/**********************************************************************
ForceEngine - Display forces
Copyright (C) 2008 by Tim Vandermeersch
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef FORCEENGINE_H
#define FORCEENGINE_H
#include
#include
namespace Avogadro {
//! ForceEngine class.
//class ForceSettingsWidget;
class ForceEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Force", tr("Force"),
tr("Renders force displacements on atoms"))
public:
//! Constructor
ForceEngine(QObject *parent=0);
Engine *clone() const;
//! Deconstructor
~ForceEngine();
//! \name Render Methods
//@{
bool renderOpaque(PainterDevice *pd);
bool renderOpaque(PainterDevice *pd, const Atom *a);
//@}
};
//! Generates instances of our ForceEngine class
class ForceEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(ForceEngine)
};
} // end namespace Avogadro
#endif