/* === S Y N F I G ========================================================= */ /*! \file rectangle.cpp ** \brief Implementation of the "Rectangle" layer ** ** $Id$ ** ** \legal ** Copyright (c) 2002 Robert B. Quattlebaum Jr. ** Copyright (c) 2007, 2008 Chris Moore ** Copyright (c) 2011 Carlos López ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include #include #include #include "rectangle.h" #endif /* === U S I N G =========================================================== */ using namespace etl; using namespace std; using namespace synfig; /* === G L O B A L S ======================================================= */ SYNFIG_LAYER_INIT(Rectangle); SYNFIG_LAYER_SET_NAME(Rectangle,"rectangle"); SYNFIG_LAYER_SET_LOCAL_NAME(Rectangle,N_("Rectangle")); SYNFIG_LAYER_SET_CATEGORY(Rectangle,N_("Geometry")); SYNFIG_LAYER_SET_VERSION(Rectangle,"0.2"); SYNFIG_LAYER_SET_CVS_ID(Rectangle,"$Id$"); /* === P R O C E D U R E S ================================================= */ /* inline int ceil_to_int(const float x) { return static_cast(ceil(x)); } inline int ceil_to_int(const double x) { return static_cast(ceil(x)); } inline int floor_to_int(const float x) { return static_cast(floor(x)); } inline int floor_to_int(const double x) { return static_cast(floor(x)); } */ /* === M E T H O D S ======================================================= */ /* === E N T R Y P O I N T ================================================= */ Rectangle::Rectangle(): Layer_Composite(1.0,Color::BLEND_COMPOSITE), color(Color::black()), point1(0,0), point2(1,1), expand(0), invert(false) { Layer::Vocab voc(get_param_vocab()); Layer::fill_static(voc); } bool Rectangle::set_param(const String & param, const ValueBase &value) { IMPORT_PLUS(color, { if (color.get_a() == 0) { if (converted_blend_) { set_blend_method(Color::BLEND_ALPHA_OVER); color.set_a(1); } else transparent_color_ = true; } }); IMPORT(point1); IMPORT(point2); IMPORT(expand); IMPORT(invert); return Layer_Composite::set_param(param,value); } ValueBase Rectangle::get_param(const String ¶m)const { EXPORT(color); EXPORT(point1); EXPORT(point2); EXPORT(expand); EXPORT(invert); EXPORT_NAME(); EXPORT_VERSION(); return Layer_Composite::get_param(param); } Layer::Vocab Rectangle::get_param_vocab()const { Layer::Vocab ret(Layer_Composite::get_param_vocab()); ret.push_back(ParamDesc("color") .set_local_name(_("Color")) .set_description(_("Fill color of the layer")) ); ret.push_back(ParamDesc("point1") .set_local_name(_("Point 1")) .set_box("point2") .set_description(_("First corner of the rectangle")) ); ret.push_back(ParamDesc("point2") .set_local_name(_("Point 2")) .set_description(_("Second corner of the rectangle")) ); ret.push_back(ParamDesc("expand") .set_is_distance() .set_local_name(_("Expand amount")) ); ret.push_back(ParamDesc("invert") .set_local_name(_("Invert the rectangle")) ); return ret; } synfig::Layer::Handle Rectangle::hit_check(synfig::Context context, const synfig::Point &pos)const { if(is_disabled()) return context.hit_check(pos); Point max,min; max[0]=std::max(point1[0],point2[0])+expand; max[1]=std::max(point1[1],point2[1])+expand; min[0]=std::min(point1[0],point2[0])-expand; min[1]=std::min(point1[1],point2[1])-expand; bool intersect(false); if( pos[0]min[0] && pos[1]min[1] ) { intersect=true; } if(invert) intersect=!intersect; if(intersect) { synfig::Layer::Handle tmp; if(get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(pos))) return tmp; if(Color::is_onto(get_blend_method()) && !(tmp=context.hit_check(pos))) return 0; return const_cast(this); } return context.hit_check(pos); } bool Rectangle::is_solid_color()const { return Layer_Composite::is_solid_color() || (get_blend_method() == Color::BLEND_COMPOSITE && get_amount() == 1.0f && color.get_a() == 1.0f); } Color Rectangle::get_color(Context context, const Point &pos)const { if(is_disabled()) return context.get_color(pos); Point max,min; max[0]=std::max(point1[0],point2[0])+expand; max[1]=std::max(point1[1],point2[1])+expand; min[0]=std::min(point1[0],point2[0])-expand; min[1]=std::min(point1[1],point2[1])-expand; /************************** // This is darco's old-old-old feathered box code // it produces really nice feathered edges if(feather!