/********************************************************************** BondCentricTool - Bond Centric Manipulation Tool for Avogadro Copyright (C) 2007 by Shahzad Ali Copyright (C) 2007 by Ross Braithwaite Copyright (C) 2007 by James Bunt Copyright (C) 2007,2008 by Marcus D. Hanwell Copyright (C) 2006,2007 by Benoit Jacob This file is part of the Avogadro molecular editor project. For more information, see Avogadro is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Avogadro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef BONDCENTRICTOOL_H #define BONDCENTRICTOOL_H #include "skeletontree.h" #include #include #include #include #include #include #include #include #include #include #include #include namespace Avogadro { /** * @class BondCentricTool * @brief Bond Centric Molecule Manipulation Tool * @author Shahzad Ali, Ross Braithwaite, James Bunt * * This class is a molecule manipulation system based on bond-centric * design as apposed to points in free space design. It is based off * the NavigationTool class by Marcus D. Hanwell. */ class BondCentricTool : public Tool { Q_OBJECT AVOGADRO_TOOL("Bond Centric Manipulate", tr("Bond Centric Manipulate"), tr("Manipulation of bond lengths, angles, and torsions")) public: //! Constructor BondCentricTool(QObject *parent = 0); //! Deconstructor virtual ~BondCentricTool(); //! \name Tool Methods //@{ //! \brief Callback methods for ui.actions on the canvas. virtual QUndoCommand* mousePressEvent(GLWidget *widget, QMouseEvent *event); virtual QUndoCommand* mouseReleaseEvent(GLWidget *widget, QMouseEvent *event); virtual QUndoCommand* mouseMoveEvent(GLWidget *widget, QMouseEvent *event); virtual QUndoCommand* wheelEvent(GLWidget *widget, QWheelEvent *event); //@} virtual int usefulness() const; virtual bool paint(GLWidget *widget); virtual QWidget *settingsWidget(); /** * Write the tool settings so that they can be saved between sessions. */ virtual void writeSettings(QSettings &settings) const; /** * Read in the settings that have been saved for the tool instance. */ virtual void readSettings(QSettings &settings); /** * Functnion to be called when the molecule is changed. * * @param previous The previous Molecule. * @param next The new Molecule. */ void setMolecule(Molecule* molecule); public Q_SLOTS: /** * Sets the snap-to angle to a given angle in degrees. * * @param newAngle The new value for the snap-to angle. */ void snapToAngleChanged(int newAngle); /** * Sets whether or not snap-to is enabled. * * @param state The state of the check box relating to whether or not * snap-to is enabled. * * Qt:Checked - enable snap-to. * Qt:Unchecked - disable snap-to. */ void snapToCheckBoxChanged(int state); /** * Sets whether or not to show angles. * * @param state The state of the check box relating to whether or not * to show angles. * * Qt:Checked - show angles. * Qt:Unchecked - don't show angles. */ void showAnglesChanged(int state); protected: Molecule * m_molecule; QWidget * m_settingsWidget; Atom * m_clickedAtom; Bond * m_clickedBond; Bond * m_selectedBond; SkeletonTree * m_skeleton; Eigen::Vector3d * m_referencePoint; Eigen::Vector3d * m_currentReference; Eigen::Vector3d * m_directionVector; bool m_snapped; ToolGroup * m_toolGroup; QUndoCommand * m_undo; // The current undo command bool m_leftButtonPressed; // rotation bool m_midButtonPressed; // scale / zoom bool m_rightButtonPressed; // translation bool m_movedSinceButtonPressed; bool m_showAngles; bool m_snapToEnabled; int m_snapToAngle; // In degrees QPoint m_lastDraggingPosition; QLabel * m_snapToAngleLabel; QLabel * m_spacer; QCheckBox * m_showAnglesBox; QCheckBox * m_snapToCheckBox; QSpinBox * m_snapToAngleBox; QGridLayout * m_layout; //! \name Construction Plane/Angles Methods //@{ //! \brief Methods used to construct and draw the angle-sectors, the construction plane, and the rotation-sphere /** * Checks whether a given atom is at either end of a given bond. * * @param atom The atom that is being examined for membership of the given bond. * @param bond The bond that is being examined to see if the given atom is * attached to it. * * @return True if the given atom is the begin or end atom of the given * bond, false otherwise, or if either of the pointers point to NULL. */ bool isAtomInBond(Atom *atom, Bond *bond); /** * Draws a sector that shows the angle between two lines from a given origin. * * @param widget The widget this angle-sector will be drawn on. * @param origin The origin around which this angle is being calculated. * @param direction1 A vector that defines the line from the given origin * through this point. * @param direction2 A vector that defines the line from the given origin * through this second point. */ void drawAngleSector(GLWidget *widget, Eigen::Vector3d origin, Eigen::Vector3d direction1, Eigen::Vector3d direction2, bool alternateAngle = false); /** * Draws sectors around a given atom representing the angles between neighbouring * atoms bonded with this atom. * * @param widget The widget the angle-sectors will be drawn on. * @param atom The atom whose angles are being drawn. */ void drawAtomAngles(GLWidget *widget, Atom *atom); /** * Draws sectors around a given atom representing the angles between neighbouring * atoms bonded with this atom and an atom bonded to this atom by a given bond. * * @param widget The widget the angle-sectors will be drawn on. * @param atom The atom whose angles are being drawn. * @param bond The bond attached to the given atom that will be used as a reference * point for all the angles. * * @pre The given atom must be either the begin or end atom of the given bond. */ void drawAngles(GLWidget *widget, Atom *atom, Bond *bond); /** * Draws