/**********************************************************************
CartoonEngine - Engine for protein structures.
Copyright (C) 2009 by Tim Vandermeersch
Some portions Copyright (C) 2007-2008 by Marcus D. Hanwell
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef CARTOONENGINE_H
#define CARTOONENGINE_H
#include
#include
//#include "ui_ribbonsettingswidget.h"
namespace Avogadro {
//! CartoonEngine class.
class CartoonEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Cartoon", tr("Cartoon"),
tr("Renders protein secundary structure"))
public:
//! Constructor
CartoonEngine(QObject *parent=0);
Engine *clone() const;
//! Deconstructor
~CartoonEngine();
//! \name Render Methods
//@{
bool renderOpaque(PainterDevice *pd);
bool renderQuick(PainterDevice *pd);
//@}
PrimitiveTypes primitiveTypes() const;
ColorTypes colorTypes() const;
double radius(const PainterDevice *pd, const Primitive *p = 0) const;
void setPrimitives(const PrimitiveList &primitives);
/**
* Write the engine settings so that they can be saved between sessions.
*/
void writeSettings(QSettings &settings) const;
/**
* Read in the settings that have been saved for the engine instance.
*/
void readSettings(QSettings &settings);
public Q_SLOTS:
void addPrimitive(Primitive *primitive);
void updatePrimitive(Primitive *primitive);
void removePrimitive(Primitive *primitive);
private:
void updateChains(PainterDevice *pd);
int m_type; // Type of ribbon rendering to do
double m_radius; // Cartoon radius
bool m_update; // Is an update of the chain necessary?
int m_useNitrogens;
QList< QVector > m_chains;
QList m_triangles;
QList m_normals;
QList m_debugPoints;
QList< QVector > m_helixes3;
QList< QVector > m_helixes4;
QList< QVector > m_helixes5;
};
//! Generates instances of our CartoonEngine class
class CartoonEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(CartoonEngine)
};
} // end namespace Avogadro
#endif