/**********************************************************************
SurfaceEngine - Engine for display of isosurfaces
Copyright (C) 2006-2007 Geoffrey R. Hutchison
Copyright (C) 2008 Marcus D. Hanwell
Copyright (C) 2008 Tim Vandermeersch
This file is part of the Avogadro molecular editor project.
For more information, see
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef SURFACEENGINE_H
#define SURFACEENGINE_H
#include
#include
#include
#include
#include
#include "ui_surfacesettingswidget.h"
namespace Avogadro {
class Atom;
class Mesh;
class SurfaceSettingsWidget;
//! Surface Engine class.
class SurfaceEngine : public Engine
{
Q_OBJECT
AVOGADRO_ENGINE("Surface", tr("Surface"),
tr("Renders computed molecular surfaces"))
public:
//! Constructor
SurfaceEngine(QObject *parent=0);
//! Destructor
~SurfaceEngine();
//! \name Render Methods
//@{
bool renderOpaque(PainterDevice *pd);
bool renderTransparent(PainterDevice *pd);
bool renderQuick(PainterDevice *pd);
bool renderPick(PainterDevice *pd);
//@}
double transparencyDepth() const;
Layers layers() const;
PrimitiveTypes primitiveTypes() const;
ColorTypes colorTypes() const;
Engine *clone() const;
QWidget* settingsWidget();
double radius(const PainterDevice *pd, const Primitive *p = 0) const;
void setPrimitives(const PrimitiveList &primitives);
/**
* Write the engine settings so that they can be saved between sessions.
*/
void writeSettings(QSettings &settings) const;
/**
* Read in the settings that have been saved for the engine instance.
*/
void readSettings(QSettings &settings);
public Q_SLOTS:
void addPrimitive(Primitive *primitive);
void updatePrimitive(Primitive *primitive);
void removePrimitive(Primitive *primitive);
void setDrawBox(int);
protected:
SurfaceSettingsWidget *m_settingsWidget;
Mesh *m_mesh;
PainterDevice *m_pd;
Color m_color;
double m_alpha;
int m_renderMode;
int m_colorMode;
bool m_drawBox;
private Q_SLOTS:
void settingsWidgetDestroyed();
/**
* @param value opacity of the surface / 20
*/
void setOpacity(int value);
/**
* @param value render mode (0 = fill, 1 = wireframe, 2 = points)
*/
void setRenderMode(int value);
/**
* @param value coloring mode (0 = RGB, 1 = ESP)
*/
void setColorMode(int value);
/**
* @param color the new color to use
*/
void setColor(const QColor& color);
};
class SurfaceSettingsWidget : public QWidget, public Ui::SurfaceSettingsWidget
{
public:
SurfaceSettingsWidget(QWidget *parent=0) : QWidget(parent) {
setupUi(this);
}
};
//! Generates instances of our SurfaceEngine class
class SurfaceEngineFactory : public QObject, public PluginFactory
{
Q_OBJECT
Q_INTERFACES(Avogadro::PluginFactory)
AVOGADRO_ENGINE_FACTORY(SurfaceEngine)
};
} // end namespace Avogadro
#endif