/* Copyright (C) 2003-2006 Cies Breijs This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ // This file is originally written by Walter Scheppers, but almost // every aspect of it is slightly changed by Cies Breijs. #include "executer.h" #include #include // for usleep(); #include // for wait #include #include #include // this function is used in executer and canvas: #define ROUND2INT(x) ( (x) >= 0 ? (int)( (x) + .5 ) : (int)( (x) - .5 ) ) #define DEG2RAD(deg) ( deg * (M_PI / 180) ) #define RAD2DEG(rad) ( rad * (180 / M_PI) ) void Executer::initialize(TreeNode* tree, ErrorList* _errorList) { rootNode = tree; newScope = rootNode; currentNode = rootNode; finished = !currentNode->hasChildren(); // set finished to false unless the tree is empty errorList = _errorList; breaking = false; returning = false; waiting = false; returnValue = 0; executeCurrent = false; functionTable.clear(); globalVariableTable.clear(); while (!functionStack.isEmpty()) { // In the ForTo loop, we can assign the globalVariableTable to an entry in the functionStack // we shouldn't delete this variableTable, so check for it. VariableTable* variableTable = functionStack.pop().variableTable; if(variableTable!=&globalVariableTable) delete variableTable; } } void Executer::execute() { //Do we have to do anything? if (finished || waiting) return; if(executeCurrent) { // executeCurrent is used to make sure the currentNode will be executed // this way the tree will not be walked before the execution... executeCurrent = false; execute(currentNode); return; } if(returning) { //We are returning from a function call // Take the last called function from the function stack CalledFunction calledFunction = functionStack.pop(); // Delete the local variables of the called function delete calledFunction.variableTable; currentNode = calledFunction.function; if (returnValue == 0) currentNode->setNullValue(); // Handle an empty return value else currentNode->setValue(returnValue); execute(currentNode); return; } if (newScope == 0) { TreeNode* currentParent = currentNode->parent(); currentNode = currentNode->nextSibling(); if(currentNode == 0) { //running off sibling list currentNode = currentParent; if(currentNode == rootNode) { finished = true; return; } // printExe(); // debugging thing execute(currentNode); return; } }else{ // We're entering a new scope // skip ahead to frist child (if any) else we will not get into the scope if(newScope->hasChildren()) currentNode = newScope->firstChild(); else currentNode = newScope; newScope = 0; } while (currentNode->hasChildren() && currentNode->token()->type() != Token::Scope) currentNode = currentNode->firstChild(); // printExe(); // debugging thing execute(currentNode); } void Executer::execute(TreeNode* node) { if (finished) return; // emit a signal for GUI Token* t = node->token(); // kDebug(0) << "emitting token: '" << t->look() << "' - (" << t->startRow() << "," << t->startCol() << " - " << t->endRow() << "," << t->endCol() << ")"; // don't report scopes (their are not really executed) if (t->type() != Token::Scope) emit currentlyExecuting(node); // this method executes one node at the time // if (currentNode->token()->type() != Token::Scope) kDebug(0) << "1234567890!!!!!"; switch (node->token()->type()) { //BEGIN GENERATED executer_switch_cpp CODE /* The code between the line that start with "//BEGIN GENERATED" and "//END GENERATED" * is generated by "generate.rb" according to the definitions specified in * "definitions.rb". Please make all changes in the "definitions.rb" file, since all * all change you make here will be overwritten the next time "generate.rb" is run. * Thanks for looking at the code! */ case Token::Root : executeRoot(node); break; case Token::Scope : executeScope(node); break; case Token::Variable : executeVariable(node); break; case Token::FunctionCall : executeFunctionCall(node); break; case Token::String : /* a constant; do nothing */ break; case Token::Number : /* a constant; do nothing */ break; case Token::True : /* a constant; do nothing */ break; case Token::False : /* a constant; do nothing */ break; case Token::Exit : executeExit(node); break; case Token::If : executeIf(node); break; case Token::Else : executeElse(node); break; case Token::Repeat : executeRepeat(node); break; case Token::While : executeWhile(node); break; case Token::For : executeFor(node); break; case Token::ForTo : executeForTo(node); break; case Token::Break : executeBreak(node); break; case Token::Return : executeReturn(node); break; case