//======================================================================== // // Splash.h // //======================================================================== #ifndef SPLASH_H #define SPLASH_H #include #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "SplashTypes.h" #include "SplashClip.h" class Splash; class SplashBitmap; struct SplashGlyphBitmap; class SplashState; class SplashPattern; class SplashScreen; class SplashPath; class SplashXPath; class SplashFont; struct SplashPipe; //------------------------------------------------------------------------ // Retrieves the next line of pixels in an image mask. Normally, // fills in * and returns true. If the image stream is // exhausted, returns false. typedef GBool (*SplashImageMaskSource)(void *data, SplashColorPtr pixel); // Retrieves the next line of pixels in an image. Normally, fills in // * and returns true. If the image stream is exhausted, // returns false. typedef GBool (*SplashImageSource)(void *data, SplashColorPtr colorLine, Guchar *alphaLine); //------------------------------------------------------------------------ enum SplashPipeResultColorCtrl { splashPipeResultColorNoAlphaBlendMono, splashPipeResultColorNoAlphaBlendRGB, #if SPLASH_CMYK splashPipeResultColorNoAlphaBlendCMYK, #endif splashPipeResultColorAlphaNoBlendMono, splashPipeResultColorAlphaNoBlendRGB, #if SPLASH_CMYK splashPipeResultColorAlphaNoBlendCMYK, #endif splashPipeResultColorAlphaBlendMono, splashPipeResultColorAlphaBlendRGB #if SPLASH_CMYK , splashPipeResultColorAlphaBlendCMYK #endif }; //------------------------------------------------------------------------ // Splash //------------------------------------------------------------------------ class Splash { public: // Create a new rasterizer object. Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA, SplashScreenParams *screenParams = NULL); Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA, SplashScreen *screenA); ~Splash(); //----- state read SplashCoord *getMatrix(); SplashPattern *getStrokePattern(); SplashPattern *getFillPattern(); SplashScreen *getScreen(); SplashBlendFunc getBlendFunc(); SplashCoord getStrokeAlpha(); SplashCoord getFillAlpha(); SplashCoord getLineWidth(); int getLineCap(); int getLineJoin(); SplashCoord getMiterLimit(); SplashCoord getFlatness(); SplashCoord *getLineDash(); int getLineDashLength(); SplashCoord getLineDashPhase(); GBool getStrokeAdjust(); SplashClip *getClip(); SplashBitmap *getSoftMask(); GBool getInNonIsolatedGroup(); //----- state write void setMatrix(SplashCoord *matrix); void setStrokePattern(SplashPattern *strokeColor); void setFillPattern(SplashPattern *fillColor); void setScreen(SplashScreen *screen); void setBlendFunc(SplashBlendFunc func); void setStrokeAlpha(SplashCoord alpha); void setFillAlpha(SplashCoord alpha); void setLineWidth(SplashCoord lineWidth); void setLineCap(int lineCap); void setLineJoin(int lineJoin); void setMiterLimit(SplashCoord miterLimit); void setFlatness(SplashCoord flatness); // the array will be copied void setLineDash(SplashCoord *lineDash, int lineDashLength, SplashCoord lineDashPhase); void setStrokeAdjust(GBool strokeAdjust); // NB: uses transformed coordinates. void clipResetToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); // NB: uses transformed coordinates. SplashError clipToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); // NB: uses untransformed coordinates. SplashError clipToPath(SplashPath *path, GBool eo); void setSoftMask(SplashBitmap *softMask); void setInNonIsolatedGroup(SplashBitmap *alpha0BitmapA, int alpha0XA, int alpha0YA); void setTransfer(Guchar *red, Guchar *green, Guchar *blue, Guchar *gray); void setOverprintMask(Guint overprintMask); //----- state save/restore void saveState(); SplashError restoreState(); //----- drawing