=0.0) { if( pos[0]<=max[0]-feather/2.0 && pos[0]>=min[0]+feather/2.0 && pos[1]<=max[1]-feather/2.0 && pos[1]>=min[1]+feather/2.0 ) { if(invert) return (*context).GetColor(context,pos); else return color; } if( pos[0]>=max[0]+feather/2.0 || pos[0]<=min[0]-feather/2.0 || pos[1]>=max[1]+feather/2.0 || pos[1]<=min[1]-feather/2.0 ) { if(invert) return color; else return (*context).GetColor(context,pos); } Color::unit alpha=1000000; Color::unit alpha2=1000000; if(max[0]-pos[0]+feather/2.0=feather) { if(invert) return color; else return (*context).GetColor(context,pos); } alpha=feather-alpha; } else { alpha=(alphamin[0] && pos[1]min[1] ) { // inside the expanded rectangle if(invert) return Color::blend(Color::alpha(),context.get_color(pos),get_amount(),get_blend_method()); if(is_solid_color()) return color; return Color::blend(color,context.get_color(pos),get_amount(),get_blend_method()); } else { // outside the expanded rectangle if(!invert) return Color::blend(Color::alpha(),context.get_color(pos),get_amount(),get_blend_method()); if(is_solid_color()) return color; return Color::blend(color,context.get_color(pos),get_amount(),get_blend_method()); } } bool Rectangle::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const { if(is_disabled()) return context.accelerated_render(surface,quality,renddesc,cb); const Point tl(renddesc.get_tl()); const Point br(renddesc.get_br()); const int w(renddesc.get_w()); const int h(renddesc.get_h()); // Width and Height of a pixel const Real pw = (br[0] - tl[0]) / w; const Real ph = (br[1] - tl[1]) / h; Point max(point1),min(point2); /* if(invert) { max=context.get_bounding_rect().get_max(); min=context.get_bounding_rect().get_min(); } else { max=context.get_full_bounding_rect().get_max(); min=context.get_full_bounding_rect().get_min(); } */ if((min[0] > max[0]) ^ (pw < 0))swap(min[0],max[0]); if((min[1] > max[1]) ^ (ph < 0))swap(min[1],max[1]); if(min[0] > max[0]) { min[0]+=expand; max[0]-=expand; } else { min[0]-=expand; max[0]+=expand; } if(min[1] > max[1]) { min[1]+=expand; max[1]-=expand; } else { min[1]-=expand; max[1]+=expand; } if(invert) { int left(floor_to_int((min[0]-tl[0])/pw)); int right(ceil_to_int((max[0]-tl[0])/pw)); int top(floor_to_int((min[1]-tl[1])/ph)); int bottom(ceil_to_int((max[1]-tl[1])/ph)); float left_edge((min[0]-tl[0])/pw-float(left)); float right_edge(float(right)-(max[0]-tl[0])/pw); float top_edge((min[1]-tl[1])/ph-float(top)); float bottom_edge(float(bottom)-(max[1]-tl[1])/ph); if(top<0)top=0,top_edge=0; if(left<0)left=0,left_edge=0; if(bottom>h)bottom=h,bottom_edge=0; if(right>w)right=w,right_edge=0; if(is_solid_color()) { Surface subimage; RendDesc desc(renddesc); desc.set_flags(0); //fill the surface with the background color initially surface->set_wh(w,h); surface->fill(color); // Check for the case where there is nothing to render if (right <= left || bottom <= top) return true; desc.set_subwindow(left,top,right-left,bottom-top); // Render what is behind us if(!context.accelerated_render(&subimage,quality,desc,cb)) { if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__)); return false; } Surface::pen pen(surface->get_pen(left,top)); subimage.blit_to(pen); } else { if(!context.accelerated_render(surface,quality,renddesc,cb)) { if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__)); return false; } Surface subimage; // Check for the case where there is something to render if (right > left && bottom > top) { // save a copy of the overlapping region from surface into subimage subimage.set_wh(right-left,bottom-top); Surface::pen subimage_pen(subimage.begin()); surface->blit_to(subimage_pen,left,top,right-left,bottom-top); } // fill surface with the rectangle's color Surface::alpha_pen surface_pen(surface->begin(),get_amount(),get_blend_method()); surface->fill(color,surface_pen,w,h); if (subimage) { // copy the saved overlapping region back from subimage into