/* === S Y N F I G ========================================================= */ /*! \file curvewarp.h ** \brief Header file for implementation of the "Curve Warp" layer ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** Copyright (c) 2007-2008 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal ** ** === N O T E S =========================================================== ** ** ========================================================================= */ /* === S T A R T =========================================================== */ #ifndef __SYNFIG_CURVEWARP_H #define __SYNFIG_CURVEWARP_H /* === H E A D E R S ======================================================= */ #include #include #include #include /* === M A C R O S ========================================================= */ /* === T Y P E D E F S ===================================================== */ /* === C L A S S E S & S T R U C T S ======================================= */ using namespace synfig; using namespace std; using namespace etl; class CurveWarp : public Layer { SYNFIG_LAYER_MODULE_EXT private: std::vector bline; Point origin; Real perp_width; Point start_point; Point end_point; Real curve_length_; Vector perp_; bool fast; void sync(); public: CurveWarp(); virtual bool set_param(const String ¶m, const ValueBase &value); virtual ValueBase get_param(const String ¶m)const; virtual Point transform(const Point &point_, Real *dist=NULL, Real *along=0, int quality=10)const; virtual Color get_color(Context context, const Point &pos)const; virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const; synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const; virtual Vocab get_param_vocab()const; }; /* === E N D =============================================================== */ #endif