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Experiential
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Level
1 : Shapes
10
animated shapes which do not require user input. The shapes range from
a single star to a square morphing into a triangle.
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Level
2 : Patterns
10
animated patterns which do not require use input. The patterns range from
linear stripes which track up the screen to tunnelling concentric circles.
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1
press
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Level
1 : Patterns
1
press activated animations.
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Level
2 : Objects
1 press activated animations. The 10 objects are ball,
kite, clock, drum, cloud, running man, rainbow, rocket, football, sun.
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3
press
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Level
1 : Patterns
10
animated patterns which build with 3 presses. The patterns range from
squares building left to right, to rings building up the screen.
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Level
2 : Objects
10
animated objects which build across the screen with 3 presses. The objects
are drums, telephone, jelly, crisps, clock, whistle, bomb, ghost, balloon
and musical notes.
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5
press
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Level
1 : Linear Patterns
10
animated linear patterns which built up with 5 presses. The emphasis is
on directional movement (up/down, left/right)
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Level
2 : Tunnelling Patterns
10
animated tunnelling patterns. A range of shapes which build in a variety
of ways.
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Level
3 : Scenes
10
animated scenes. The scenes are based around the following objects: spaceship,
parachute, car, aeroplane, skiing, ufo, fish, tractor, lift, fairground.
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Popup
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Level
1 : Shape/Animals with sound
4
animated shapes and 4 animated animals from the activites below which
are activated when the user presses when the shape pops on screen, accompanied
by a sound.
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Level
2 : Shapes
8
animated shapes which are activated when the user presses when the shape
pops on screen. The shapes are circle, star, four directional arrows,
triangle and diamond.
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Level
3 : Animals
8
animated animals which are activated when the user presses when the animal
pops on screen. The animals are horse, cow, dog, pig, duck, frog, bee
and mouse.
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Targeting
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Level
1 : Shape/Objects
10
shapes and objects which move in a variety of directions across the screen
with animations that are activated if the user presses when the object moves
into the target area.
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Level
2 : Scenes
10
scenes where the user receives an animation reward if the user activates
at the right time. Objects align in both horizontal and vertical directions.
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Scanning
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Shape/Objects
8
activities which involve making a choice. Activities range from choosing
between a circle and square to selecting a bomb from 1 of 3 slots. |
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