Token::Wait : executeWait(node); break; case Token::Assert : executeAssert(node); break; case Token::And : executeAnd(node); break; case Token::Or : executeOr(node); break; case Token::Not : executeNot(node); break; case Token::Equals : executeEquals(node); break; case Token::NotEquals : executeNotEquals(node); break; case Token::GreaterThan : executeGreaterThan(node); break; case Token::LessThan : executeLessThan(node); break; case Token::GreaterOrEquals : executeGreaterOrEquals(node); break; case Token::LessOrEquals : executeLessOrEquals(node); break; case Token::Addition : executeAddition(node); break; case Token::Substracton : executeSubstracton(node); break; case Token::Multiplication : executeMultiplication(node); break; case Token::Division : executeDivision(node); break; case Token::Power : executePower(node); break; case Token::Assign : executeAssign(node); break; case Token::Learn : executeLearn(node); break; case Token::ArgumentList : executeArgumentList(node); break; case Token::Reset : executeReset(node); break; case Token::Clear : executeClear(node); break; case Token::Center : executeCenter(node); break; case Token::Go : executeGo(node); break; case Token::GoX : executeGoX(node); break; case Token::GoY : executeGoY(node); break; case Token::Forward : executeForward(node); break; case Token::Backward : executeBackward(node); break; case Token::Direction : executeDirection(node); break; case Token::TurnLeft : executeTurnLeft(node); break; case Token::TurnRight : executeTurnRight(node); break; case Token::PenWidth : executePenWidth(node); break; case Token::PenUp : executePenUp(node); break; case Token::PenDown : executePenDown(node); break; case Token::PenColor : executePenColor(node); break; case Token::CanvasColor : executeCanvasColor(node); break; case Token::CanvasSize : executeCanvasSize(node); break; case Token::SpriteShow : executeSpriteShow(node); break; case Token::SpriteHide : executeSpriteHide(node); break; case Token::Print : executePrint(node); break; case Token::FontSize : executeFontSize(node); break; case Token::Random : executeRandom(node); break; case Token::GetX : executeGetX(node); break; case Token::GetY : executeGetY(node); break; case Token::Message : executeMessage(node); break; case Token::Ask : executeAsk(node); break; case Token::Pi : executePi(node); break; case Token::Tan : executeTan(node); break; case Token::Sin : executeSin(node); break; case Token::Cos : executeCos(node); break; case Token::ArcTan : executeArcTan(node); break; case Token::ArcSin : executeArcSin(node); break; case Token::ArcCos : executeArcCos(node); break; case Token::Sqrt : executeSqrt(node); break; case Token::Round : executeRound(node); break; //END GENERATED executer_switch_cpp CODE default: kDebug(0) << "Unrecognizd Token type (" << node->token()->type() << ", " << node->token()->look() << ") -- THIS SHOULDN'T HAPPEN!"; break; } } VariableTable* Executer::currentVariableTable() { if (functionStack.isEmpty()) return &globalVariableTable; else return functionStack.top().variableTable; } bool Executer::checkParameterQuantity(TreeNode* node, uint quantity, int errorCode) { // kDebug(0) << "called"; uint nodeSize = node->childCount(); if (quantity == 0) { if (nodeSize == 0) return true; // thats easy! i18n("Internationalized string with an %1", QString("argument")); addError(i18n("The %1 command accepts no parameters.", node->token()->look()), *node->token(), errorCode); return false; } // // CHECK THIS OUT LATER // if (nodeSize != 0) // when all parameters are forgotten the parser puts a Unknown/tokEOL param, catch this: // if (node->firstChild()->getToken().type == tokEOL) nodeSize = 0; if (nodeSize != quantity) { if (nodeSize < quantity) { addError(i18np("The %2 command was called with %3 but needs 1 parameter.", "The %2 command was called with %3 but needs %1 parameters.", quantity, node->token()->look(), nodeSize), *node->token(), errorCode); } else { addError(i18np("The %2 command was called with %3 but only accepts 1 parameter.", "The %2 command was called with %3 but only accepts %1 parameters.", quantity, node->token()->look(), nodeSize), *node->token(), errorCode); } return false; } return true; // if all tests passed } bool Executer::checkParameterType(TreeNode* node, int valueType, int errorCode) { // kDebug(0) << "called"; uint quantity = node->childCount(); TreeNode* currentChild = node->firstChild(); while (currentChild != 0) { if (currentChild->value()->type() != valueType) { switch (valueType) { case