//======================================================================== // // SplashState.h // //======================================================================== #ifndef SPLASHSTATE_H #define SPLASHSTATE_H #include #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "SplashTypes.h" class SplashPattern; class SplashScreen; class SplashClip; class SplashBitmap; //------------------------------------------------------------------------ // line cap values //------------------------------------------------------------------------ #define splashLineCapButt 0 #define splashLineCapRound 1 #define splashLineCapProjecting 2 //------------------------------------------------------------------------ // line join values //------------------------------------------------------------------------ #define splashLineJoinMiter 0 #define splashLineJoinRound 1 #define splashLineJoinBevel 2 //------------------------------------------------------------------------ // SplashState //------------------------------------------------------------------------ class SplashState { public: // Create a new state object, initialized with default settings. SplashState(int width, int height, GBool vectorAntialias, SplashScreenParams *screenParams); SplashState(int width, int height, GBool vectorAntialias, SplashScreen *screenA); // Copy a state object. SplashState *copy() { return new SplashState(this); } ~SplashState(); // Set the stroke pattern. This does not copy . void setStrokePattern(SplashPattern *strokePatternA); // Set the fill pattern. This does not copy . void setFillPattern(SplashPattern *fillPatternA); // Set the screen. This does not copy . void setScreen(SplashScreen *screenA); // Set the line dash pattern. This copies the array. void setLineDash(SplashCoord *lineDashA, int lineDashLengthA, SplashCoord lineDashPhaseA); // Set the soft mask bitmap. void setSoftMask(SplashBitmap *softMaskA); // Set the transfer function. void setTransfer(Guchar *red, Guchar *green, Guchar *blue, Guchar *gray); private: SplashState(SplashState *state); SplashCoord matrix[6]; SplashPattern *strokePattern; SplashPattern *fillPattern; SplashScreen *screen; SplashBlendFunc blendFunc; SplashCoord strokeAlpha; SplashCoord fillAlpha; SplashCoord lineWidth; int lineCap; int lineJoin; SplashCoord miterLimit; SplashCoord flatness; SplashCoord *lineDash; int lineDashLength; SplashCoord lineDashPhase; GBool strokeAdjust; SplashClip *clip; SplashBitmap *softMask; GBool deleteSoftMask; GBool inNonIsolatedGroup; Guchar rgbTransferR[256], rgbTransferG[256], rgbTransferB[256]; Guchar grayTransfer[256]; Guchar cmykTransferC[256], cmykTransferM[256], cmykTransferY[256], cmykTransferK[256]; Guint overprintMask; SplashState *next; // used by Splash class friend class Splash; }; #endif