/**********************************************************************
RibbonEngine - Engine for "ribbon" display
Copyright (C) 2007 by Marcus D. Hanwell
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef RIBBONENGINE_H
#define RIBBONENGINE_H
#include
#include
#include "ui_ribbonsettingswidget.h"
namespace Avogadro {
//! Ribbon Engine class.
class RibbonSettingsWidget;
class RibbonEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Ribbon", tr("Ribbon"),
tr("Renders protein backbones as ribbons"))
public:
//! Constructor
RibbonEngine(QObject *parent=0);
Engine *clone() const;
//! Deconstructor
~RibbonEngine();
//! \name Render Methods
//@{
bool renderOpaque(PainterDevice *pd);
bool renderQuick(PainterDevice *pd);
//@}
PrimitiveTypes primitiveTypes() const;
ColorTypes colorTypes() const;
double radius(const PainterDevice *pd, const Primitive *p = 0) const;
QWidget* settingsWidget();
void setPrimitives(const PrimitiveList &primitives);
/**
* Write the engine settings so that they can be saved between sessions.
*/
void writeSettings(QSettings &settings) const;
/**
* Read in the settings that have been saved for the engine instance.
*/
void readSettings(QSettings &settings);
public Q_SLOTS:
void addPrimitive(Primitive *primitive);
void updatePrimitive(Primitive *primitive);
void removePrimitive(Primitive *primitive);
private:
void updateChains(PainterDevice *pd);
RibbonSettingsWidget *m_settingsWidget;
int m_type; // Type of ribbon rendering to do
double m_radius; // Ribbon radius
bool m_update; // Is an update of the chain necessary?
int m_useNitrogens;
QList< QVector > m_chains;
private Q_SLOTS:
void settingsWidgetDestroyed();
/**
* @param value opacity of the VdW spheres / 20
*/
void setType(int value);
void setRadius(int value);
void setUseNitrogens(int setting);
};
class RibbonSettingsWidget : public QWidget, public Ui::RibbonSettingsWidget
{
public:
RibbonSettingsWidget(QWidget *parent=0) : QWidget(parent) {
setupUi(this);
}
};
//! Generates instances of our RibbonEngine class
class RibbonEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(RibbonEngine)
};
} // end namespace Avogadro
#endif