/********************************************************************** WireEngine - Simple engine for fast wire frame display Copyright (C) 2009 Marcus D. Hanwell This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef SIMPLEWIREENGINE_H #define SIMPLEWIREENGINE_H #include #include namespace Avogadro { class Bond; //! Wireframe Engine class. class SimpleWireEngine : public Engine { Q_OBJECT AVOGADRO_ENGINE("Simple Wireframe", tr("Simple Wireframe"), tr("Renders bonds as wires (lines), ideal for large molecules")) public: //! Constructor SimpleWireEngine(QObject *parent=0); //! Destructor ~SimpleWireEngine(); //! Copy Engine *clone() const; //! \name Render Methods //@{ bool renderOpaque(PainterDevice *pd); //@} }; //! Generates instances of our WireEngine class class SimpleWireEngineFactory : public QObject, public PluginFactory { Q_OBJECT Q_INTERFACES(Avogadro::PluginFactory) AVOGADRO_ENGINE_FACTORY(SimpleWireEngine) }; } // end namespace Avogadro #endif