/* Copyright (C) 2008 Torsten Rahn This file is part of the KDE project This library is free software you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "GeoSceneSettings.h" #include "MarbleDebug.h" #include "GeoSceneProperty.h" #include "GeoSceneGroup.h" namespace Marble { class GeoSceneSettingsPrivate { public: ~GeoSceneSettingsPrivate() { qDeleteAll(m_properties); qDeleteAll(m_groups); } /// The hash table holding all the properties in the settings. QVector m_properties; QVector m_groups; }; GeoSceneSettings::GeoSceneSettings() : d( new GeoSceneSettingsPrivate ) { } GeoSceneSettings::~GeoSceneSettings() { delete d; } bool GeoSceneSettings::propertyAvailable( const QString& name, bool& available ) { QVector::const_iterator it = d->m_properties.constBegin(); QVector::const_iterator propEnd = d->m_properties.constEnd(); for (; it != propEnd; ++it) { if ( (*it)->name() == name ) { available = (*it)->available(); return true; } } QVector::const_iterator itGroup = d->m_groups.constBegin(); QVector::const_iterator groupEnd = d->m_groups.constEnd(); for (; itGroup != groupEnd; ++itGroup) { bool success = (*itGroup)->propertyAvailable( name, available ); if ( success ) { return true; } } available = false; return false; } bool GeoSceneSettings::setPropertyValue( const QString& name, bool value ) { mDebug() << "GeoSceneSettings: Property " << name << "to" << value; QVector::const_iterator it = d->m_properties.constBegin(); QVector::const_iterator propEnd = d->m_properties.constEnd(); for (; it != propEnd; ++it) { if ( (*it)->name() == name ) { (*it)->setValue( value ); return true; } } QVector::const_iterator itGroup = d->m_groups.constBegin(); QVector::const_iterator groupEnd = d->m_groups.constEnd(); for (; itGroup != groupEnd; ++itGroup) { bool success = (*itGroup)->setPropertyValue( name, value ); if ( success ) { return true; } } return false; } bool GeoSceneSettings::propertyValue( const QString& name, bool& value ) { QVector::const_iterator it = d->m_properties.constBegin(); QVector::const_iterator propEnd = d->m_properties.constEnd(); for (; it != propEnd; ++it) { if ( (*it)->name() == name ) { value = (*it)->value(); return true; } } QVector::const_iterator itGroup = d->m_groups.constBegin(); QVector::const_iterator groupEnd = d->m_groups.constEnd(); for (; itGroup != groupEnd; ++itGroup) { bool success = (*itGroup)->propertyValue( name, value ); if ( success ) { return true; } } value = false; return false; } QVector GeoSceneSettings::allProperties() const { QVector allProperties; QVector::const_iterator itGroup = d->m_groups.constBegin(); QVector::const_iterator groupEnd = d->m_groups.constEnd(); for (; itGroup != groupEnd; ++itGroup) { allProperties << (*itGroup)->properties(); } allProperties << d->m_properties; return allProperties; } void GeoSceneSettings::addGroup( GeoSceneGroup* group ) { // Remove any property that has the same name QVector::iterator it = d->m_groups.begin(); while (it != d->m_groups.end()) { GeoSceneGroup* currentGroup = *it; if ( currentGroup->name() == group->name() ) { delete currentGroup; it = d->m_groups.erase(it); break; } else { ++it; } } if ( group ) { d->m_groups.append( group ); // Establish connection to the outside, e.g. the LegendBrowser connect ( group, SIGNAL( valueChanged( QString, bool ) ), SIGNAL( valueChanged( QString, bool ) ) ); } } GeoSceneGroup* GeoSceneSettings::group( const QString& name ) { GeoSceneGroup* group = 0; QVector::const_iterator it = d->m_groups.constBegin(); QVector::const_iterator groupEnd = d->m_groups.constEnd(); for (; it != groupEnd; ++it) { if ( (*it)->name() == name ) { group = *it; break; } } return group; } void GeoSceneSettings::addProperty( GeoSceneProperty* property ) { // Remove any property that has the same name QVector::iterator it = d->m_properties.begin(); while (it != d->m_properties.end()) { GeoSceneProperty* currentProperty = *it; if ( currentProperty->name() == property->name() ) { delete currentProperty; it = d->m_properties.erase(it); break; } else { ++it; } } if ( property ) { d->m_properties.append( property ); // Establish connection to the outside, e.g. the LegendBrowser connect ( property, SIGNAL( valueChanged( QString, bool ) ), SIGNAL( valueChanged( QString, bool ) ) ); emit valueChanged( property->name(), property->value() ); } } GeoSceneProperty* GeoSceneSettings::property( const QString& name ) { GeoSceneProperty* property = 0; QVector::const_iterator it = d->m_properties.constBegin(); QVector::const_iterator propEnd = d->m_properties.constEnd(); for (; it != propEnd; ++it) { if ( (*it)->name() == name ) { property = *it; break; } } return property; } QVector GeoSceneSettings::rootProperties() const { return d->m_properties; } } #include "GeoSceneSettings.moc"