/**********************************************************************
RingEngine - Engine for "ring" display
Copyright (C) 2007 by Marcus D. Hanwell
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef RINGENGINE_H
#define RINGENGINE_H
#include
#include
#include
#include "ui_ringsettingswidget.h"
namespace Avogadro {
//! Ring Engine class.
class RingSettingsWidget;
class RingEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Ring", tr("Ring"),
tr("Renders rings with colored planes"))
public:
//! Constructor
RingEngine(QObject *parent=0);
Engine *clone() const;
//! Deconstructor
~RingEngine();
//! \name Render Methods
//@{
bool renderOpaque(PainterDevice *pd);
bool renderTransparent(PainterDevice *pd);
//@}
double transparencyDepth() const;
Layers layers() const;
PrimitiveTypes primitiveTypes() const;
ColorTypes colorTypes() const;
double radius(const PainterDevice *pd, const Primitive *p = 0) const;
QWidget* settingsWidget();
/**
* Write the engine settings so that they can be saved between sessions.
*/
void writeSettings(QSettings &settings) const;
/**
* Read in the settings that have been saved for the engine instance.
*/
void readSettings(QSettings &settings);
private:
RingSettingsWidget *m_settingsWidget;
double m_alpha; // transparency of the VdW spheres
bool renderRing(const QList &ring, PainterDevice *pd); // Render the given ring
private Q_SLOTS:
void settingsWidgetDestroyed();
/**
* @param value opacity of the rings
*/
void setOpacity(int value);
};
class RingSettingsWidget : public QWidget, public Ui::RingSettingsWidget
{
public:
RingSettingsWidget(QWidget *parent=0) : QWidget(parent) {
setupUi(this);
}
};
//! Generates instances of our RingEngine class
class RingEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(RingEngine)
};
} // end namespace Avogadro
#endif