Value::String: if (quantity == 1) addError(i18n("The %1 command only accepts a string as its parameter.", node->token()->look()), *node->token(), errorCode); else addError(i18n("The %1 command only accepts strings as its parameters.", node->token()->look()), *node->token(), errorCode); break; case Value::Number: if (quantity == 1) addError(i18n("The %1 command only accepts a number as its parameter.", node->token()->look()), *node->token(), errorCode); else addError(i18n("The %1 command only accepts numbers as its parameters.", node->token()->look()), *node->token(), errorCode); break; case Value::Bool: if (quantity == 1) addError(i18n("The %1 command only accepts an answer as its parameter.", node->token()->look()), *node->token(), errorCode); else addError(i18n("The %1 command only accepts answers as its parameters.", node->token()->look()), *node->token(), errorCode); break; } return false; } currentChild = node->nextChild(); } return true; // if all tests passed } void Executer::addError(const QString& s, const Token& t, int code) { // kDebug(0) << qPrintable(s) << " (runtime error)"; errorList->addError(s, t, code); } //BEGIN GENERATED executer_cpp CODE /* The code between the line that start with "//BEGIN GENERATED" and "//END GENERATED" * is generated by "generate.rb" according to the definitions specified in * "definitions.rb". Please make all changes in the "definitions.rb" file, since all * all change you make here will be overwritten the next time "generate.rb" is run. * Thanks for looking at the code! */ void Executer::executeRoot(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug node = node; // stop the warnings // this is a stud } void Executer::executeScope(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug // catch loops, they need to be managed... int parentTokenType = node->parent()->token()->type(); if (parentTokenType == Token::If || parentTokenType == Token::Repeat || parentTokenType == Token::While || // parentTokenType == Token::ForIn || parentTokenType == Token::ForTo) { currentNode = node->parent(); executeCurrent = true; return; } if(parentTokenType == Token::Learn) { //We have the end of a Learn, so we should return returning = true; returnValue = 0; return; } newScope = node; } void Executer::executeVariable(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug bool aValueIsNeeded = true; // no need to look up when assigning (in a for loop statement) if ((node->parent()->token()->type() == Token::ForTo) && (node->parent()->child(0)==node)) return; // we need to executeVariables in assignments for things like $x=$y to work if (node->parent()->token()->type() == Token::Assign) { // Test if we are in the LHS of the assignment if (node == node->parent()->child(0)) { // In this case we do not need to be initialized, we will get a value in executeAssign aValueIsNeeded = false; } } if (!functionStack.isEmpty() && functionStack.top().variableTable->contains(node->token()->look())) { // kDebug(0) << "exists locally"; node->setValue( (*functionStack.top().variableTable)[node->token()->look()] ); } else if (globalVariableTable.contains(node->token()->look())) { // kDebug(0) << "exists globally"; node->setValue(globalVariableTable[node->token()->look()]); } else if (aValueIsNeeded) { addError(i18n("The variable '%1' was used without first being assigned to a value", node->token()->look()), *node->token(), 0); } } void Executer::executeFunctionCall(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (node->parent()->token()->type() == Token::Learn) { // in case we're defining a function currentNode = node->parent(); executeCurrent = true; return; } if (returning) { // if the function is already executed and returns now returnValue = 0; returning = false; // kDebug(0) << "==> functionReturned!"; return; } if (!functionTable.contains(node->token()->look())) { addError(i18n("An unknown function named '%1' was called", node->token()->look()), *node->token(), 0); return; } CalledFunction c; c.function = node; c.variableTable = new VariableTable(); functionStack.push(c); // kDebug(0) << "==> functionCalled!"; TreeNode* learnNode = functionTable[node->token()->look()]; // if the parameter numbers are not equal... if (node->childCount() != learnNode->child(1)->childCount()) { addError( i18n("The function '%1' was called with %2, while it should be called with %3", node->token()->look(), i18ncp("The function '%1' was called with %2, while it should be called with %3", "1 parameter", "%1 parameters", node->childCount()), i18ncp("The