/**********************************************************************
WireEngine - Simple engine for fast wire frame display
Copyright (C) 2009 Marcus D. Hanwell
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef SIMPLEWIREENGINE_H
#define SIMPLEWIREENGINE_H
#include
#include
namespace Avogadro {
class Bond;
//! Wireframe Engine class.
class SimpleWireEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Simple Wireframe", tr("Simple Wireframe"),
tr("Renders bonds as wires (lines), ideal for large molecules"))
public:
//! Constructor
SimpleWireEngine(QObject *parent=0);
//! Destructor
~SimpleWireEngine();
//! Copy
Engine *clone() const;
//! \name Render Methods
//@{
bool renderOpaque(PainterDevice *pd);
//@}
};
//! Generates instances of our WireEngine class
class SimpleWireEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(SimpleWireEngine)
};
} // end namespace Avogadro
#endif