sectors around the root Atom of a given SkeletonTree based on the root * Bond of the tree and whether or not adjacent Atoms form a part of the skeleton * or not. * * @param widget The widget the angle-sectors will be drawn on. * @param skeleton The SkeletonTree whose root Atom's angles are to be drawn. */ void drawSkeletonAngles(GLWidget *widget, SkeletonTree *skeleton); void drawDihedralAngle(GLWidget *widget, Atom *A, Atom *D, Bond *BC, bool alternateAngle = false); void drawDihedralAngles(GLWidget *widget, Atom *A, Bond *BC); void drawSingleDihedralAngles(GLWidget *widget, Atom *A, Bond *BC); /** * Calculates whether the manipulation plane is close enough to any atoms (that * are 1 bond away from either of the atoms attached to the given bond) to * 'snap-to' them. * * NOTE: Any atoms that lie along the same line as the bond are disregarded in * the calculations otherwise the plane would always try snap-to them as their * angle is 0. * * @param bond The bond through which the manipulation plane lies. * @param referencePoint The current reference point that defines the manipulation * plane. * @param maximumAngle The maximum angle between the current reference point * and any atom that determines whether or not the plane is * close enough to snap-to the atom. * * @return A vector representing the closest Atom to the manipulation plane, to * be used as the reference point for drawing the plane, if any atom is * close enough. If no atom is close enough to 'snap-to', NULL is * returned. */ Eigen::Vector3d* calculateSnapTo(Bond *bond, Eigen::Vector3d *referencePoint, double maximumAngle); /** * Draws a rectangle through a bond that can be used as a construction plane to * manipulate the bond itself, or the atoms at either end of the bond. * * @param widget The widget the rectangle will be drawn on. * @param bond The bond through which the rectangle will be drawn. * @param referencePoint A point orthagonal to the bond that defines the plane * the rectangle will be drawn on. * @param rgb An array of doubles representing the red/green/blue values of the * color for the rectangle. */ void drawManipulationRectangle(GLWidget *widget, Bond *bond, Eigen::Vector3d *referencePoint, double rgb[3]); void drawDihedralRectangle(GLWidget *widget, Bond *bond, Atom *atom, double rgb[3]); void drawDihedralRectanglesOfAtom(GLWidget *widget, Bond *bond, Atom *atom, double rgb[3]); /** * Draws a sphere of a given radius around a given vector. * * @param widget The widget the sphere will be drawn on. * @param center The center of the sphere. * @param radius The radius of the sphere. * @param alpha The alpha value that determines the opacity of the sphere. */ void drawSphere(GLWidget *widget, const Eigen::Vector3d ¢er, double radius, float alpha); //@} /** * Clears any data and frees up any memory that is used by the tool. This * procedure should be used when the tool is changed, the molecule cleared, * or the program exits etc. */ void clearData(); /** * Performs a rotation on a vector. * * @param angle The angle to rotate by in radians. * @param rotationVector The Vector3d to rotate around, must be a unit vector. * @param centerVector The Vector3d postion around which to rotate. * @param postionVector The Vector3d postion of the vector to rotate. * * @return A Vector3d with the final postion after the rotation is performed. * * @pre rotationVector must be a unit vector (of length 1). */ Eigen::Vector3d performRotation(double angle, Eigen::Vector3d rotationVector, Eigen::Vector3d centerVector, Eigen::Vector3d positionVector); private Q_SLOTS: /** * Function to be called when the tool is changed. * * @param tool True if our tool is selected. */ void toolChanged(bool checked); /** * Function to be called when a primitive is removed. * * @param primitive The primitive that was removed. */ void primitiveRemoved(Primitive* primitive); /** * Function to be called when the settings widget is destroyed. */ void settingsWidgetDestroyed(); }; /** * @class BondCentricMoveCommand * @brief An implementation of QUndoCommand used to undo bond centric manipulations. * @author Shahzad Ali, Ross Braithwaite, James Bunt * * This class is an implementation of QUndoCommand that can be used to allow * the two types of bond-centric manipulation to be undone. These two types * of manipulation are: * - Adjusting bond length. * - Adjusting bond angles. */ class BondCentricMoveCommand : public QUndoCommand { public: //!Constructor /** * Creates an undo command. * * @param molecule The molecule to store for undoing. * @param parent The parent undo command, or nothing. */ explicit BondCentricMoveCommand(Molecule *molecule, QUndoCommand *parent = 0); //!Constructor /** * Creates an undo command. * * @param molecule The molecule to store for undoing. * @param atom The atom that has been moved. * @param pos The new position of the atom. * @param parent The parent undo command or null. */ BondCentricMoveCommand(Molecule *molecule, Atom *atom, Eigen::Vector3d pos, QUndoCommand *parent = 0); /** * Redo move. */ void redo(); /** * Undo move */ void undo(); /** * returns if undo commands are merged together to one command. * * @param command undo command to merge * * @return false */ bool mergeWith(const QUndoCommand * command); /** * returns id of this undo command * * @return id of this undo command */ int id() const; private: Molecule m_moleculeCopy; Molecule *m_molecule; int m_atomIndex; Eigen::Vector3d m_pos; bool undone; }; class BondCentricToolFactory : public QObject, public PluginFactory { Q_OBJECT Q_INTERFACES(Avogadro::PluginFactory) AVOGADRO_TOOL_FACTORY(BondCentricTool) }; } // end namespace Avogadro #endif /*__BONDCENTRICTOOL_H*/