/********************************************************************** SphereEngine - Engine for "spheres" display Copyright (C) 2007-2008 Marcus D. Hanwell Copyright (C) 2006-2007 Geoffrey R. Hutchison Copyright (C) 2007 Benoit Jacob This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef SPHEREENGINE_H #define SPHEREENGINE_H #include #include #include "ui_spheresettingswidget.h" namespace Avogadro { //! Sphere Engine class. class Atom; class SphereSettingsWidget; class SphereEngine : public Engine { Q_OBJECT AVOGADRO_ENGINE("Van der Waals Spheres", tr("Van der Waals Spheres"), tr("Renders atoms as Van der Waals spheres")) public: //! Constructor SphereEngine(QObject *parent=0); //! Deconstructor ~SphereEngine(); //! Copy Engine *clone() const; //! \name Render Methods //@{ bool renderOpaque(PainterDevice *pd); bool renderTransparent(PainterDevice *pd); bool renderQuick(PainterDevice *pd); //@} double transparencyDepth() const; Layers layers() const; PrimitiveTypes primitiveTypes() const; double radius(const PainterDevice *pd, const Primitive *p = 0) const; QWidget* settingsWidget(); /** * Write the engine settings so that they can be saved between sessions. */ void writeSettings(QSettings &settings) const; /** * Read in the settings that have been saved for the engine instance. */ void readSettings(QSettings &settings); private: double radius(const Atom *a) const; //! Render an Atom. bool render(PainterDevice *pd, const Atom *a); SphereSettingsWidget *m_settingsWidget; double m_alpha; // transparency of the VdW spheres private Q_SLOTS: void settingsWidgetDestroyed(); /** * @param value opacity of the VdW spheres / 20 */ void setOpacity(int value); }; class SphereSettingsWidget : public QWidget, public Ui::SphereSettingsWidget { public: SphereSettingsWidget(QWidget *parent=0) : QWidget(parent) { setupUi(this); } }; //! Generates instances of our SphereEngine class class SphereEngineFactory : public QObject, public PluginFactory { Q_OBJECT Q_INTERFACES(Avogadro::PluginFactory) AVOGADRO_ENGINE_FACTORY(SphereEngine) }; } // end namespace Avogadro #endif