/********************************************************************** OverlayEngine - Engine for displaying overlays. Copyright (C) 2008 Tim Vandermeersch This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef OVERLAYENGINE_H #define OVERLAYENGINE_H #include #include #include "ui_overlaysettingswidget.h" namespace Avogadro { //! Overlay Engine class. class OverlaySettingsWidget; class OverlayEngine : public Engine { Q_OBJECT AVOGADRO_ENGINE("Overlay", tr("Overlay"), tr("Renders color scale for gradients")) public: //! Constructor OverlayEngine(QObject *parent=0); Engine *clone() const; //! Deconstructor ~OverlayEngine() {} //! \name Render Methods //@{ bool renderOpaque(PainterDevice *pd); bool renderQuick(PainterDevice *pd); //@} Layers layers() const; PrimitiveTypes primitiveTypes() const; ColorTypes colorTypes() const; //! Display a window for the user to pick rendering options QWidget *settingsWidget(); /** * Write the engine settings so that they can be saved between sessions. */ void writeSettings(QSettings &settings) const; /** * Read in the settings that have been saved for the engine instance. */ void readSettings(QSettings &settings); private: //int m_atomType; // Atom label type //int m_bondType; // Bond label type OverlaySettingsWidget* m_settingsWidget; private Q_SLOTS: //void setAtomType(int value); //void setBondType(int value); void settingsWidgetDestroyed(); }; class OverlaySettingsWidget : public QWidget, public Ui::OverlaySettingsWidget { public: OverlaySettingsWidget(QWidget *parent=0) : QWidget(parent) { setupUi(this); } }; //! Generates instances of our OverlayEngine class class OverlayEngineFactory : public QObject, public PluginFactory { Q_OBJECT Q_INTERFACES(Avogadro::PluginFactory) AVOGADRO_ENGINE_FACTORY(OverlayEngine) }; } // end namespace Avogadro #endif