/********************************************************************** ForceEngine - Display forces Copyright (C) 2008 by Tim Vandermeersch This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef FORCEENGINE_H #define FORCEENGINE_H #include #include namespace Avogadro { //! ForceEngine class. //class ForceSettingsWidget; class ForceEngine : public Engine { Q_OBJECT AVOGADRO_ENGINE("Force", tr("Force"), tr("Renders force displacements on atoms")) public: //! Constructor ForceEngine(QObject *parent=0); Engine *clone() const; //! Deconstructor ~ForceEngine(); //! \name Render Methods //@{ bool renderOpaque(PainterDevice *pd); bool renderOpaque(PainterDevice *pd, const Atom *a); //@} }; //! Generates instances of our ForceEngine class class ForceEngineFactory : public QObject, public PluginFactory { Q_OBJECT Q_INTERFACES(Avogadro::PluginFactory) AVOGADRO_ENGINE_FACTORY(ForceEngine) }; } // end namespace Avogadro #endif