function '%1' was called with %2, while it should be called with %3", "1 parameter", "%1 parameters", learnNode->child(1)->childCount()) ), *node->token(), 0); return; } for (uint i = 0; i < node->childCount(); i++) { functionStack.top().variableTable->insert(learnNode->child(1)->child(i)->token()->look(), node->child(i)->value()); // kDebug(0) << "inserted variable " << learnNode->child(1)->child(i)->token()->look() << " on function stack"; } newScope = learnNode->child(2); } void Executer::executeExit(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug node = node; // stop the warnings finished = true; } void Executer::executeIf(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug QString id = QString("__%1_%2").arg(node->token()->look()).arg((long)node); if (currentVariableTable()->contains(id)) { currentVariableTable()->remove(id); return; } if (node->child(0)->value()->boolean()) { // store a empty Value just to know we executed once currentVariableTable()->insert(id, Value()); newScope = node->child(1); } else { if (node->childCount() >= 3) { currentVariableTable()->insert(id, Value()); newScope = node->child(2); // execute the else part } } } void Executer::executeElse(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug execute(node->child(0)); // execute the scope, that's all... } void Executer::executeRepeat(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug QString id = QString("__%1_%2").arg(node->token()->look()).arg((long)node); if(breaking) { breaking = false; currentVariableTable()->remove(id); return; } // the iteration state is stored on the variable table if (currentVariableTable()->contains(id)) { int currentCount = ROUND2INT((*currentVariableTable())[id].number()); if (currentCount > 0) { (*currentVariableTable())[id].setNumber(currentCount - 1); } else { currentVariableTable()->remove(id); return; } } else { if(ROUND2INT(node->child(0)->value()->number())<=0) // handle 'repeat 0' return; currentVariableTable()->insert(id, Value((double)(ROUND2INT(node->child(0)->value()->number()) - 1))); } newScope = node->child(1); } void Executer::executeWhile(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug // first time this gets called the expression is already executed // after one iteration the expression is not automatically re-executed. // so we do the following on every call to executeWhile: // exec scope, exec expression, exec scope, exec expression, ... QString id = QString("__%1_%2").arg(node->token()->look()).arg((long)node); if (breaking) { // We hit a break command while executing the scope breaking = false; // Not breaking anymore currentVariableTable()->remove(id); // remove the value (cleanup) return; // Move to the next sibbling } if (currentVariableTable()->contains(id)) { newScope = node; // re-execute the expression currentVariableTable()->remove(id); return; } currentVariableTable()->insert(id, Value()); // store a empty Value just to know we executed once if (node->child(0)->value()->boolean()) newScope = node->child(1); // (re-)execute the scope else currentVariableTable()->remove(id); // clean-up, keep currenNode on currentNode so the next sibling we be run next } void Executer::executeFor(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug qCritical("Executer::executeFor(): should have been translated to Token::ForTo by the parser"); node = node; // stop the warnings } void Executer::executeForTo(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug // first time this gets called the expressions are already executed // after one iteration the expression is not re-executed. // so we do: exec scope, exec expressions, exec scope, exec expressions, ... //TODO: We have the cleanup part twice (after breaking and after the last iteration // perhaps clean it up by putting in in one place? bool firstIteration = false; if (functionStack.isEmpty() || functionStack.top().function != node) { // if this for loop is called for the first time... CalledFunction c; c.function = node; // TODO: Find a better solution then this for nested for loops //c.variableTable = new VariableTable(); c.variableTable = currentVariableTable(); functionStack.push(c); currentVariableTable()->insert(node->child(0)->token()->look(), Value(node->child(1)->value()->number())); firstIteration = true; } QString id = QString("__%1_%2").arg(node->token()->look()).arg((long)node); if(breaking) { breaking = false; //delete functionStack.top().variableTable; functionStack.pop(); // if we don't delete the