/********************************************************************** ManipulateTool - Manipulation Tool for Avogadro Copyright (C) 2007 by Marcus D. Hanwell Copyright (C) 2007 by Geoffrey R. Hutchison Copyright (C) 2007 by Benoit Jacob This file is part of the Avogadro molecular editor project. For more information, see Some code is based on Open Babel For more information, see This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ***********************************************************************/ #ifndef MANIPULATETOOL_H #define MANIPULATETOOL_H #include #include #include #include #include #include #include #include #include namespace Avogadro { /** * @class ManipulateTool * @brief Manipulate the position of atoms * @author Marcus D. Hanwell * * This tool enables the manipulation of the position of * the selected atoms. */ class Eyecandy; class ManipulateTool : public Tool { Q_OBJECT AVOGADRO_TOOL("Manipulate", tr("Manipulate"), tr("Translate, rotate, and adjust atoms and fragments")) public: //! Constructor ManipulateTool(QObject *parent = 0); //! Deconstructor virtual ~ManipulateTool(); //! \name Tool Methods //@{ //! \brief Callback methods for ui.actions on the canvas. /*! */ virtual QUndoCommand* mousePressEvent(GLWidget *widget, QMouseEvent *event); virtual QUndoCommand* mouseReleaseEvent(GLWidget *widget, QMouseEvent *event); virtual QUndoCommand* mouseMoveEvent(GLWidget *widget, QMouseEvent *event); virtual QUndoCommand* wheelEvent(GLWidget *widget, QWheelEvent *event); virtual int usefulness() const; virtual bool paint(GLWidget *widget); protected: Atom * m_clickedAtom; bool m_leftButtonPressed; // rotation bool m_midButtonPressed; // scale / zoom bool m_rightButtonPressed; // translation Eigen::Vector3d m_selectedPrimitivesCenter; // centroid of selected atoms QPoint m_lastDraggingPosition; Eyecandy *m_eyecandy; double m_yAngleEyecandy, m_xAngleEyecandy; void zoom(GLWidget *widget, const Eigen::Vector3d *goal, double delta) const; void translate(GLWidget *widget, const Eigen::Vector3d *what, const QPoint &from, const QPoint &to) const; void rotate(GLWidget *widget, const Eigen::Vector3d *center, double deltaX, double deltaY) const; void tilt(GLWidget *widget, const Eigen::Vector3d *center, double delta) const; }; class MoveAtomCommand : public QUndoCommand { public: explicit MoveAtomCommand(Molecule *molecule, QUndoCommand *parent = 0); MoveAtomCommand(Molecule *molecule, int type, QUndoCommand *parent = 0); void redo(); void undo(); bool mergeWith ( const QUndoCommand * command ); int id() const; private: Molecule m_moleculeCopy; Molecule *m_molecule; int m_type; bool undone; }; class ManipulateToolFactory : public QObject, public PluginFactory { Q_OBJECT Q_INTERFACES(Avogadro::PluginFactory) AVOGADRO_TOOL_FACTORY(ManipulateTool) }; } // end namespace Avogadro #endif