/* Copyright (C) 2003-2006 Cies Breijs This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //BEGIN GENERATED gui_connect_inc CODE /* The code between the line that start with "//BEGIN GENERATED" and "//END GENERATED" * is generated by "generate.rb" according to the definitions specified in * "definitions.rb". Please make all changes in the "definitions.rb" file, since all * all change you make here will be overwritten the next time "generate.rb" is run. * Thanks for looking at the code! */ connect(executer, SIGNAL(reset()), canvas, SLOT(slotReset())); connect(executer, SIGNAL(clear()), canvas, SLOT(slotClear())); connect(executer, SIGNAL(center()), canvas, SLOT(slotCenter())); connect(executer, SIGNAL(go(double, double)), canvas, SLOT(slotGo(double, double))); connect(executer, SIGNAL(goX(double)), canvas, SLOT(slotGoX(double))); connect(executer, SIGNAL(goY(double)), canvas, SLOT(slotGoY(double))); connect(executer, SIGNAL(forward(double)), canvas, SLOT(slotForward(double))); connect(executer, SIGNAL(backward(double)), canvas, SLOT(slotBackward(double))); connect(executer, SIGNAL(direction(double)), canvas, SLOT(slotDirection(double))); connect(executer, SIGNAL(turnLeft(double)), canvas, SLOT(slotTurnLeft(double))); connect(executer, SIGNAL(turnRight(double)), canvas, SLOT(slotTurnRight(double))); connect(executer, SIGNAL(penWidth(double)), canvas, SLOT(slotPenWidth(double))); connect(executer, SIGNAL(penUp()), canvas, SLOT(slotPenUp())); connect(executer, SIGNAL(penDown()), canvas, SLOT(slotPenDown())); connect(executer, SIGNAL(penColor(double, double, double)), canvas, SLOT(slotPenColor(double, double, double))); connect(executer, SIGNAL(canvasColor(double, double, double)), canvas, SLOT(slotCanvasColor(double, double, double))); connect(executer, SIGNAL(canvasSize(double, double)), canvas, SLOT(slotCanvasSize(double, double))); connect(executer, SIGNAL(spriteShow()), canvas, SLOT(slotSpriteShow())); connect(executer, SIGNAL(spriteHide()), canvas, SLOT(slotSpriteHide())); connect(executer, SIGNAL(print(const QString&)), canvas, SLOT(slotPrint(const QString&))); connect(executer, SIGNAL(fontSize(double)), canvas, SLOT(slotFontSize(double))); //END GENERATED gui_connect_inc CODE connect(executer, SIGNAL(getX(double&)), canvas, SLOT(getX(double&))); connect(executer, SIGNAL(getY(double&)), canvas, SLOT(getY(double&))); connect(executer, SIGNAL(message(const QString&)), this, SLOT(slotMessageDialog(const QString&))); connect(executer, SIGNAL(ask(QString&)), this, SLOT(slotInputDialog(QString&)));