functionStack's varibleTable any more // do remove the for loops id.. currentVariableTable()->remove(id); return; } if (currentVariableTable()->contains(id)) { newScope = node; // re-execute the expressions currentVariableTable()->remove(id); return; } currentVariableTable()->insert(id, Value()); // store a empty Value just to know we executed once double currentCount = (*currentVariableTable())[node->child(0)->token()->look()].number(); double startCondition = node->child(1)->value()->number(); double endCondition = node->child(2)->value()->number(); double step = node->child(3)->value()->number(); if ((startCondition < endCondition && currentCount + step <= endCondition) || (startCondition > endCondition && currentCount + step >= endCondition && step<0) || //negative loop sanity check, is it implemented? (startCondition ==endCondition && firstIteration) ) { // for expressions like for $n=1 to 1 if (!firstIteration) (*currentVariableTable())[node->child(0)->token()->look()].setNumber(currentCount + step); newScope = node->child(4); // (re-)execute the scope } else { // cleaning up after last iteration... //delete functionStack.top().variableTable; functionStack.pop(); // if we don't delete the functionStack's varibleTable any more // do remove the for loops id.. currentVariableTable()->remove(id); } } void Executer::executeBreak(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::Break*100+90)) return; breaking = true; // Check for the first parent which is a repeat, while of for loop. // If found, switch the newScope to them so they can break. QList tokenTypes; tokenTypes.append(Token::Repeat); tokenTypes.append(Token::While); tokenTypes.append(Token::ForTo); TreeNode* ns = getParentOfTokenTypes(node, &tokenTypes); if(ns!=0) newScope = ns; //else // We could add an error right HERE // At the moment we just ignore a break when we couldn't // find a matching parent } void Executer::executeReturn(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()>0) returnValue = node->child(0)->value(); else returnValue = 0; returning = true; } void Executer::executeWait(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Wait*100+90)) return; if (!checkParameterType(node, Value::Number, 20000+Token::Wait*100+91) ) return; waiting = true; QTimer::singleShot((int)(1000*node->child(0)->value()->number()), this, SLOT(stopWaiting())); } void Executer::executeAssert(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Wait*100+90)) return; if (!checkParameterType(node, Value::Bool, 20000+Token::Wait*100+91) ) return; if (!node->child(0)->value()->boolean()) addError(i18n("ASSERT failed"), *node->token(), 0); } void Executer::executeAnd(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug //Niels: See 'Not' if(node->childCount()!=2) { addError(i18n("'And' needs two variables"), *node->token(), 0); return; } node->value()->setBool(node->child(0)->value()->boolean() && node->child(1)->value()->boolean()); } void Executer::executeOr(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug //Niels: See 'Not' if(node->childCount()!=2) { addError(i18n("'Or' needs two variables"), *node->token(), 0); return; } node->value()->setBool(node->child(0)->value()->boolean() || node->child(1)->value()->boolean()); } void Executer::executeNot(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug // OLD-TODO: maybe add some error handling here... //Niels: Ok, now we check if the node has children. Should we also check whether the child value is a boolean? if(node->childCount()!=1) { addError(i18n("I need something to do a not on"), *node->token(), 0); return; } node->value()->setBool(!node->child(0)->value()->boolean()); } void Executer::executeEquals(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("I cannot do a '==' without 2 variables"), *node->token(), 0); return; } node->value()->setBool(*node->child(0)->value() == node->child(1)->value()); } void Executer::executeNotEquals(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("I cannot do a '!