //! Generates instances of our CartoonEngine class class CartoonEngineFactory : public QObject, public PluginFactory { Q_OBJECT Q_INTERFACES(Avogadro::PluginFactory) AVOGADRO_ENGINE_FACTORY(CartoonEngine) }; } // end namespace Avogadro #endif