surface Surface::pen pen(surface->get_pen(left,top)); subimage.blit_to(pen); } else // if there's no overlapping region, return now of the following code corrupts memory return true; } Surface::alpha_pen pen; if(bottom-1>=0 && bottom_edge) { pen=Surface::alpha_pen(surface->get_pen(left,bottom-1),get_amount()*bottom_edge,get_blend_method()); surface->fill(color,pen,right-left,1); } if(right-1>=0 && right_edge) { pen=Surface::alpha_pen(surface->get_pen(right-1,top),get_amount()*right_edge,get_blend_method()); surface->fill(color,pen,1,bottom-top); } if(left>=0 && left_edge) { pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount()*left_edge,get_blend_method()); surface->fill(color,pen,1,bottom-top); } if(top>=0 && top_edge) { pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount()*top_edge,get_blend_method()); surface->fill(color,pen,right-left,1); } return true; } // not inverted int left(ceil_to_int((min[0]-tl[0])/pw)); int right(floor_to_int((max[0]-tl[0])/pw)); int top(ceil_to_int((min[1]-tl[1])/ph)); int bottom(floor_to_int((max[1]-tl[1])/ph)); float left_edge(float(left)-(min[0]-tl[0])/pw); float right_edge((max[0]-tl[0])/pw-float(right)); float top_edge(float(top)-(min[1]-tl[1])/ph); float bottom_edge((max[1]-tl[1])/ph-float(bottom)); if(top<=0)top=0,top_edge=0; if(left<=0)left=0,left_edge=0; if(bottom>=h)bottom=h,bottom_edge=0; if(right>=w)right=w,right_edge=0; /* top = std::max(0,top); left = std::max(0,left); bottom = std::min(h,bottom); right = std::min(w,right); */ // optimization - if the whole tile is covered by this rectangle, // and the rectangle is a solid color, we don't need to render // what's behind us if (is_solid_color() && top == 0 && left == 0 && bottom == h && right == w) { surface->set_wh(w,h); surface->fill(color); return true; } // Render what is behind us if(!context.accelerated_render(surface,quality,renddesc,cb)) { if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__)); return false; } // In the case where there is nothing to render... if (right < left || bottom < top) return true; Surface::alpha_pen pen; if(right-left>0&&bottom-top>0) { if(is_solid_color()) surface->fill(color,left,top,right-left,bottom-top); else { pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount(),get_blend_method()); surface->fill(color,pen,right-left,bottom-top); } } if(bottomget_h() && bottom_edge>=0.0001) { pen=Surface::alpha_pen(surface->get_pen(left,bottom),get_amount()*bottom_edge,get_blend_method()); surface->fill(color,pen,right-left,1); } if(rightget_w() && right_edge>=0.0001) { pen=Surface::alpha_pen(surface->get_pen(right,top),get_amount()*right_edge,get_blend_method()); surface->fill(color,pen,1,bottom-top); } if(left>0 && left_edge>=0.0001) { pen=Surface::alpha_pen(surface->get_pen(left-1,top),get_amount()*left_edge,get_blend_method()); surface->fill(color,pen,1,bottom-top); } if(top>0 && top_edge>=0.0001) { pen=Surface::alpha_pen(surface->get_pen(left,top-1),get_amount()*top_edge,get_blend_method()); surface->fill(color,pen,right-left,1); } return true; } Rect Rectangle::get_bounding_rect()const { if(invert) return Rect::full_plane(); Point max(point1),min(point2); if((min[0] > max[0]))swap(min[0],max[0]); if((min[1] > max[1]))swap(min[1],max[1]); if(min[0] > max[0]) { min[0]+=expand; max[0]-=expand; } else { min[0]-=expand; max[0]+=expand; } if(min[1] > max[1]) { min[1]+=expand; max[1]-=expand; } else { min[1]-=expand; max[1]+=expand; } Rect bounds(min,max); return bounds; } Rect Rectangle::get_full_bounding_rect(Context context)const { if(invert) { if(is_solid_color() && color.get_a()==0) { Point max(point1),min(point2); if((min[0] > max[0]))swap(min[0],max[0]); if((min[1] > max[1]))swap(min[1],max[1]); if(min[0] > max[0]) { min[0]+=expand; max[0]-=expand; } else { min[0]-=expand; max[0]+=expand; } if(min[1] > max[1]) { min[1]+=expand; max[1]-=expand; } else { min[1]-=expand; max[1]+=expand; } Rect bounds(min,max); return bounds & context.get_full_bounding_rect(); } return Rect::full_plane(); } return Layer_Composite::get_full_bounding_rect(context); }