=' without 2 variables"), *node->token(), 0); return; } node->value()->setBool(*node->child(0)->value() != node->child(1)->value()); } void Executer::executeGreaterThan(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("I cannot do a '>' without 2 variables"), *node->token(), 0); return; } node->value()->setBool(*node->child(0)->value() > node->child(1)->value()); } void Executer::executeLessThan(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("I cannot do a '<' without 2 variables"), *node->token(), 0); return; } node->value()->setBool(*node->child(0)->value() < node->child(1)->value()); } void Executer::executeGreaterOrEquals(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("I cannot do a '>=' without 2 variables"), *node->token(), 0); return; } node->value()->setBool(*node->child(0)->value() >= node->child(1)->value()); } void Executer::executeLessOrEquals(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("I cannot do a '<=' without 2 variables"), *node->token(), 0); return; } node->value()->setBool(*node->child(0)->value() <= node->child(1)->value()); } void Executer::executeAddition(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("You need two numbers or string to do an addition"), *node->token(), 0); return; } if (node->child(0)->value()->type() == Value::Number && node->child(1)->value()->type() == Value::Number) { node->value()->setNumber(node->child(0)->value()->number() + node->child(1)->value()->number()); } else { node->value()->setString(node->child(0)->value()->string().append(node->child(1)->value()->string())); } } void Executer::executeSubstracton(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("You need two numbers to subtract"), *node->token(), 0); return; } if (node->child(0)->value()->type() == Value::Number && node->child(1)->value()->type() == Value::Number) { node->value()->setNumber(node->child(0)->value()->number() - node->child(1)->value()->number()); } else { if (node->child(0)->value()->type() != Value::Number) addError(i18n("You tried to subtract from a non-number, '%1'", node->child(0)->token()->look()), *node->token(), 0); if (node->child(1)->value()->type() != Value::Number) addError(i18n("You tried to subtract a non-number, '%1'", node->child(1)->token()->look()), *node->token(), 0); } } void Executer::executeMultiplication(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("You need two numbers to multiplicate"), *node->token(), 0); return; } if (node->child(0)->value()->type() == Value::Number && node->child(1)->value()->type() == Value::Number) { node->value()->setNumber(node->child(0)->value()->number() * node->child(1)->value()->number()); } else { if (node->child(0)->value()->type() != Value::Number) addError(i18n("You tried to multiplicate a non-number, '%1'", node->child(0)->token()->look()), *node->token(), 0); if (node->child(1)->value()->type() != Value::Number) addError(i18n("You tried to multiplicate by a non-number, '%1'", node->child(1)->token()->look()), *node->token(), 0); } } void Executer::executeDivision(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("You need two numbers to divide"), *node->token(), 0); return; } if (node->child(0)->value()->type() == Value::Number && node->child(1)->value()->type() == Value::Number) { if(node->child(1)->value()->number()==0) { addError(i18n("You tried to divide by zero"), *node->token(), 0); return; } node->value()->setNumber(node->child(0)->value()->number() / node->child(1)->value()->number()); } else { if (node->child(0)->value()->type() != Value::Number) addError(i18n("You tried to divide a non-number, '%1'", node->child(0)->token()->look()), *node->token(), 0); if (node->child(1)->value()->type() != Value::Number) addError(i18n("You tried to divide by a non-number, '%1'", node->child(1)->token()->look()), *node->token(), 0); } } void Executer::executePower(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("You need two numbers to raise a power"), *node->token(), 0); return; } if (node->child(0)->value()->type() == Value::Number && node->child(1)->value()->type() == Value::Number) { node->value()->setNumber(pow(node->child(0)->value()->number(), node->child(1)->value()->number())); } else { if (node->child(0)->value()->type() != Value::Number) addError(i18n("You tried to raise a non-number to a power, '%1'", node->child(0)->token()->look()), *node->token(), 0); if (node->child(1)->value()->type() != Value::Number) addError(i18n("You tried to raise the power of a non-number, '%1'", node->child(1)->token()->look()), *node->token(), 0); } } void Executer::executeAssign(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(node->childCount()!