Elearning XHTML Editor


eXe Authoring project



http://eXeLearning.org

Contents

Introducing eXe

The eLearning XHTML editor (eXe) is a desktop authoring environment to assist teachers and academics in the publishing of web content without the need to become proficient in HTML or XML. eXe is not a learning management system, but rather an environment for authoring web-based elearning content. With the eXe users can develop learning structures that suit their content delivery needs and build resources that are flexible and easily updated.

eXe is an Open Source Software project which means that not only is it free to download and use, but the source code is also freely available to allow customisation to suit you or your organisations needs. The development team welcomes input from interested parties from any organisation. eXe is available in many languages including for example, Chinese, English, Dutch, German, Greek, Icelandic, Maori, Polish and Swedish. If your home language is not listed, you might want to assist with a localisation for your country .

eXe Authoring window showing a "Reading Activity" iDevice for the Wikipedia article on e-learning

Instructional Devices

Acknowledging that quality learning design is about striking a balance between what to teach (content) and how to teach it (form), eXe has developed around form elements we call instructional devices or iDevices. iDevices include a range of pedagogical forms e.g. objectives, advance organizers, and learning activities which constitute the equivalent of the 'teacher talk' in content resources designed for online learning. In other words iDevices are structural elements that describe learning content and distinguish teaching content from other forms of content like text books or journal articles.

We believe iDevices will provide additional flexibility to users as they refine their preferred devices and begin to build collections of these into instructional templates which could be packaged and used by others. As the technology associated with learning objects matures, the vision of reusable content, inter-operability and scalability becomes more important. A central facet of the eXe project concerns the notion that "reusability" can be extended to include reusable processes or instructional templates.

Developing content

eXe logo

Developing content in eXe is easy. eXe is divided into two functional areas: the outline pane, used to develop the structure of your content; and the iDevice pane, which contains a standard set of iDevices (Objectives, Case studies, Reading Activities etc.).

Use the Outline pane to structure the outline of your content by adding modules, section, or units. You can actually define this ‘taxonomy’ yourself to suit your own needs. Selecting an iDevice will add an empty iDevice into the Authoring pane into which content can be entered. A learning resource may consist of as few or as many iDevices as required to deliver the learning content effectively. An iDevice editor is accessible from the Tools menu. This allows you to create your own iDevices for reuse in your the content packages you author with exe.

Publishing content

Content developed with eXe can be published in a variety of ways:

Importing wiki content for delivery using your favourite LMS

Using the Wikipedia or Wikieducator iDevice in eXe, you can import a content page or article from selected Mediawiki sites. Users can edit the content in eXe and contextualise the learning materials using elements like objectives, custom activities or questions that are appropriate for your target audience. Once you have customised the open content resource, it can be exported as a IMS/SCORM content package for delivery using your favourite learning management system.

The screen shots below show examples of content authored in eXe, and subsequently imported into the learning management system.

Docebo
Dokeos
Cecil
ATutor
Olat
Moodle
Ilias
Interact
KewlnextGen
Claroline
Blackboard
Sakai
WebCT


Tutorials

An exe tutorials page can be found below. Please show your appreciation of the software by taking some time to add your own tutorials in any language.

Useful links