/**********************************************************************
OverlayEngine - Engine for displaying overlays.
Copyright (C) 2008 Tim Vandermeersch
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef OVERLAYENGINE_H
#define OVERLAYENGINE_H
#include
#include
#include "ui_overlaysettingswidget.h"
namespace Avogadro {
//! Overlay Engine class.
class OverlaySettingsWidget;
class OverlayEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Overlay", tr("Overlay"),
tr("Renders color scale for gradients"))
public:
//! Constructor
OverlayEngine(QObject *parent=0);
Engine *clone() const;
//! Deconstructor
~OverlayEngine() {}
//! \name Render Methods
//@{
bool renderOpaque(PainterDevice *pd);
bool renderQuick(PainterDevice *pd);
//@}
Layers layers() const;
PrimitiveTypes primitiveTypes() const;
ColorTypes colorTypes() const;
//! Display a window for the user to pick rendering options
QWidget *settingsWidget();
/**
* Write the engine settings so that they can be saved between sessions.
*/
void writeSettings(QSettings &settings) const;
/**
* Read in the settings that have been saved for the engine instance.
*/
void readSettings(QSettings &settings);
private:
//int m_atomType; // Atom label type
//int m_bondType; // Bond label type
OverlaySettingsWidget* m_settingsWidget;
private Q_SLOTS:
//void setAtomType(int value);
//void setBondType(int value);
void settingsWidgetDestroyed();
};
class OverlaySettingsWidget : public QWidget, public Ui::OverlaySettingsWidget
{
public:
OverlaySettingsWidget(QWidget *parent=0) : QWidget(parent) {
setupUi(this);
}
};
//! Generates instances of our OverlayEngine class
class OverlayEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(OverlayEngine)
};
} // end namespace Avogadro
#endif