=2) { addError(i18n("You need one variable and a value or variable to do a '='"), *node->token(), 0); return; } if (!functionStack.isEmpty() && !globalVariableTable.contains(node->child(0)->token()->look())) // &&functionStack.top().variableTable->contains(node->token()->look())) { // kDebug(0) << "function scope"; functionStack.top().variableTable->insert(node->child(0)->token()->look(), node->child(1)->value()); } else { // inserts unless already exists then replaces globalVariableTable.insert(node->child(0)->token()->look(), node->child(1)->value()); } // kDebug(0) << "variableTable updated!"; emit variableTableUpdated(node->child(0)->token()->look(), node->child(1)->value()); } void Executer::executeLearn(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if(functionTable.contains(node->child(0)->token()->look())) { addError(i18n("The function '%1' is already defined.", node->child(0)->token()->look()), *node->token(), 0); return; } functionTable.insert(node->child(0)->token()->look(), node); // kDebug(0) << "functionTable updated!"; QStringList parameters; for (uint i = 0; i < node->child(1)->childCount(); i++) parameters << node->child(1)->child(i)->token()->look(); emit functionTableUpdated(node->child(0)->token()->look(), parameters); } void Executer::executeArgumentList(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug node = node; // stop the warnings // this is a stud } void Executer::executeReset(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::Reset*100+90)) return; emit reset(); } void Executer::executeClear(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::Clear*100+90)) return; emit clear(); } void Executer::executeCenter(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::Center*100+90)) return; emit center(); } void Executer::executeGo(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 2, 20000+Token::Go*100+90) || !checkParameterType(node, Value::Number, 20000+Token::Go*100+91)) return; emit go(node->child(0)->value()->number(), node->child(1)->value()->number()); } void Executer::executeGoX(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::GoX*100+90) || !checkParameterType(node, Value::Number, 20000+Token::GoX*100+91)) return; emit goX(node->child(0)->value()->number()); } void Executer::executeGoY(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::GoY*100+90) || !checkParameterType(node, Value::Number, 20000+Token::GoY*100+91)) return; emit goY(node->child(0)->value()->number()); } void Executer::executeForward(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Forward*100+90) || !checkParameterType(node, Value::Number, 20000+Token::Forward*100+91)) return; emit forward(node->child(0)->value()->number()); } void Executer::executeBackward(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Backward*100+90) || !checkParameterType(node, Value::Number, 20000+Token::Backward*100+91)) return; emit backward(node->child(0)->value()->number()); } void Executer::executeDirection(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Direction*100+90) || !checkParameterType(node, Value::Number, 20000+Token::Direction*100+91)) return; emit direction(node->child(0)->value()->number()); } void Executer::executeTurnLeft(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::TurnLeft*100+90) || !checkParameterType(node, Value::Number, 20000+Token::TurnLeft*100+91)) return; emit turnLeft(node->child(0)->value()->number()); } void Executer::executeTurnRight(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::TurnRight*100+90) || !checkParameterType(node, Value::Number, 20000+Token::TurnRight*100+91)) return; emit turnRight(node->child(0)->value()->number()); } void Executer::executePenWidth(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::PenWidth*100+90) || !checkParameterType(node, Value::Number, 20000+Token::PenWidth*100+91)) return; emit penWidth(node->child(0)->value()->number()); } void Executer::executePenUp(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::PenUp*100+90)) return; emit penUp(); } void Executer::executePenDown(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::PenDown*100+90)) return; emit penDown(); } void Executer::executePenColor(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 3, 20000+Token::PenColor*100+90) || !checkParameterType(node, Value::Number, 20000+Token::PenColor*100+91)) return; emit penColor(node->child(0)->value()->number(), node->child(1)->value()->number(), node->child(2)->value()->number()); } void Executer::executeCanvasColor(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 3, 20000+Token::CanvasColor*100+90) || !checkParameterType(node, Value::Number, 20000+Token::CanvasColor*100+91)) return; emit canvasColor(node->child(0)->value()->number(), node->child(1)->value()->number(), node->child(2)->value()->number()); } void Executer::executeCanvasSize(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 