/**********************************************************************
SphereEngine - Engine for "spheres" display
Copyright (C) 2007-2008 Marcus D. Hanwell
Copyright (C) 2006-2007 Geoffrey R. Hutchison
Copyright (C) 2007 Benoit Jacob
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef SPHEREENGINE_H
#define SPHEREENGINE_H
#include
#include
#include "ui_spheresettingswidget.h"
namespace Avogadro {
//! Sphere Engine class.
class Atom;
class SphereSettingsWidget;
class SphereEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Van der Waals Spheres", tr("Van der Waals Spheres"),
tr("Renders atoms as Van der Waals spheres"))
public:
//! Constructor
SphereEngine(QObject *parent=0);
//! Deconstructor
~SphereEngine();
//! Copy
Engine *clone() const;
//! \name Render Methods
//@{
bool renderOpaque(PainterDevice *pd);
bool renderTransparent(PainterDevice *pd);
bool renderQuick(PainterDevice *pd);
//@}
double transparencyDepth() const;
Layers layers() const;
PrimitiveTypes primitiveTypes() const;
double radius(const PainterDevice *pd, const Primitive *p = 0) const;
QWidget* settingsWidget();
/**
* Write the engine settings so that they can be saved between sessions.
*/
void writeSettings(QSettings &settings) const;
/**
* Read in the settings that have been saved for the engine instance.
*/
void readSettings(QSettings &settings);
private:
double radius(const Atom *a) const;
//! Render an Atom.
bool render(PainterDevice *pd, const Atom *a);
SphereSettingsWidget *m_settingsWidget;
double m_alpha; // transparency of the VdW spheres
private Q_SLOTS:
void settingsWidgetDestroyed();
/**
* @param value opacity of the VdW spheres / 20
*/
void setOpacity(int value);
};
class SphereSettingsWidget : public QWidget, public Ui::SphereSettingsWidget
{
public:
SphereSettingsWidget(QWidget *parent=0) : QWidget(parent) {
setupUi(this);
}
};
//! Generates instances of our SphereEngine class
class SphereEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(SphereEngine)
};
} // end namespace Avogadro
#endif