operations // Fill the bitmap with . This is not subject to clipping. void clear(SplashColorPtr color, Guchar alpha = 0x00); // Stroke a path using the current stroke pattern. SplashError stroke(SplashPath *path); // Fill a path using the current fill pattern. SplashError fill(SplashPath *path, GBool eo); // Fill a path, XORing with the current fill pattern. SplashError xorFill(SplashPath *path, GBool eo); // Draw a character, using the current fill pattern. SplashError fillChar(SplashCoord x, SplashCoord y, int c, SplashFont *font); // Draw a glyph, using the current fill pattern. This function does // not free any data, i.e., it ignores glyph->freeData. SplashError fillGlyph(SplashCoord x, SplashCoord y, SplashGlyphBitmap *glyph); // Draws an image mask using the fill color. This will read // lines of pixels from , starting with the top line. "1" // pixels will be drawn with the current fill color; "0" pixels are // transparent. The matrix: // [ mat[0] mat[1] 0 ] // [ mat[2] mat[3] 0 ] // [ mat[4] mat[5] 1 ] // maps a unit square to the desired destination for the image, in // PostScript style: // [x' y' 1] = [x y 1] * mat // Note that the Splash y axis points downward, and the image source // is assumed to produce pixels in raster order, starting from the // top line. SplashError fillImageMask(SplashImageMaskSource src, void *srcData, int w, int h, SplashCoord *mat, GBool glyphMode); // Draw an image. This will read lines of pixels from // , starting with the top line. These pixels are assumed to // be in the source mode, . If is true, the // alpha values returned by are used; otherwise they are // ignored. The following combinations of source and target modes // are supported: // source target // ------ ------ // Mono1 Mono1 // Mono8 Mono1 -- with dithering // Mono8 Mono8 // RGB8 RGB8 // BGR8 BGR8 // CMYK8 CMYK8 // The matrix behaves as for fillImageMask. SplashError drawImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, GBool srcAlpha, int w, int h, SplashCoord *mat); // Composite a rectangular region from onto this Splash // object. SplashError composite(SplashBitmap *src, int xSrc, int ySrc, int xDest, int yDest, int w, int h, GBool noClip, GBool nonIsolated); // Composite this Splash object onto a background color. The // background alpha is assumed to be 1. void compositeBackground(SplashColorPtr color); // Copy a rectangular region from onto the bitmap belonging to // this Splash object. The destination alpha values are all set to // zero. SplashError blitTransparent(SplashBitmap *src, int xSrc, int ySrc, int xDest, int yDest, int w, int h); //----- misc // Construct a path for a stroke, given the path to be stroked and // the line width . All other stroke parameters are taken from // the current state. If is true, this function will // first flatten the path and handle the linedash. SplashPath *makeStrokePath(SplashPath *path, SplashCoord w, GBool flatten = gTrue); // Return the associated bitmap. SplashBitmap *getBitmap() { return bitmap; } // Set the minimum line width. void setMinLineWidth(SplashCoord w) { minLineWidth = w; } // Get a bounding box which includes all modifications since the // last call to clearModRegion. void getModRegion(int *xMin, int *yMin, int *xMax, int *yMax) { *xMin = modXMin; *yMin = modYMin; *xMax = modXMax; *yMax = modYMax; } // Clear the modified region bounding box. void clearModRegion(); // Get clipping status for the last drawing operation subject to // clipping. SplashClipResult getClipRes() { return opClipRes; } // Toggle debug mode on or off. void setDebugMode(GBool debugModeA) { debugMode = debugModeA; } #if 1 //~tmp: turn off anti-aliasing temporarily void setInShading(GBool sh) { inShading = sh; } #endif private: void pipeInit(SplashPipe *pipe, int x, int y, SplashPattern *pattern, SplashColorPtr cSrc, Guchar aInput, GBool usesShape, GBool nonIsolatedGroup); void pipeRun(SplashPipe *pipe); void pipeRunSimpleMono1(SplashPipe *pipe); void pipeRunSimpleMono8(SplashPipe *pipe); void pipeRunSimpleRGB8(SplashPipe *pipe); void pipeRunSimpleBGR8(SplashPipe *pipe); #if SPLASH_CMYK void pipeRunSimpleCMYK8(SplashPipe *pipe); #endif void pipeRunAAMono1(SplashPipe *pipe); void pipeRunAAMono8(SplashPipe *pipe); void pipeRunAARGB8(SplashPipe *pipe); void pipeRunAABGR8(SplashPipe *pipe); #if SPLASH_CMYK void pipeRunAACMYK8(SplashPipe *pipe); #endif void pipeSetXY(SplashPipe *pipe, int x, int y); void pipeIncX(SplashPipe *pipe); void drawPixel(SplashPipe *pipe, int x, int y, GBool noClip); void drawAAPixelInit(); void drawAAPixel(SplashPipe *pipe, int x, int y); void drawSpan(SplashPipe *pipe, int x0, int x1, int y, GBool noClip); void drawAALine(SplashPipe *pipe, int x0, int x1, int y); void transform(SplashCoord *matrix, SplashCoord xi, SplashCoord yi, SplashCoord *xo, SplashCoord *yo); void updateModX(int x); void updateModY(int y); void strokeNarrow(SplashPath *path); void strokeWide(SplashPath *path, SplashCoord w); SplashPath *flattenPath(SplashPath *path, SplashCoord *matrix, SplashCoord flatness); void flattenCurve(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, SplashCoord x2, SplashCoord y2, SplashCoord x3, SplashCoord y3, SplashCoord *matrix, SplashCoord flatness2, SplashPath *fPath); SplashPath *makeDashedPath(SplashPath *xPath); SplashError fillWithPattern(SplashPath *path, GBool eo, SplashPattern *pattern, SplashCoord alpha); GBool pathAllOutside(SplashPath *path); SplashError fillGlyph2(int x0, int y0, SplashGlyphBitmap *glyph); void arbitraryTransformMask(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, SplashCoord *mat, GBool glyphMode); SplashBitmap *scaleMask(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight); void scaleMaskYdXd(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest); void scaleMaskYdXu(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest); void scaleMaskYuXd(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest); void scaleMaskYuXu(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest); void blitMask(SplashBitmap *src, int xDest, int yDest, SplashClipResult clipRes); void arbitraryTransformImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, SplashCoord *mat); SplashBitmap *scaleImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight); void scaleImageYdXd(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest); void scaleImageYdXu(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest); void scaleImageYuXd(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest); void scaleImageYuXu(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest); void vertFlipImage(SplashBitmap *img, int width, int height, int nComps); void blitImage(SplashBitmap *src, GBool srcAlpha, int xDest, int yDest, SplashClipResult clipRes); void blitImageClipped(SplashBitmap *src, GBool srcAlpha, int xSrc, int ySrc, int xDest, int yDest, int w, int h); void dumpPath(SplashPath *path); void dumpXPath(SplashXPath *path); static SplashPipeResultColorCtrl pipeResultColorNoAlphaBlend[]; static SplashPipeResultColorCtrl pipeResultColorAlphaNoBlend[]; static SplashPipeResultColorCtrl pipeResultColorAlphaBlend[]; static int pipeNonIsoGroupCorrection[]; SplashBitmap *bitmap; SplashState *state; SplashBitmap *aaBuf; int aaBufY; SplashBitmap *alpha0Bitmap; // for non-isolated groups, this is the // bitmap containing the alpha0 values int alpha0X, alpha0Y; // offset within alpha0Bitmap Guchar aaGamma[splashAASize * splashAASize + 1]; SplashCoord minLineWidth; int modXMin, modYMin, modXMax, modYMax; SplashClipResult opClipRes; GBool vectorAntialias; GBool inShading; GBool debugMode; }; #endif