2, 20000+Token::CanvasSize*100+90) || !checkParameterType(node, Value::Number, 20000+Token::CanvasSize*100+91)) return; emit canvasSize(node->child(0)->value()->number(), node->child(1)->value()->number()); } void Executer::executeSpriteShow(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::SpriteShow*100+90)) return; emit spriteShow(); } void Executer::executeSpriteHide(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::SpriteHide*100+90)) return; emit spriteHide(); } void Executer::executePrint(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Print*100+90)) return; // kDebug(0) << "Printing: '" << node->child(0)->value()->string() << "'"; emit print(node->child(0)->value()->string()); } void Executer::executeFontSize(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::FontSize*100+90) || !checkParameterType(node, Value::Number, 20000+Token::FontSize*100+91)) return; emit fontSize(node->child(0)->value()->number()); } void Executer::executeRandom(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 2, 20000+Token::Random*100+90)) return; TreeNode* nodeX = node->child(0); // getting TreeNode* nodeY = node->child(1); if (!checkParameterType(node, Value::Number, 20000+Token::Random*100+91)) return; double x = nodeX->value()->number(); double y = nodeY->value()->number(); double r = (double)(KRandom::random()) / RAND_MAX; node->value()->setNumber(r * (y - x) + x); } void Executer::executeGetX(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::GetX*100+90)) return; double value = 0; emit getX(value); node->value()->setNumber(value); } void Executer::executeGetY(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 0, 20000+Token::GetY*100+90)) return; double value = 0; emit getY(value); node->value()->setNumber(value); } void Executer::executeMessage(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Message*100+90)) return; emit message(node->child(0)->value()->string()); } void Executer::executeAsk(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Ask*100+90)) return; QString value = node->child(0)->value()->string(); emit ask(value); bool convertOk; double d = value.toDouble(&convertOk); if(convertOk) node->value()->setNumber(d); else node->value()->setString(value); } void Executer::executePi(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug node->value()->setNumber(M_PI); } void Executer::executeTan(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Tan*100+90)) return; double deg = node->child(0)->value()->number(); node->value()->setNumber(tan(DEG2RAD(deg))); } void Executer::executeSin(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Sin*100+90)) return; double deg = node->child(0)->value()->number(); node->value()->setNumber(sin(DEG2RAD(deg))); } void Executer::executeCos(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Cos*100+90)) return; double deg = node->child(0)->value()->number(); node->value()->setNumber(cos(DEG2RAD(deg))); } void Executer::executeArcTan(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::ArcTan*100+90)) return; double deg = node->child(0)->value()->number(); node->value()->setNumber(RAD2DEG(atan(deg))); } void Executer::executeArcSin(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::ArcSin*100+90)) return; double deg = node->child(0)->value()->number(); node->value()->setNumber(RAD2DEG(asin(deg))); } void Executer::executeArcCos(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::ArcCos*100+90)) return; double deg = node->child(0)->value()->number(); node->value()->setNumber(RAD2DEG(acos(deg))); } void Executer::executeSqrt(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Sqrt*100+90)) return; double val = node->child(0)->value()->number(); node->value()->setNumber(sqrt(val)); } void Executer::executeRound(TreeNode* node) { // kDebug() << "called"; // method name is appended by kDebug if (!checkParameterQuantity(node, 1, 20000+Token::Round*100+90)) return; double val = node->child(0)->value()->number(); node->value()->setNumber((double)ROUND2INT(val)); } //END GENERATED executer_cpp CODE TreeNode* Executer::getParentOfTokenTypes(TreeNode* child, QList* types) { foreach(int type, *types) { if(child->parent()->token()->type()==type) return child->parent(); else if(child->parent()->token()->type()==Token::Root) return 0; } return getParentOfTokenTypes(child->parent(), types); } void Executer::printExe() { // if (currentNode->token()->type() != Token::Scope) // kDebug(0) << "EXE> " << qPrintable(currentNode->token()->look()); } #include "executer.moc"