/*************************************************************************** * ktouchkeyboardwidget.h * * ---------------------- * * Copyright (C) 2000 by Håvard Frøiland, 2006 by Andreas Nicolai * * haavard@users.sourceforge.net * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #ifndef KTOUCHKEYBOARDWIDGET_H #define KTOUCHKEYBOARDWIDGET_H #include #include #include class KUrl; class KTouchKeyboard; /** This is the keyboard widget at the bottom of the training screen. * In addition to the painting functions this class has the member * functions loadKeyboard() and saveKeyboard() which can read and write * a keyboard layout from/into a file. \n * The keyboard is drawn in the paintEvent() member function. The * resizing, that means the recalculation of m_shift is * done in the resizeEvent() member function. \n * The state of keyboard and keys does not change while it is * repainted or resized. Only when a new character has been typed * and the newKey() slot is called the state changes (and thus the * activated keys and finger key animations etc.) */ class KTouchKeyboardWidget : public QGraphicsView { Q_OBJECT public: /// Constructor explicit KTouchKeyboardWidget(QWidget *parent); /// Destructor (frees allocated data). ~KTouchKeyboardWidget(); /// Reads a keyboard layout from the given URL. /// The function returns 'true' when the reading was successful or 'false' if not. In this /// case the optional parameter errorMsg contains the error message. bool loadKeyboard(QWidget * window, const KUrl& url, QString& errorMsg); /// Applies preferences to the keyboard layout and the keys. /// This means that the layout is basically recreated and if the layout type/language /// changed it will be reloaded. void applyPreferences(QWidget * window, bool silent); /// This sets the string with currently known characters and sets the keys that do not /// contain a character of this list to inactive. void setKnownChars(const QSet& knownChars); public slots: /// This function displays the next key (or key combination) the user has to press. void newKey(const QChar& nextChar); void resizeKeyboard(); protected: /// Resizes the keyboard. void resizeEvent(QResizeEvent *); void reset(); private: /// Does what the name says (create a default keyboard which is a number keypad). /// This function is needed in case there no keyboard file could be found. void createDefaultKeyboard(); KTouchKeyboard* m_keyboard; ///< Data defining a keyboard. QString m_currentLayout; ///< The name of the currently used layout. QChar m_nextKey; ///< The next to be pressed character. QSet m_knownChars; ///< String with already known characters in this lecture and level. QGraphicsScene* m_scene; ///< The graphics scene }; #endif // KTOUCHKEYBOARDWIDGET_H